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Rename ConnectionCallbackNew back to ConnectionCallback
Summary: Rename ConnectionCallbackNew back to ConnectionCallback Reviewed By: mjoras Differential Revision: D33979956 fbshipit-source-id: 6c133a406c4bf6799838ffc36701267a938cb4a3
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@@ -199,10 +199,10 @@ class TestQuicTransport
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folly::EventBase* evb,
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std::unique_ptr<folly::AsyncUDPSocket> socket,
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ConnectionSetupCallback* connSetupCb,
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ConnectionCallbackNew* connCb)
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ConnectionCallback* connCb)
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: QuicTransportBase(evb, std::move(socket)) {
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setConnectionSetupCallback(connSetupCb);
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setConnectionCallbackNew(connCb);
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setConnectionCallback(connCb);
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auto conn = std::make_unique<QuicServerConnectionState>(
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FizzServerQuicHandshakeContext::Builder().build());
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conn->clientConnectionId = ConnectionId({10, 9, 8, 7});
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@@ -533,7 +533,7 @@ class QuicTransportImplTest : public Test {
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protected:
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std::unique_ptr<folly::EventBase> evb;
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NiceMock<MockConnectionSetupCallback> connSetupCallback;
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NiceMock<MockConnectionCallbackNew> connCallback;
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NiceMock<MockConnectionCallback> connCallback;
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TestByteEventCallback byteEventCallback;
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std::shared_ptr<TestQuicTransport> transport;
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folly::test::MockAsyncUDPSocket* socketPtr;
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