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Summary: This can happen when we don't get the server handshake data in time, but it is especially bad with 0RTT when it is potentially a full flight of 1RTT data that is dropped while we wait for the handshake PTO. Note this leverages the existing CipherUnavailable mechanism, but processes them in a much more simple way than the server side. Additionally, only 1-RTT packets need to be buffered. Reviewed By: yangchi, lnicco Differential Revision: D27634184 fbshipit-source-id: db5ba0b9f07176d106f709c7a11d83d0fc8281b7
16 KiB
16 KiB