mirror of
https://github.com/libssh2/libssh2.git
synced 2025-11-21 14:00:51 +03:00
- introduce the concept of a project level setup header `src/libssh2_setup.h`, that is used by `src`, `example` and `tests` alike. Move there all common platform/compiler configuration from `src/libssh2_priv.h`, individual sources and `CMakeFiles.txt` files. Also move there our hand-crafted (= not auto-generated by CMake or autotools) configuration `win32/libssh2-config.h`. - `win32` directory is empty now, delete it. - `Makefile.mk`: adapt to the above. Build-directory is the target triplet, or any custom name set via `BLD_DIR`. - sync header path order between build systems: build/src -> source/src -> source/include - delete redundant references to `windows.h`, `winsock2.h`, `ws2tcpip.h`. - delete unnecessary #includes, update order (`libssh2_setup.h` first, `winsock2.h` first), simplify where possible. This makes the code warning-free without `WIN32_LEAN_AND_MEAN`. At the same time this patch applies this macro globally, to avoid header bloat. - example: add missing *nix header guards. - example: fix misindented `HAVE_UNISTD_H` `#ifdef`s. - set `WIN32` with all build-tools. - set `HAVE_SYS_PARAM_H` in the hand-crafted config for MinGW. To match auto-detection. - move a source-specific macro to `misc.c` from `libssh2_priv.h`. See the PR's individual commits for step-by-step updates. Closes #932
194 lines
4.8 KiB
C
194 lines
4.8 KiB
C
/*
|
|
* Sample showing how to do a simple SCP transfer.
|
|
*/
|
|
|
|
#include "libssh2_setup.h"
|
|
#include <libssh2.h>
|
|
|
|
#ifdef WIN32
|
|
# define write(f, b, c) write((f), (b), (unsigned int)(c))
|
|
#endif
|
|
#ifdef HAVE_SYS_SOCKET_H
|
|
# include <sys/socket.h>
|
|
#endif
|
|
#ifdef HAVE_NETINET_IN_H
|
|
# include <netinet/in.h>
|
|
#endif
|
|
#ifdef HAVE_UNISTD_H
|
|
# include <unistd.h>
|
|
#endif
|
|
#ifdef HAVE_ARPA_INET_H
|
|
# include <arpa/inet.h>
|
|
#endif
|
|
#ifdef HAVE_SYS_TIME_H
|
|
# include <sys/time.h>
|
|
#endif
|
|
|
|
#include <sys/types.h>
|
|
#include <fcntl.h>
|
|
#include <errno.h>
|
|
#include <stdio.h>
|
|
#include <ctype.h>
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
uint32_t hostaddr;
|
|
libssh2_socket_t sock;
|
|
int i, auth_pw = 1;
|
|
struct sockaddr_in sin;
|
|
const char *fingerprint;
|
|
LIBSSH2_SESSION *session;
|
|
LIBSSH2_CHANNEL *channel;
|
|
const char *username = "username";
|
|
const char *password = "password";
|
|
const char *scppath = "/tmp/TEST";
|
|
libssh2_struct_stat fileinfo;
|
|
int rc;
|
|
libssh2_struct_stat_size got = 0;
|
|
|
|
#ifdef WIN32
|
|
WSADATA wsadata;
|
|
int err;
|
|
|
|
err = WSAStartup(MAKEWORD(2, 0), &wsadata);
|
|
if(err != 0) {
|
|
fprintf(stderr, "WSAStartup failed with error: %d\n", err);
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
if(argc > 1) {
|
|
hostaddr = inet_addr(argv[1]);
|
|
}
|
|
else {
|
|
hostaddr = htonl(0x7F000001);
|
|
}
|
|
if(argc > 2) {
|
|
username = argv[2];
|
|
}
|
|
if(argc > 3) {
|
|
password = argv[3];
|
|
}
|
|
if(argc > 4) {
|
|
scppath = argv[4];
|
|
}
|
|
|
|
rc = libssh2_init(0);
|
|
if(rc) {
|
|
fprintf(stderr, "libssh2 initialization failed (%d)\n", rc);
|
|
return 1;
|
|
}
|
|
|
|
/* Ultra basic "connect to port 22 on localhost"
|
|
* Your code is responsible for creating the socket establishing the
|
|
* connection
|
|
*/
|
|
sock = socket(AF_INET, SOCK_STREAM, 0);
|
|
|
|
sin.sin_family = AF_INET;
|
|
sin.sin_port = htons(22);
|
|
sin.sin_addr.s_addr = hostaddr;
|
|
if(connect(sock, (struct sockaddr*)(&sin),
|
|
sizeof(struct sockaddr_in)) != 0) {
|
|
fprintf(stderr, "failed to connect!\n");
|
|
return -1;
|
|
}
|
|
|
|
/* Create a session instance
|
|
*/
|
|
session = libssh2_session_init();
|
|
if(!session)
|
|
return -1;
|
|
|
|
/* ... start it up. This will trade welcome banners, exchange keys,
|
|
* and setup crypto, compression, and MAC layers
|
|
*/
|
|
rc = libssh2_session_handshake(session, sock);
|
|
if(rc) {
|
|
fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
|
|
return -1;
|
|
}
|
|
|
|
/* At this point we have not yet authenticated. The first thing to do
|
|
* is check the hostkey's fingerprint against our known hosts Your app
|
|
* may have it hard coded, may go to a file, may present it to the
|
|
* user, that's your call
|
|
*/
|
|
fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1);
|
|
fprintf(stderr, "Fingerprint: ");
|
|
for(i = 0; i < 20; i++) {
|
|
fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
|
|
}
|
|
fprintf(stderr, "\n");
|
|
|
|
if(auth_pw) {
|
|
/* We could authenticate via password */
|
|
if(libssh2_userauth_password(session, username, password)) {
|
|
fprintf(stderr, "Authentication by password failed.\n");
|
|
goto shutdown;
|
|
}
|
|
}
|
|
else {
|
|
/* Or by public key */
|
|
#define HOME_DIR "/home/username/"
|
|
if(libssh2_userauth_publickey_fromfile(session, username,
|
|
HOME_DIR ".ssh/id_rsa.pub",
|
|
HOME_DIR ".ssh/id_rsa",
|
|
password)) {
|
|
fprintf(stderr, "\tAuthentication by public key failed\n");
|
|
goto shutdown;
|
|
}
|
|
}
|
|
|
|
/* Request a file via SCP */
|
|
channel = libssh2_scp_recv2(session, scppath, &fileinfo);
|
|
|
|
if(!channel) {
|
|
fprintf(stderr, "Unable to open a session: %d\n",
|
|
libssh2_session_last_errno(session));
|
|
goto shutdown;
|
|
}
|
|
|
|
|
|
while(got < fileinfo.st_size) {
|
|
char mem[1024];
|
|
int amount = sizeof(mem);
|
|
ssize_t nread;
|
|
|
|
if((fileinfo.st_size - got) < amount) {
|
|
amount = (int)(fileinfo.st_size - got);
|
|
}
|
|
|
|
nread = libssh2_channel_read(channel, mem, amount);
|
|
if(nread > 0) {
|
|
write(1, mem, nread);
|
|
}
|
|
else if(nread < 0) {
|
|
fprintf(stderr, "libssh2_channel_read() failed: %d\n",
|
|
(int)nread);
|
|
break;
|
|
}
|
|
got += nread;
|
|
}
|
|
|
|
libssh2_channel_free(channel);
|
|
channel = NULL;
|
|
|
|
shutdown:
|
|
|
|
libssh2_session_disconnect(session,
|
|
"Normal Shutdown, Thank you for playing");
|
|
libssh2_session_free(session);
|
|
|
|
#ifdef WIN32
|
|
closesocket(sock);
|
|
#else
|
|
close(sock);
|
|
#endif
|
|
fprintf(stderr, "all done\n");
|
|
|
|
libssh2_exit();
|
|
|
|
return 0;
|
|
}
|