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Passing $opt_parallel as $childs is wrong: child can be killed before
it connects and you will never decrement $childs for this.
Another problem is (and that is the cause of this bug): child can be
killed and never close server socket. This can happen f.ex. after
unmaskable KILL signal. In such case the socket is closed by reaping
the child but that never happens inside reading the socket loop in
run_test_server().
The proper design is the waitless reap of children inside the socket
loop and if there is no more children we finish the socket loop. Since
there is Windows variation where we don't control the children via
waitpid(), all the clients must normally close the socket and only
this can finish the socket loop. For Unix variation we reckon that
case as all children closed the socket but not all yet died and for
that we do final waiting waitpid() (was done before the patch as
well).
To be more complete, we now handle 3 end-of-game scenarios in Unix:
1. all children closed socket, all children died: everything is
handled by the socket loop;
2. all children closed socket, not all yet died: we wait for alive
children to die after exiting the socket loop;
3. not all children closed socket, all children died: everything is
handled by the socket loop.
For Windows end-of-game scenario is only one:
All children close the socket.
177 KiB
Executable File
177 KiB
Executable File