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Summary: this API isn't necessary Reviewed By: mjoras Differential Revision: D21005961 fbshipit-source-id: e1be324102b3f9ff2a2d7ef2228711dea3119ebc
176 lines
5.3 KiB
C++
176 lines
5.3 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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*/
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#include <quic/api/IoBufQuicBatch.h>
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#include <quic/happyeyeballs/QuicHappyEyeballsFunctions.h>
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namespace quic {
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IOBufQuicBatch::IOBufQuicBatch(
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BatchWriterPtr&& batchWriter,
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bool threadLocal,
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folly::AsyncUDPSocket& sock,
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folly::SocketAddress& peerAddress,
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QuicConnectionStateBase& conn,
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QuicConnectionStateBase::HappyEyeballsState& happyEyeballsState)
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: batchWriter_(std::move(batchWriter)),
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threadLocal_(threadLocal),
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sock_(sock),
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peerAddress_(peerAddress),
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conn_(conn),
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happyEyeballsState_(happyEyeballsState) {}
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bool IOBufQuicBatch::write(
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std::unique_ptr<folly::IOBuf>&& buf,
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size_t encodedSize) {
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pktSent_++;
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// see if we need to flush the prev buffer(s)
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if (batchWriter_->needsFlush(encodedSize)) {
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// continue even if we get an error here
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flush(FlushType::FLUSH_TYPE_ALWAYS);
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}
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// try to append the new buffers
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if (batchWriter_->append(
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std::move(buf),
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encodedSize,
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peerAddress_,
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threadLocal_ ? &sock_ : nullptr)) {
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// return if we get an error here
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return flush(FlushType::FLUSH_TYPE_ALWAYS);
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}
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return true;
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}
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bool IOBufQuicBatch::flush(FlushType flushType) {
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if (threadLocal_ &&
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(flushType == FlushType::FLUSH_TYPE_ALLOW_THREAD_LOCAL_DELAY)) {
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return true;
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}
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bool ret = flushInternal();
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reset();
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return ret;
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}
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void IOBufQuicBatch::reset() {
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batchWriter_->reset();
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}
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bool IOBufQuicBatch::isNetworkUnreachable(int err) {
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return err == EHOSTUNREACH || err == ENETUNREACH;
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}
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bool IOBufQuicBatch::isRetriableError(int err) {
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if (err == EAGAIN || err == EWOULDBLOCK || err == ENOBUFS ||
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err == EMSGSIZE) {
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return true;
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}
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auto now = Clock::now();
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if (conn_.transportSettings.continueOnNetworkUnreachable &&
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isNetworkUnreachable(err)) {
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if (!conn_.continueOnNetworkUnreachableDeadline) {
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conn_.continueOnNetworkUnreachableDeadline =
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now + conn_.transportSettings.continueOnNetworkUnreachableDuration;
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}
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return now <= *conn_.continueOnNetworkUnreachableDeadline;
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}
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return false;
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}
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bool IOBufQuicBatch::flushInternal() {
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if (batchWriter_->empty()) {
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return true;
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}
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bool written = false;
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if (happyEyeballsState_.shouldWriteToFirstSocket) {
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auto consumed = batchWriter_->write(sock_, peerAddress_);
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written = (consumed >= 0);
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happyEyeballsState_.shouldWriteToFirstSocket =
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(consumed >= 0 || isRetriableError(errno));
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if (!happyEyeballsState_.shouldWriteToFirstSocket) {
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sock_.pauseRead();
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}
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}
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// If error occured on first socket, kick off second socket immediately
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if (!written && happyEyeballsState_.connAttemptDelayTimeout &&
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happyEyeballsState_.connAttemptDelayTimeout->isScheduled()) {
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happyEyeballsState_.connAttemptDelayTimeout->cancelTimeout();
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happyEyeballsStartSecondSocket(happyEyeballsState_);
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}
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if (happyEyeballsState_.shouldWriteToSecondSocket) {
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// TODO: if the errno is EMSGSIZE, and we move on with the second socket,
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// we actually miss the chance to fix our UDP packet size with the first
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// socket.
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auto consumed = batchWriter_->write(
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*happyEyeballsState_.secondSocket,
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happyEyeballsState_.secondPeerAddress);
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// written is marked true if either socket write succeeds
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written |= (consumed >= 0);
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happyEyeballsState_.shouldWriteToSecondSocket =
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(consumed >= 0 || isRetriableError(errno));
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if (!happyEyeballsState_.shouldWriteToSecondSocket) {
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happyEyeballsState_.secondSocket->pauseRead();
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}
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}
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int errnoCopy = 0;
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if (!written) {
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errnoCopy = errno;
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QUIC_STATS(
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conn_.statsCallback,
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onUDPSocketWriteError,
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QuicTransportStatsCallback::errnoToSocketErrorType(errnoCopy));
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}
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// TODO: handle ENOBUFS and backpressure the socket.
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if (!happyEyeballsState_.shouldWriteToFirstSocket &&
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!happyEyeballsState_.shouldWriteToSecondSocket) {
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// Both sockets becomes fatal, close connection
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std::string errorMsg = folly::to<std::string>(
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folly::errnoStr(errnoCopy),
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(errnoCopy == EMSGSIZE)
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? folly::to<std::string>(", pktSize=", batchWriter_->size())
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: "");
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VLOG(4) << "Error writing to the socket " << errorMsg << " "
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<< peerAddress_;
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// We can get write error for any reason, close the conn only if network
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// is unreachable, for all others, we throw a transport exception
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if (isNetworkUnreachable(errno)) {
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throw QuicInternalException(
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folly::to<std::string>("Error on socket write ", errorMsg),
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LocalErrorCode::CONNECTION_ABANDONED);
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} else {
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throw QuicTransportException(
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folly::to<std::string>("Error on socket write ", errorMsg),
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TransportErrorCode::INTERNAL_ERROR);
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}
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}
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if (!written) {
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// This can happen normally, so ignore for now. Now we treat EAGAIN same
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// as a loss to avoid looping.
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// TODO: Remove once we use write event from libevent.
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return false; // done
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}
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// Reset the deadline after successful write
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conn_.continueOnNetworkUnreachableDeadline = folly::none;
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return true; // success, not done yet
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}
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} // namespace quic
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