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Commit Graph

60 Commits

Author SHA1 Message Date
Matt Joras
d3e8fe246a Convert IntervalSet from throwing exceptions to using CHECKs with Expected error handling
Summary:
This commit converts IntervalSet to use CHECKs instead of throwing exceptions and provides safe tryInsert methods that return quic::Expected for error handling.

**Core Problem Solved:**
IntervalSet was throwing `std::invalid_argument` exceptions in two scenarios:
1. When constructing an Interval with `start > end`
2. When interval bounds exceed the maximum allowed value

This change eliminates exceptions in favor of CHECKs (for internal validation) and Expected-based error handling (for caller validation).

**Implementation Details:**

**1. IntervalSet Core Changes:**
- Replaced `throw std::invalid_argument` with `CHECK_LE` in Interval constructor
- Replaced `throw std::invalid_argument` with `CHECK_LE` in `insert(start, end)`
- Added `IntervalSetError` enum for error classification
- Added `folly::Expected` include

**2. Safe API Layer:**
- Added `tryInsert(interval)` method returning `Expected<Unit, IntervalSetError>`
- Added `tryInsert(start, end)` method with pre-validation
- Added `tryInsert(point)` method
- Added static `Interval::tryCreate()` method for safe interval construction

**3. Updated  Code:**
- **QuicWriteCodec.cpp**: Updated `fillFrameWithPacketReceiveTimestamps` to use `tryInsert`
  - Returns `QuicError` if interval validation fails
  - Maintains existing error handling patterns
- **QuicTransportFunctions.cpp**: Updated `implicitAckCryptoStream` to use `tryInsert`
  - Logs errors and continues processing other packets
  - Robust error handling for crypto stream implicit acks

Reviewed By: kvtsoy

Differential Revision: D76792362

fbshipit-source-id: 5bd7c22e69a91d60cc41c603a1f2380893f4c8a0
2025-08-19 10:47:24 -07:00
generatedunixname89002005287564
67f3709ea7 Fix CQS signal facebook-unused-include-check in fbcode/quic/state
Reviewed By: dtolnay

Differential Revision: D78955772

fbshipit-source-id: 32421a1fa8ae277e38ab662e82255f875847f7e1
2025-07-25 18:54:58 -07:00
Matt Joras
9a9dcca57c Mostly remove folly::Optional
Summary:
This is an API break, but it should mostly be a manageable one. We want to be able to compile mvfst internally without exceptions, and folly::Optional is one dependency that makes this challenging. Additionally, we already have an imported secondary optional type for performance/struct size reasons, tiny-optional.

This second optional interface is mostly compatible in an API sense (including the use of std::nullopt) with std::optional. Thus our approach is to remove the dependency on folly::Optional, and offer a quic::Optional instead.

The next diff will properly vendor tiny-optional so that quic::Optional is an independent version of it.

Reviewed By: sharmafb, kvtsoy

Differential Revision: D74133131

fbshipit-source-id: 715f8bb5043ba3bb876cacfe54236887e0686b30
2025-05-07 23:01:49 -07:00
Jolene Tan
7052c29bb0 Re-implement sending ACK-only Initial in response to CRYPTO
Reviewed By: mjoras

Differential Revision: D73454331

fbshipit-source-id: 6245fa5029c77548059c3b9ca0fb276c62f56d8d
2025-04-23 20:59:46 -07:00
Matt Joras
aefc9e369b Introduce quic::Optional
Summary:
The idea here is to make it so we can swap out the type we are using for optionality. In the near term we are going to try swapping towards one that more aggressively tries to save size.

For now there is no functional change and this is just a big aliasing diff.

Reviewed By: sharmafb

Differential Revision: D57633896

fbshipit-source-id: 6eae5953d47395b390016e59cf9d639f3b6c8cfe
2024-06-11 11:02:02 -07:00
Joseph Beshay
9add439090 Maitain ingress ECN counts in the AckState for writing ACKs
Summary:
Keep track of ECN values in incoming packets and update the AckState that is used for echoing the counts to the peer in ACK_ECN frames.

Reading and writing the ACK_ECN frames is in the next change.

Reviewed By: kvtsoy

Differential Revision: D54927783

fbshipit-source-id: 44471c6224ee8578aaacc0d1a1c54370ef6d2ffe
2024-05-15 11:51:15 -07:00
Aman Sharma
e30a104c24 Better helper functions for getting outstanding packets
Summary: Rather than having near-duplicate functions (example: `getLastOutstandingPacket`, `getLastOutstandingPacketIncludingLost`, `getLastOutstandingPacketIncludingLostAndDeleted`), I'm adding two parameters (`includeDeclaredLost` and `includeScheduledForDestruction`).

Reviewed By: jbeshay, mjoras

Differential Revision: D56207222

fbshipit-source-id: 57b0f97859169c5a995aac0f2bced3ffa2e5a817
2024-04-20 16:41:00 -07:00
Aman Sharma
773d5b0eed Remove excessive moving/copying of outstanding packets [2/n]
Summary:
I'm doing the following things in this diff, with the purpose of reducing the number of copies/moves of outstanding packets:
* Making the `packetsWithHandlerContext` hold pointers to OutstandingPackets, rather than OutstandingPackets themselves
* Moving the deletion of the OutstandingPackets down

Reviewed By: mjoras

Differential Revision: D56207062

fbshipit-source-id: 864340c491c94a91ba2cd56f6862222344551b72
2024-04-19 16:00:12 -07:00
Brandon Schlinker
19475b3a06 Cleanup and modularize receive path, improve timestamp support [22/x]
Summary:
This diff changes `WriteAckFrameState::ReceivedPacket` so that it stores a complete `ReceivedUdpPacket::Timings` object, instead of just one field extracted from that object. This lets us have access to both user space and socket timestamps in our ACK RX timestamp handling code. See D48785086 for a similar change.

--

This diff is part of a larger stack focused on the following:

- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
  - The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
  - The client currently has three receive paths, and none of them are well tested.

- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
  - `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
  - Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
  - By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.

- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.

Reviewed By: silver23arrow

Differential Revision: D48795108

fbshipit-source-id: 70471d2654a09cbf25e711af583c18084eb90ca0
2023-11-30 16:08:53 -08:00
Brandon Schlinker
29377c193a Cleanup and modularize receive path, improve timestamp support [21/x]
Summary:
This diff renames the `RecvdPacketInfo` structure to `ReceivedPacket` and nests it within the `WriteAckFrameState` object to make its use clear and to avoid name conflicts.

--

This diff is part of a larger stack focused on the following:

- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
  - The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
  - The client currently has three receive paths, and none of them are well tested.

- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
  - `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
  - Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
  - By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.

- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.

Differential Revision: D48787902

fbshipit-source-id: 2c3e96d4888345c139e0a6d60b27f9fc9aa1879e
2023-11-30 16:08:53 -08:00
Brandon Schlinker
83ad2ad99d Cleanup and modularize receive path, improve timestamp support [20/x]
Summary:
This diff renames `ReceivedPacket` to `ReceivedUdpPacket` to clarify that it maps to a UDP packet and not a QUIC packet. A single UDP packet can contain multiple QUIC packets due to coalescing.

--

This diff is part of a larger stack focused on the following:

- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
  - The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
  - The client currently has three receive paths, and none of them are well tested.

- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
  - `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
  - Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
  - By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.

- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.

Reviewed By: silver23arrow

Differential Revision: D48788809

fbshipit-source-id: 3793c30212d545e226f3e5337289bc2601dfa553
2023-11-28 07:47:57 -08:00
Brandon Schlinker
d9f0575c62 Cleanup and modularize receive path, improve timestamp support [19/x]
Summary:
This diff renames `updateLargestReceivedPacketNum` to `addPacketToAckState`, and changes the function signature so that it takes the structure of `ReceivedPacket::Timings` instead of just a single receive timestamp. This allows us to plumb through steady clock and socket timestamps.

The current caller to `updateLargestReceivedPacketNum` had a `ReceivedPacket::Timings` and just passed the`receiveTimePoint` field from that structure to to `updateLargestReceivedPacketNum`

```
uint64_t distanceFromExpectedPacketNum = updateLargestReceivedPacketNum(
    conn, ackState, packetNum, readData.udpPacket.timings.receiveTimePoint);
```

Now, we just pass the entire `ReceivedPacket::Timings` structure and extract `receiveTimePoint` inside:

```
uint64_t distanceFromExpectedPacketNum = addPacketToAckState(
    conn, ackState, packetNum, readData.udpPacket.timings);
```

--

This diff is part of a larger stack focused on the following:

- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
  - The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
  - The client currently has three receive paths, and none of them are well tested.

- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
  - `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
  - Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
  - By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.

- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.

Differential Revision: D48785086

fbshipit-source-id: 48a424e3e27918a8efe41918e0bcfa57337d9337
2023-11-28 07:47:57 -08:00
Ilango Purushothaman
1216d25d47 Control the max Ack Rx timestamps stored via MC ( android_fb4a_csti)
Summary:
Previously, the maximum stored rx timestamps was controlled by a constant `kMaxReceivedPktsTimestampsStored`. Make this programmable via MC so different values can be pushed based on server and client criteria (via GK groups).

(Note: this ignores all push blocking failures!)

Reviewed By: mjoras

Differential Revision: D45343231

fbshipit-source-id: aafa799925da2c11e14394d11fa4855f7107daf4
2023-07-27 07:12:16 -07:00
Christian Clauss
b8396fc119 Fix typos discovered by codespell
Summary:
`codespell --ignore-words-list=arithmetics,atleast,crate,crated,deriver,ect,hel,onl,startin,whats --skip="*.lock"`
* https://pypi.org/project/codespell

X-link: https://github.com/facebookincubator/mvfst/pull/307

Reviewed By: hanidamlaj, lnicco

Differential Revision: D47809078

Pulled By: kvtsoy

fbshipit-source-id: 566557f2389746db541ff265a5dec8d6404b3701
2023-07-26 17:10:41 -07:00
Konstantin Tsoy
73edee8252 Back out "Fix typos discovered by codespell"
Summary:
Original commit changeset: 337824bc37bc

Original Phabricator Diff: D47722462

Reviewed By: jbeshay, terrelln, lnicco

Differential Revision: D47801753

fbshipit-source-id: 795ffcccbc2223608e2a707ec2e5bcc7dd974eb3
2023-07-26 12:49:13 -07:00
Facebook Community Bot
9d89b66485 Re-sync with internal repository 2023-07-25 09:45:22 -07:00
Matt Joras
e3d67efb5a Track a sequence number for non-DSR packets.
Summary:
This is essentially a further extension of the previous idead of having a sequence number per-DSR stream.

The rationale is the same -- to reduce spurious loss declared from the reordering threshold.

The primary case this works around is the following

```
<!DSR><!DSR><!DSR><DSR><DSR><DSR><!DSR>
```

Suppose we get an ACK for [0-1,3-5] leaving only packet number 2 remaining.

The naive reordering threshold will declare packet number 2 as lost. However, in principle this is arguably wrong since when considered on the timeline of !DSR packets, the gap does not exceed the reordering threshold.

To accomodate this we need to track a monotonically increasing sequence number for each non-DSR packet written, and store that in the packet metadata. This way we can use that for the reordering comparison rather than the packet number itself.

When there is no DSR packets ever written to a connection this should devolve to an identical result to using the packet number, as they will increment together.

Reviewed By: kvtsoy

Differential Revision: D46742386

fbshipit-source-id: 2983746081c7b6282358416e2bb1bcc80861be58
2023-06-27 16:56:11 -07:00
Matt Joras
5fb246b019 Implement duplicate packet stat.
Summary:
Somehow we never implemented this stat despite having it for ages.

It's relatively easy to do, we just need to check whether an entry was inserted to the IntervalSet we are already using for tracking what to ACK.

Note that this has the limitation that when the ACK interval set is cleared out (on ACK of ACK), we will no longer be able to detect duplicates. This is something we can tune later.

Reviewed By: kvtsoy

Differential Revision: D45131856

fbshipit-source-id: aad4e07e1a9cd5b2dc5dec60424f7cee15906c7e
2023-04-20 11:48:45 -07:00
Ilango Purushothaman
e1fd9c7880 Create OutstandingPacket wrapper
Summary:
To get reliable packet destruction events, created a `OutstandingPacketWrapper` wrapper that wraps the current `OutstandingPacket` class, so callback functions can be added to the wrapper instead of the underlying object itself.

#### Why do we need this wrapper?

`std::deque::erase` does not guarantee that appropriate object destructors will be called (only that the number of destructions = number of objects erased). This is a real problem as packet destruction events are then no longer reliable (OutstandingPacket object is wrong!). The wrapper class handles this condition by detecting it in the move assignment constructor (called during erase) and calls the appropriate packet destruction callback before packets are moved. If we did the same fix in the old OutstandingPacket, we have to make sure the callback is called before all the fields of OutstandingPacket are moved - this is not scaleable. Hence a wrapper with the underlying object and a destruction callback function.
I also disabled copy construction for OutstandingPacket (otherwise we will get duplicate OnPacketDestroyed callbacks and cannot track packets reliably). Removing packet copies also improves performance. Some code changes (in tests mostly) are mostly in service of this particular change.

Reviewed By: bschlinker

Differential Revision: D43896148

fbshipit-source-id: c295d3c4dba2368aa66f06df5fc82b473a03fb4d
2023-03-15 03:10:18 -07:00
Konstantin Tsoy
7c31ed54e7 Do not insert data into the loss buffer when rtx is disabled by policy
Summary: Do not insert data into the loss buffer when rtx is disabled by policy

Reviewed By: mjoras

Differential Revision: D43261721

fbshipit-source-id: 8d78284650529918a5324619045b9bfb5b2e3b27
2023-02-28 14:00:47 -08:00
Konstantin Tsoy
b4cb994fd8 Add enableCustomRetransmissionPolicies()
Summary: Add enableCustomRetransmissionPolicies()

Reviewed By: mjoras

Differential Revision: D39658775

fbshipit-source-id: 1413e6a3112e406222df4ce54e6036f518432a82
2023-02-23 21:31:24 -08:00
Matt Joras
1275798146 Make the AckState for Initial/Handshake a unique_ptr
Summary:
We don't need to carry these states after the handshake is confirmed, so make them pointers instead. This will facilitate adding a structure to the AckState for tracking duplicate packets.

(Note: this ignores all push blocking failures!)

Reviewed By: hanidamlaj

Differential Revision: D41626895

fbshipit-source-id: d8ac960b3672b9bb9adaaececa53a1203ec801e0
2022-12-20 11:08:43 -08:00
Matt Joras
1a41bc78cf Untemplatize updateLargestReceivedPacketNum
Summary:
As in title. We never use the clock template.

(Note: this ignores all push blocking failures!)

Reviewed By: hanidamlaj

Differential Revision: D41626894

fbshipit-source-id: d0c5ce923ffae09d07c04dc9aae2aea09f730b8f
2022-12-20 11:08:43 -08:00
Sharad Jaiswal (Eng)
328c78d0e2 Add received packets timestamps to AckState
Summary:
Store timestamps/packet numbers of recently received packets in AckState.

 - The maximum number of packets stored is controlled by kMaxReceivedPktsTimestampsStored.
- The packet number of entries in the deque is guarenteed to increase
   monotonically because an entry is only added for a received packet
  if the packet number is greater than the packet number of the last
  element in the deque (e.g., entries are not added for packets that
  arrive out of order relative to previously received packets).

Reviewed By: bschlinker

Differential Revision: D37799023

fbshipit-source-id: 3b6bf2ba8ea15219a87bbdc2724fe23eebe66b70
2022-11-15 20:14:57 -08:00
Hani Damlaj
a3d9e3d650 Enable Skip Ack-Only Initial
Summary: - enable skip ack-only initial feature by default

Reviewed By: mjoras

Differential Revision: D40185260

fbshipit-source-id: 6429c50fe9f6edff9e945f15c0d44cb54aa9e460
2022-10-13 15:48:38 -07:00
Joseph Beshay
bd56a9bd4e Fix logic for handling the ACK_FREQUENCY frame reorder threshold
Summary:
The current logic for handling the ACK_FREQUENCY frame mistakenly uses the frame's reorderThreshold for deciding losses, rather than triggering immediate acknowledgements.

This change fixes the logic by tracking the out-of-order distance and comparing that against the reorderThreshold.

Reviewed By: mjoras

Differential Revision: D39331920

fbshipit-source-id: 125fd99dce9b2725ea0d5b26236f48f72db53c48
2022-09-08 11:15:23 -07:00
Hani Damlaj
af166b026b Fix updateLargestReceivedPacketNum() For First Packet
Summary:
- change how `updateLargestReceivedPacketNum()` treats first packet from peer
- re-gate skip ack-only initial behind transportSettings for later experimentation

Reviewed By: mjoras

Differential Revision: D38921135

fbshipit-source-id: 1ced6adc2367a696474d0d52ccf46f8a7f4c703d
2022-08-30 20:45:39 -07:00
Konstantin Tsoy
5fc26bc72b Server to use separate max conn id limit
Summary: As opposed to self default.

Reviewed By: mjoras

Differential Revision: D36085316

fbshipit-source-id: c445be64ca32c2b81f68d5bfe84020d33c06fb7c
2022-05-04 20:06:05 -07:00
Brandon Schlinker
feb8455dc6 Add RTT with ACK delay removed to TransportInfo
Summary: Make `min(minRTT - ACK delay)` obsered so far over the life of the connection available in `TransportInfo`. In addition, expose the last RTT and last RTT's AckDelay value as well.

Reviewed By: mjoras

Differential Revision: D28385923

fbshipit-source-id: a58000ac8bd9fdc63caa0b636bdb83905cd6b448
2022-03-28 23:26:30 -07:00
Brandon Schlinker
dc0b888cfa Improve / fix smoothed_rtt calculation
Summary:
RFC9002 states the following in section 5.3

> 5.3. Estimating smoothed_rtt and rttvar
> Therefore, when adjusting an RTT sample using peer-reported acknowledgment delays, an endpoint [...] MUST NOT subtract the acknowledgment delay from the RTT sample if the resulting value is smaller than the min_rtt. This limits the underestimation of the smoothed_rtt due to a misreporting peer

However, today we subtract the ACK delay from an RTT sample used to estimate `smoothed_rtt` if it is the first RTT sample, as we will not yet have a minimum. This can lead to underestimation of `smoothed_rtt` if the peer is misreporting, and furthermore can create a situation during which `smoothed_rtt` is lower than `min_rtt`.

Resolving by not allowing `smoothed_rtt` to be adjusted by ACK delay for the first RTT sample, since doing so would lead to `smoothed_rtt` being lower than `min_rtt`.

Reviewed By: jbeshay

Differential Revision: D34792648

fbshipit-source-id: e0d6207ff73cdc13e0b40193abd27abce7142499
2022-03-28 23:26:30 -07:00
Hani Damlaj
fec4289d46 Skip Crypto Ack Initial
Summary: - shipping skip crypto ack initial

Reviewed By: mjoras

Differential Revision: D33173043

fbshipit-source-id: 5add8a7355b1e06b8aa28a809fa0f621ff11f027
2022-01-19 17:06:04 -08:00
Hani Damlaj
00e67c1bf9 mvfst License Header Update
Reviewed By: lnicco

Differential Revision: D33587012

fbshipit-source-id: 972eb440f0156c9c04aa6e8787561b18295c1a97
2022-01-18 13:56:12 -08:00
Hani Damlaj
2660a288b3 Update Company Name
Summary: - as title

Reviewed By: lnicco

Differential Revision: D33513410

fbshipit-source-id: 282b6f512cf83b9abb7990402661135b658f7bd1
2022-01-13 12:07:48 -08:00
Hani Damlaj
fd32adc85f Skip ACK-Only Initial Crypto
Summary:
- Skip ACK-only response to initial crypto data from client
- Enabled through experimental transport settings

Reviewed By: mjoras

Differential Revision: D31863653

fbshipit-source-id: b290db0399dd7a3be41078c4a839b484da864f2f
2021-12-07 13:12:05 -08:00
Matt Joras
003f012cb7 TODO comment cleanup.
Summary:
These are either no longer relevant, are unlikely to be done, or are spculative enough that they don't deserve code space.

Hope here is to make our search for TODOs higher signal.

Reviewed By: lnicco

Differential Revision: D29769792

fbshipit-source-id: 7cfa62cdc15e72d8b7b0cd5dbb5913ea3ca3dc5a
2021-07-20 10:27:32 -07:00
Yang Chi
38c903ba2f Remove all QUIC_TRACEs
Summary: no longer used

Reviewed By: lnicco

Differential Revision: D28141008

fbshipit-source-id: 870d6574cc1657914a08f1ef5ee581cfef96aad1
2021-05-10 12:46:08 -07:00
Dongchang He
49c73da3eb Skip updating ackState.needsToSendAckImmediately if ever set to true
Summary:
The goal of this change is to fix the bug that ```ackState.needsToSendActImmediately``` can be set to false even if it has been set to true. It leads to an issue when a batch of packets are consumed.

**Changes**
1. No longer set **false** for ```ackState.needsToSendAckImmediately```. If it is ever set to **true**, it continues to be **true**. Otherwise, it sticks to the default value of **false**.
1. Set ```ackState.scheduleAckTimeout``` to **true** only if ```ackState.needsToSendAckImmediately``` is **false**.
1. Always set ```ackState.numRxPacketsRecvd``` and ```ackState.numNonRxPacketsRecvd``` to **0** if ```ackState.needsToSendAckImmediately``` is **true**.

Reviewed By: yangchi

Differential Revision: D28241894

fbshipit-source-id: 988ac973beaa6b4348d99aa0bd6036318a6e1778
2021-05-07 12:46:57 -07:00
Matt Joras
21f190220e Implement basic ACK_FREQUENCY support.
Summary: As in title. This doesn't actually send any frames, but implements basic support for the transport parameter and responding to the frames.

Reviewed By: yangchi

Differential Revision: D26134787

fbshipit-source-id: 2c48e01084034317c8f36f89c69d172e3cb42278
2021-02-02 19:02:40 -08:00
Matt Joras
3f4b4a668d Spurious loss detection
Summary:
It is useful to be able to account for when we detect packets as lost but actually receive an ACK for them later. This accomplishes that by retaining the packets in the outstanding packet list for a certain amount of time (1 PTO).

For all other purposes these packets are ignored.

Reviewed By: yangchi

Differential Revision: D22421662

fbshipit-source-id: 98e3a3750c79e2bcb8fcadcae5207f0c6ffc2179
2020-08-26 15:54:25 -07:00
Luca Niccolini
c47c3cf5c6 Revert PMTU and size-enforced packet builder
Differential Revision: D23283619

fbshipit-source-id: b7fe31871dad5711016234a2d10ae84edc4fd24c
2020-08-22 16:55:54 -07:00
Xiaoting Tang
4762cfb927 Introduce PMTU as a variable
Summary:
First step towards d6d. Semantically we need to separate the old `udpSendPacketLen` into `peerMaxPacketSize` as well as `currPMTU`. The former is directly tied to the peer's max_packet_size transport parameter whereas the second is controlled by d6d. To get the actual udp mss, call `conn_->getUdpSendPacketLen()`, which will use the minimum of the two if d6d is enabled, otherwise it will fallback to use `peerMaxPacketSize` only.

During processClientInitialParams and processServerInitialParams, we no longer need to check whether `canIgnorePathMTU` is set because that logic is moved to `setUdpSendPacketLen`. If d6d is enabled, we set both `peerMaxPacketSize` and `currPMTU` to `packetSize` because receiving an initial packet of size x indicates both that the peer accepts x-sized packet and that the PMTU is at least x.

Many call sites and tests are changed.

Faebook:
For now, d6d is considered enabled if `canIgnorePathMTU==false` and `turnoffPMTUD==true`. Down the road, from semantic & practical POV at least one of them should be renamed to something like `enableD6D`, since enabling d6d implies turning off PMTUD and that we should not ignore PMTU. We can keep one for the sake of testing.

Reviewed By: mjoras

Differential Revision: D22049806

fbshipit-source-id: 7a9b30b7e2519c132101509be56a9e63b803dc93
2020-08-17 16:15:24 -07:00
Xiaoting Tang
2d00d56fbd Put outstanding packets, events and associated counters in one class
Summary: ^

Reviewed By: yangchi

Differential Revision: D21956286

fbshipit-source-id: 305b879ad11df23aae8e0c3aac4645c0136b3012
2020-06-10 12:45:28 -07:00
Matt Joras
50d5c29346 Cipher dropping take 2
Summary:
Now we won't have a zero PTO and we will properly clear out the outstanding packets.

Note that this cipher dropping is not what the draft prescribes, instead dropping both the initial and handshake ciphers when we know 1-rtt communication is functioning.

Reviewed By: yangchi

Differential Revision: D20388737

fbshipit-source-id: 0b89eb80c8faa796ab09eda3eaa10a00dcf7bae9
2020-05-06 11:14:20 -07:00
Matt Joras
61cd1a7289 Back out "Implement handshake done and cipher dropping."
Summary: This caused an increase in client errors.

Reviewed By: yangchi, lnicco

Differential Revision: D20186386

fbshipit-source-id: 737122a94c97498efba61292a6c292cfe482925c
2020-03-01 18:31:40 -08:00
Matt Joras
472e40a902 Implement handshake done and cipher dropping.
Summary: This implements the handshake done signal and also cipher dropping.

Reviewed By: yangchi

Differential Revision: D19584922

fbshipit-source-id: a98bec8f1076393b051ff65a2d8aae7d572b42f5
2020-02-27 12:25:52 -08:00
Andrejs Krasilnikovs
8114c3e3d0 Changed last packet sent times to bet per-packet-number-space andthe PTO timer calculation from them
Summary:
This diff:
1) introduces `EnumArray` - effectively an `std::array` indexed by an enum
2) changes loss times and `lastRetransmittablePacketSentTime` inside `LossState`  to be an `EnumArray` indexed by `PacketNumberSpace`
3) makes the method `isHandshakeDone()` available for both client and server handshakes.
4) uses all those inputs to determine PTO timers in `earliestTimeAndSpace()`

Reviewed By: yangchi

Differential Revision: D19650864

fbshipit-source-id: d72e4a0cf61d2dcb76f0a7f4037c36a7c8156942
2020-02-10 12:28:43 -08:00
Matt Joras
1265d150d8 Tunable parameter for ACK generation
Summary:
It is useful to be able to control the ACK generation frequency based on how many packets have been received. This adds 3 tunables: a threshold, and an ACK frequency below and above that thresold.

Note this keeps the default so there is no behavior change.

Reviewed By: yangchi

Differential Revision: D19455514

fbshipit-source-id: 53b765d4c872bc6b7c19d5ea859f8eee86d9b5ff
2020-01-18 17:50:09 -08:00
Yang Chi
b966acfca6 Add a comment for not excluding ackDelay in mrtt
Summary: this is confusing

Reviewed By: mjoras

Differential Revision: D19161716

fbshipit-source-id: dafd29ae0df038767ff058893289a7eb7ffe3d8d
2019-12-27 15:37:06 -08:00
Huzefa Zakir
42bfa9dc4a Limit Quic PacketNumber to 2^62 -1
Summary: inspect PN, and when it reaches 2^62 -2 trigger a transport close through a pending event.

Reviewed By: yangchi

Differential Revision: D18239661

fbshipit-source-id: 1a218678099016693149e12ff121e2a39b95aecc
2019-11-06 19:35:45 -08:00
Subodh Iyengar
3100cb6769 Fix first sample minrtt
Summary: This fixes an issue with rtt computation. The first rtt sample was incorrect because minrtt gets set to the first rtt sample, hence ack delay never get subtracted. This diff allows ack delay to be subtracted if the minrtt is the first one.

Reviewed By: yangchi

Differential Revision: D17610197

fbshipit-source-id: 3e7087f37ef14848d80c0ab33094834a4fc8974b
2019-10-17 14:36:50 -07:00