* Add support to specify global build defines and options A script manages the use of a file with a unique name, like `SketchName.ino.globals.h`, in the Sketch source directory to provide compiler command-line options (build options) and sketch global defines. The build option data is encapsulated in a unique "C" comment block and extracted into the build tree during prebuild. * Applied os.path.normpath() liberally to input arguments. Fixes windows file path issue. Improved helpful message for adding embedded build options. * doubleup '\' * Added context help for build option support * expunged sketchbook global added workaround for aggressive caching * inital pass at searching for and reading preferences.txt * Correct Windows path for preferences.txt Added portable path for preferences.txt Expanded file timestamp granularity Improved error message printing for Arduino IDE 2.0 RC4 * Improved portable path and various Windows paths to preferences.txt * Add cleanup logic and identify 1st run after IDE restart * text corrections * Create mkbuildoptglobals.py When global header file does not exist, this print makes it easier for user to create the header file by providing its name and documentation pointer. * build.opt heads up to user Compiler command line changes from build.opt are shown to user * Updated text * oops * Expanded comment and made print help consistent * Improve handling stderr/stdout with "no verbose output" Grouped helpful info to print at the end. Added missing return value. * Correct timestamp on CommonHFile.h More improvements to printing Updated docs. * Added command-line parser Support hints for compiler.cache_core. For use when Arduino IDE uses command-line options that override compiler.cache_core. Removed overuse of () Improve FAQ entry * Fix script failure under windows Rely on argpaser for checking that all arguments are present. Removed redundant argument check in main(). Added '--debug' option and print_dbg method. Rethink failures on overrides. Remove well know path fallbacks, error exit when override file is missing. In well-known path search for preferences.txt, do not assume true. Make failure to find an error exit event. When Windows has two preferences.txt files and they have different values for caching and globals.h is used, error exit. It is not possible to know from the script which is being used. * Use quotes on build.opt Update comment Include the @ within the expantion string use quotes around file name. Update doc example to remind and use quotes. * Update CI for build option and global support Added "mkbuildoptglobals.extra_flags=--cache_core" to platform.loca.txt Update "-ide-version=10802" this version number indicates aggressive caching support Added example to test global .h support * Add debug prints Added --debug to CI - this needs to be removed later Tweaks to touch... * Give each build VM a unique build.tmp space * Corrected style on example temp CI changes debug crud Added --ci switch * Removed CI debug crud run_CI_locall.sh works fine locally. Hosted Multi-VM CI fails to work with 'aggressive caching' workaround method. Add #if defined(CORE_MOCK) to failing example. * Try HOST_MOCK * CI adjustments mkbuildoptglobals.py is optimized around the Arduino IDE 1.x behaviour. One way the CI differs from the Arduino IDE is in the handling of core and caching core. With the Arduino IDE, each sketch has a private copy of core and contributes to a core cache. With the CI, there is one shared copy of core for all sketches. When global options are used, the shared copy of core and cache are removed before and after the build. * Doc update
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How to specify global build defines and options
To create globally usable macro definitions for a Sketch, create a
file with a name based on your Sketch’s file name followed by
.globals.h
in the Sketch folder. For example, if the main
Sketch file is named LowWatermark.ino
, its global
.h
file would be LowWatermark.ino.globals.h
.
This file will be implicitly included with every module built for your
Sketch. Do not directly include it in any of your sketch files or in any
other source files. There is no need to create empty/dummy files, when
not used.
This global .h
also supports embedding compiler
command-line options in a unique “C” block comment. Compiler options are
placed in a “C” block comment starting with
/*@create-file:build.opt@
. This signature line must be
alone on a single line. The block comment ending */
should
also be alone on a single line. In between, place your compiler
command-line options just as you would have for the GCC @file command
option.
Actions taken in processing comment block to create
build.opt
* for each line, white space is trimmed * blank
lines are skipped * lines starting with *
, //
,
or #
are skipped * the remaining results are written to
build tree/core/build.opt
* multiple
/*@create-file:build.opt@
*/
comment blocks
are not allowed * build.opt
is finished with a
-include ...
command, which references the global .h its
contents were extracted from.
Example Sketch: LowWatermark.ino
#include <umm_malloc/umm_malloc.h> // has prototype for umm_free_heap_size_min()
void setup() {
.begin(115200);
Serial(200);
delay#ifdef MYTITLE1
.printf("\r\n" MYTITLE1 MYTITLE2 "\r\n");
Serial#else
.println("ERROR: MYTITLE1 not present");
Serial#endif
.printf("Heap Low Watermark %u\r\n", umm_free_heap_size_min());
Serial}
void loop() {}
Global .h
file:
LowWatermark.ino.globals.h
/*@create-file:build.opt@
// An embedded build.opt file using a "C" block comment. The starting signature
// must be on a line by itself. The closing block comment pattern should be on a
// line by itself. Each line within the block comment will be space trimmed and
// written to build.opt, skipping blank lines and lines starting with '//', '*'
// or '#'.
* this line is ignored
# this line is ignored
-DMYTITLE1="\"Running on \""
-O3
//-fanalyzer
-DUMM_STATS_FULL=1
*/
#ifndef LOWWATERMARK_INO_GLOBALS_H
#define LOWWATERMARK_INO_GLOBALS_H
#if !defined(__ASSEMBLER__)
// Defines kept away from assembler modules
// i.e. Defines for .cpp, .ino, .c ... modules
#endif
#if defined(__cplusplus)
// Defines kept private to .cpp and .ino modules
//#pragma message("__cplusplus has been seen")
#define MYTITLE2 "Empty"
#endif
#if !defined(__cplusplus) && !defined(__ASSEMBLER__)
// Defines kept private to .c modules
#define MYTITLE2 "Full"
#endif
#if defined(__ASSEMBLER__)
// Defines kept private to assembler modules
#endif
#endif
Aggressively cache compiled core
This feature appeared with the release of Arduino IDE 1.8.2. The
feature “Aggressively Cache Compiled core” refers to sharing a single
copy of core.a
across all Arduino IDE Sketch windows. This
feature is on by default. core.a
is an archive file
containing the compiled objects of ./core/esp8266/*
.
Created after your 1ST successful compilation. All other open sketch
builds use this shared file. When you close all Arduino IDE windows, the
core archive file is deleted.
This feature is not compatible with using global defines or compiler
command-line options. Without mediation, bad builds could result, when
left enabled. When #define
changes require rebuilding
core.a
and multiple Sketches are open, they can no longer
reliably share one cached core.a
. In a simple case: The 1st
Sketch to be built has its version of core.a
cached. Other
sketches will use this cached version for their builds.
There are two solutions to this issue: 1. Turn off the “Aggressively
Cache Compiled core” feature, by setting
compiler.cache_core=false
. 2. Rely on the not ideal
fail-safe, aggressive cache workaround built into the script.
Using “compiler.cache_core=false”
There are two ways to turn off the “Aggressively Cache Compiled core” feature: This can be done with the Arduino IDE command-line or a text editor.
Using the Arduino IDE command-line from a system command line, enter the following:
arduino --pref compiler.cache_core=false --save-prefs
For the text editor, you need to find the location of
preferences.txt
. From the Arduino IDE, go to
File->Preferences. Make note of the path to
prefereces.txt
. You cannot edit the file while the
Arduino IDE is running. Close all Arduino IDE windows and edit the file
preferences.txt
. Change
compiler.cache_core=true
to
compiler.cache_core=false
and save. Then each sketch will
maintain its own copy of core.a
built with the
customization expressed by their respective build.opt
file.
The “workaround”
When the “Aggressively Cache Compiled core” feature is enabled and the global define file is detected, a workaround will turn on and stay on. When you switch between Sketch windows, core will be recompiled and the cache updated. The workaround logic is reset when Arduino IDE is completely shutdown and restarted.
The workaround is not perfect. These issues may be of concern: 1.
Dirty temp space. Arduino build cache files left over from a previous
run or boot. 2. Arduino command-line options: * override default
preferences.txt file. * override a preference, specifically
compiler.cache_core
. 3. Multiple versions of the Arduino
IDE running
Dirty temp space
A minor concern, the workaround is always on. Not an issue for build
accuracy, but core.a
maybe rebuild more often than
necessary.
Some operating systems are better at cleaning up their temp space than others at reboot after a crash. At least for Windows®, you may need to manually delete the Arduino temp files and directories after a crash. Otherwise, the workaround logic may be left on. There is no harm in the workaround being stuck on, the build will be correct; however, the core files will occasionally be recompiled when not needed.
For some Windows® systems the temp directory can be found near
C:\Users\<user id>\AppData\Local\Temp\arduino*
. Note
AppData
is a hidden directory. For help with this do an
Internet search on windows disk cleanup
. Or, type
disk cleanup
in the Windows® taskbar search box.
With Linux, this problem could occur after an Arduino IDE crash. The
problem would be cleared after a reboot. Or you can manually cleanup the
/tmp/
directory before restarting the Arduino IDE.
Arduino command-line option overrides
The script needs to know the working value of
compiler.cache_core
that the Arduino IDE uses when
building. This script can learn the state through documented locations;
however, the Arduino IDE has two command-line options that can alter the
results the Arduino IDE uses internally. And, the Arduino IDE does not
provide a means for a script to learn the override value.
These two command-line options are the problem:
./arduino --preferences-file other-preferences.txt
./arduino --pref compiler.cache_core=false
Hints for discovering the value of compiler.cache_core
,
can be provided by specifying
mkbuildoptglobals.extra_flags=...
in
platform.local.txt
.
Examples of hints:
mkbuildoptglobals.extra_flags=--preferences_sketch # assume file preferences.txt in the sketch folder
mkbuildoptglobals.extra_flags=--preferences_sketch "pref.txt" # is relative to the sketch folder
mkbuildoptglobals.extra_flags=--no_cache_core
mkbuildoptglobals.extra_flags=--cache_core
mkbuildoptglobals.extra_flags=--preferences_file "other-preferences.txt" # relative to IDE or full path
If required, remember to quote file or file paths.
Multiple versions of the Arduino IDE running
You can run multiple Arduino IDE windows as long as you run one version of the Arduino IDE at a time. When testing different versions, completely exit one before starting the next version. For example, Arduino IDE 1.8.19 and Arduino IDE 2.0 work with different temp and build paths. With this combination, the workaround logic sometimes fails to enable.
At the time of this writing, when Arduino IDE 2.0 rc5 exits, it leaves the temp space dirty. This keeps the workaround active the next time the IDE is started. If this is an issue, manually delete the temp files.
Custom build environments
Some custom build environments may have already addressed this issue
by other means. If you have a custom build environment that does not
require this feature and would like to turn it off, you can add the
following lines to the platform.local.txt
used in your
build environment:
recipe.hooks.prebuild.2.pattern=
build.opt.flags=
Other build confusion
- Renaming a file does not change the last modified timestamp,
possibly causing issues when adding a file by renaming and rebuilding. A
good example of this problem would be to have then fixed a typo in file
name
LowWatermark.ino.globals.h
. You need to touch (update timestamp) the file so a “rebuild all” is performed. - When a
.h
file is renamed in the sketch folder, a copy of the old file remains in the build sketch folder. This can create confusion if you missed an edit in updating an#include
in one or more of your modules. That module will continue to use the stale version of the.h
until you restart the IDE or other major changes that would cause the IDE to delete and recopy the contents from the source Sketch directory. Changes on the IDE Tools board settings may cause a complete rebuild, clearing the problem. This may be the culprit for “What! It built fine last night!”