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mirror of https://github.com/arduino-libraries/ArduinoHttpClient.git synced 2025-04-19 21:22:15 +03:00

Updated to new API as discussed on the Arduino Developers mailing list. Part of the process of moving the library to live as one of the core Arduino libraries.

The get/put/post calls have been streamlined to require fewer parameters in the basic case - i.e. you can just call http.get("www.mysite.com", "/somepath") to make a simple request.

The accept header has been removed from the list of possible parameters to get/put/post - if you need to use it then send it manually with sendHeader(...) instead.

You don't need to call finishRequest() after the initial call to get/put/post if you aren't going to send any headers.  However, if you /do/ want to send extra headers then you need to call beginRequest() before the get/put/post and endRequest() at the end of all the sent data (so after the data as well as the headers).  E.g.

	http.beginRequest();
	http.post("www.somesite.com", "/somepath");
	http.sendHeader("Content-Length", strlen(postdata));
	http.print(postdata);
	http.endRequest();
This commit is contained in:
amcewen 2012-03-30 15:11:13 +01:00
parent 222f718705
commit 44d790b8a6
7 changed files with 323 additions and 144 deletions

View File

@ -3,7 +3,7 @@
// Released under Apache License, version 2.0
#include "HttpClient.h"
#include <../b64/b64.h>
#include "b64.h"
#include <Dns.h>
#include <string.h>
#include <ctype.h>
@ -46,11 +46,17 @@ void HttpClient::stop()
resetState();
}
int HttpClient::startRequest(const char* aServerName, uint16_t aServerPort, const char* aURLPath, const char* aHttpMethod, const char* aUserAgent, const char* aAcceptList)
void HttpClient::beginRequest()
{
if (eIdle != iState)
iState = eRequestStarted;
}
int HttpClient::startRequest(const char* aServerName, uint16_t aServerPort, const char* aURLPath, const char* aHttpMethod, const char* aUserAgent)
{
tHttpState initialState = iState;
if ((eIdle != iState) && (eRequestStarted != iState))
{
return HttpErrAPI;
return HTTP_ERROR_API;
}
if (iProxyPort)
@ -60,7 +66,7 @@ int HttpClient::startRequest(const char* aServerName, uint16_t aServerPort, cons
#ifdef LOGGING
Serial.println("Proxy connection failed");
#endif
return HttpErrConnectionFailed;
return HTTP_ERROR_CONNECTION_FAILED;
}
}
else
@ -70,19 +76,28 @@ int HttpClient::startRequest(const char* aServerName, uint16_t aServerPort, cons
#ifdef LOGGING
Serial.println("Connection failed");
#endif
return HttpErrConnectionFailed;
return HTTP_ERROR_CONNECTION_FAILED;
}
}
// Now we're connected, send the first part of the request
return sendInitialHeaders(aServerName, IPAddress(0,0,0,0), aServerPort, aURLPath, aHttpMethod, aUserAgent, aAcceptList);
int ret = sendInitialHeaders(aServerName, IPAddress(0,0,0,0), aServerPort, aURLPath, aHttpMethod, aUserAgent);
if ((initialState == eIdle) && (HTTP_SUCCESS == ret))
{
// This was a simple version of the API, so terminate the headers now
finishHeaders();
}
// else we'll call it in endRequest or in the first call to print, etc.
return ret;
}
int HttpClient::startRequest(const IPAddress& aServerAddress, uint16_t aServerPort, const char* aServerName, const char* aURLPath, const char* aHttpMethod, const char* aUserAgent, const char* aAcceptList)
int HttpClient::startRequest(const IPAddress& aServerAddress, const char* aServerName, uint16_t aServerPort, const char* aURLPath, const char* aHttpMethod, const char* aUserAgent)
{
if (eIdle != iState)
tHttpState initialState = iState;
if ((eIdle != iState) && (eRequestStarted != iState))
{
return HttpErrAPI;
return HTTP_ERROR_API;
}
if (iProxyPort)
@ -92,7 +107,7 @@ int HttpClient::startRequest(const IPAddress& aServerAddress, uint16_t aServerPo
#ifdef LOGGING
Serial.println("Proxy connection failed");
#endif
return HttpErrConnectionFailed;
return HTTP_ERROR_CONNECTION_FAILED;
}
}
else
@ -102,95 +117,96 @@ int HttpClient::startRequest(const IPAddress& aServerAddress, uint16_t aServerPo
#ifdef LOGGING
Serial.println("Connection failed");
#endif
return HttpErrConnectionFailed;
return HTTP_ERROR_CONNECTION_FAILED;
}
}
// Now we're connected, send the first part of the request
return sendInitialHeaders(aServerName, aServerAddress, aServerPort, aURLPath, aHttpMethod, aUserAgent, aAcceptList);
int ret = sendInitialHeaders(aServerName, aServerAddress, aServerPort, aURLPath, aHttpMethod, aUserAgent);
if ((initialState == eIdle) && (HTTP_SUCCESS == ret))
{
// This was a simple version of the API, so terminate the headers now
finishHeaders();
}
// else we'll call it in endRequest or in the first call to print, etc.
return ret;
}
int HttpClient::sendInitialHeaders(const char* aServerName, IPAddress aServerIP, uint16_t aPort, const char* aURLPath, const char* aHttpMethod, const char* aUserAgent, const char* aAcceptList)
int HttpClient::sendInitialHeaders(const char* aServerName, IPAddress aServerIP, uint16_t aPort, const char* aURLPath, const char* aHttpMethod, const char* aUserAgent)
{
#ifdef LOGGING
Serial.println("Connected");
#endif
// Send the HTTP command, i.e. "GET /somepath/ HTTP/1.0"
print(aHttpMethod);
print(" ");
iClient->print(aHttpMethod);
iClient->print(" ");
if (iProxyPort)
{
// We're going through a proxy, send a full URL
print("http://");
iClient->print("http://");
if (aServerName)
{
// We've got a server name, so use it
print(aServerName);
iClient->print(aServerName);
}
else
{
// We'll have to use the IP address
print(aServerIP);
iClient->print(aServerIP);
}
if (aPort != kHttpPort)
{
print(":");
print(aPort);
iClient->print(":");
iClient->print(aPort);
}
}
print(aURLPath);
println(" HTTP/1.0");
iClient->print(aURLPath);
iClient->println(" HTTP/1.0");
// The host header, if required
if (aServerName)
{
// print("Host: ");
// println(aServerName);
sendHeader("Host", aServerName);
}
// And user-agent string
print("User-Agent: ");
iClient->print("User-Agent: ");
if (aUserAgent)
{
println(aUserAgent);
iClient->println(aUserAgent);
}
else
{
println(kUserAgent);
}
if (aAcceptList)
{
// We've got an accept list to send
print("Accept: ");
println(aAcceptList);
iClient->println(kUserAgent);
}
// Everything has gone well
iState = eRequestStarted;
return HttpSuccess;
return HTTP_SUCCESS;
}
void HttpClient::sendHeader(const char* aHeader)
{
println(aHeader);
iClient->println(aHeader);
}
void HttpClient::sendHeader(const char* aHeaderName, const char* aHeaderValue)
{
print(aHeaderName);
print(": ");
println(aHeaderValue);
iClient->print(aHeaderName);
iClient->print(": ");
iClient->println(aHeaderValue);
}
void HttpClient::sendHeader(const char* aHeaderName, const int aHeaderValue)
{
print(aHeaderName);
print(": ");
println(aHeaderValue);
iClient->print(aHeaderName);
iClient->print(": ");
iClient->println(aHeaderValue);
}
void HttpClient::sendBasicAuth(const char* aUser, const char* aPassword)
{
// Send the initial part of this header line
print("Authorization: Basic ");
iClient->print("Authorization: Basic ");
// Now Base64 encode "aUser:aPassword" and send that
// This seems trickier than it should be but it's mostly to avoid either
// (a) some arbitrarily sized buffer which hopes to be big enough, or
@ -226,27 +242,37 @@ void HttpClient::sendBasicAuth(const char* aUser, const char* aPassword)
// NUL-terminate the output string
output[4] = '\0';
// And write it out
print((char*)output);
iClient->print((char*)output);
// FIXME We might want to fill output with '=' characters if b64_encode doesn't
// FIXME do it for us when we're encoding the final chunk
inputOffset = 0;
}
}
// And end the header we've sent
println();
iClient->println();
}
void HttpClient::finishRequest()
void HttpClient::finishHeaders()
{
println();
iClient->println();
iState = eRequestSent;
}
void HttpClient::endRequest()
{
if (iState < eRequestSent)
{
// We still need to finish off the headers
finishHeaders();
}
// else the end of headers has already been sent, so nothing to do here
}
int HttpClient::responseStatusCode()
{
if (iState < eRequestSent)
{
return HttpErrAPI;
return HTTP_ERROR_API;
}
// The first line will be of the form Status-Line:
// HTTP-Version SP Status-Code SP Reason-Phrase CRLF
@ -289,7 +315,7 @@ int HttpClient::responseStatusCode()
}
else
{
return HttpErrInvalidResponse;
return HTTP_ERROR_INVALID_RESPONSE;
}
break;
case eReadingStatusCode:
@ -339,13 +365,13 @@ int HttpClient::responseStatusCode()
else if (c != '\n')
{
// We must've timed out before we reached the end of the line
return HttpErrTimedOut;
return HTTP_ERROR_TIMED_OUT;
}
else
{
// This wasn't a properly formed status line, or at least not one we
// could understand
return HttpErrInvalidResponse;
return HTTP_ERROR_INVALID_RESPONSE;
}
}
@ -373,12 +399,12 @@ int HttpClient::skipResponseHeaders()
if (endOfHeadersReached())
{
// Success
return HttpSuccess;
return HTTP_SUCCESS;
}
else
{
// We must've timed out
return HttpErrTimedOut;
return HTTP_ERROR_TIMED_OUT;
}
}

View File

@ -1,5 +1,5 @@
// Class to simplify HTTP fetching on Arduino
// (c) Copyright MCQN Ltd. 2010-2011
// (c) Copyright MCQN Ltd. 2010-2012
// Released under Apache License, version 2.0
#ifndef HttpClient_h
@ -9,28 +9,24 @@
#include <IPAddress.h>
#include "Ethernet.h"
#include "Client.h"
#include <b64.h>
static const int HTTP_SUCCESS =0;
// The end of the headers has been reached. This consumes the '\n'
// Could not connect to the server
static const int HTTP_ERROR_CONNECTION_FAILED =-1;
// This call was made when the HttpClient class wasn't expecting it
// to be called. Usually indicates your code is using the class
// incorrectly
static const int HTTP_ERROR_API =-2;
// Spent too long waiting for a reply
static const int HTTP_ERROR_TIMED_OUT =-3;
// The response from the server is invalid, is it definitely an HTTP
// server?
static const int HTTP_ERROR_INVALID_RESPONSE =-4;
class HttpClient : public Client
{
public:
enum
{
HttpSuccess = 0,
// The end of the headers has been reached. This consumes the '\n'
// Could not connect to the server
HttpErrConnectionFailed =-1,
// This call was made when the HttpClient class wasn't expecting it
// to be called. Usually indicates your code is using the class
// incorrectly
HttpErrAPI =-2,
// Spent too long waiting for a reply
HttpErrTimedOut =-3,
// The response from the server is invalid, is it definitely an HTTP
// server?
HttpErrInvalidResponse =-4,
};
static const int kNoContentLengthHeader =-1;
static const int kHttpPort =80;
static const char* kUserAgent;
@ -39,8 +35,23 @@ public:
static const char* kPut;
static const char* kDelete;
// FIXME Write longer API request, using port and user-agent, example
// FIXME Update tempToPachube example to calculate Content-Length correctly
HttpClient(Client& aClient, const char* aProxy =NULL, uint16_t aProxyPort =0);
/** Start a more complex request.
Use this when you need to send additional headers in the request,
but you will also need to call endRequest() when you are finished.
*/
void beginRequest();
/** End a more complex request.
Use this when you need to have sent additional headers in the request,
but you will also need to call beginRequest() at the start.
*/
void endRequest();
/** Connect to the server and start to send a GET request.
@param aServerName Name of the server being connected to. If NULL, the
"Host" header line won't be sent
@ -48,35 +59,56 @@ public:
@param aURLPath Url to request
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@param aAcceptList List of MIME types that the client will accept. If
NULL the "Accept" header line won't be sent
@return 0 if successful, else error
*/
int get(const char* aServerName, uint16_t aServerPort,
const char* aURLPath, const char* aUserAgent =NULL,
const char* aAcceptList =NULL)
{ return startRequest(aServerName, aServerPort, aURLPath, kGet, aUserAgent, aAcceptList); }
int get(const char* aServerName, uint16_t aServerPort, const char* aURLPath,
const char* aUserAgent =NULL)
{ return startRequest(aServerName, aServerPort, aURLPath, kGet, aUserAgent); }
/** Connect to the server and start to send a GET request.
@param aServerName Name of the server being connected to. If NULL, the
"Host" header line won't be sent
@param aURLPath Url to request
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@return 0 if successful, else error
*/
int get(const char* aServerName, const char* aURLPath, const char* aUserAgent =NULL)
{ return startRequest(aServerName, kHttpPort, aURLPath, kGet, aUserAgent); }
/** Connect to the server and start to send a GET request. This version connects
doesn't perform a DNS lookup and just connects to the given IP address.
@param aServerAddress IP address of the server to connect to
@param aServerName Name of the server being connected to. If NULL, the
"Host" header line won't be sent
@param aServerPort Port to connect to on the server
@param aURLPath Url to request
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@return 0 if successful, else error
*/
int get(const IPAddress& aServerAddress,
const char* aServerName,
uint16_t aServerPort,
const char* aURLPath,
const char* aUserAgent =NULL)
{ return startRequest(aServerAddress, aServerName, aServerPort, aURLPath, kGet, aUserAgent); }
/** Connect to the server and start to send a GET request. This version connects
doesn't perform a DNS lookup and just connects to the given IP address.
@param aServerAddress IP address of the server to connect to
@param aServerPort Port to connect to on the server
@param aServerName Name of the server being connected to. If NULL, the
"Host" header line won't be sent
@param aURLPath Url to request
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@param aAcceptList List of MIME types that the client will accept. If
NULL the "Accept" header line won't be sent
@return 0 if successful, else error
*/
int get(const IPAddress& aServerAddress,
uint16_t aServerPort,
const char* aServerName,
const char* aURLPath,
const char* aUserAgent =NULL,
const char* aAcceptList =NULL)
{ return startRequest(aServerAddress, aServerPort, aServerName, aURLPath, kGet, aUserAgent, aAcceptList); }
const char* aUserAgent =NULL)
{ return startRequest(aServerAddress, aServerName, kHttpPort, aURLPath, kGet, aUserAgent); }
/** Connect to the server and start to send a POST request.
@param aServerName Name of the server being connected to. If NULL, the
@ -85,37 +117,60 @@ public:
@param aURLPath Url to request
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@param aAcceptList List of MIME types that the client will accept. If
NULL the "Accept" header line won't be sent
@return 0 if successful, else error
*/
int post(const char* aServerName,
uint16_t aServerPort,
const char* aURLPath,
const char* aUserAgent =NULL,
const char* aAcceptList =NULL)
{ return startRequest(aServerName, aServerPort, aURLPath, kPost, aUserAgent, aAcceptList); }
const char* aUserAgent =NULL)
{ return startRequest(aServerName, aServerPort, aURLPath, kPost, aUserAgent); }
/** Connect to the server and start to send a POST request. This version connects
doesn't perform a DNS lookup and just connects to the given IP address.
@param aServerAddress IP address of the server to connect to
@param aServerPort Port to connect to on the server
/** Connect to the server and start to send a POST request.
@param aServerName Name of the server being connected to. If NULL, the
"Host" header line won't be sent
@param aURLPath Url to request
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@param aAcceptList List of MIME types that the client will accept. If
NULL the "Accept" header line won't be sent
@return 0 if successful, else error
*/
int post(const char* aServerName,
const char* aURLPath,
const char* aUserAgent =NULL)
{ return startRequest(aServerName, kHttpPort, aURLPath, kPost, aUserAgent); }
/** Connect to the server and start to send a POST request. This version connects
doesn't perform a DNS lookup and just connects to the given IP address.
@param aServerAddress IP address of the server to connect to
@param aServerName Name of the server being connected to. If NULL, the
"Host" header line won't be sent
@param aServerPort Port to connect to on the server
@param aURLPath Url to request
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@return 0 if successful, else error
*/
int post(const IPAddress& aServerAddress,
const char* aServerName,
uint16_t aServerPort,
const char* aURLPath,
const char* aUserAgent =NULL)
{ return startRequest(aServerAddress, aServerName, aServerPort, aURLPath, kPost, aUserAgent); }
/** Connect to the server and start to send a POST request. This version connects
doesn't perform a DNS lookup and just connects to the given IP address.
@param aServerAddress IP address of the server to connect to
@param aServerName Name of the server being connected to. If NULL, the
"Host" header line won't be sent
@param aURLPath Url to request
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@return 0 if successful, else error
*/
int post(const IPAddress& aServerAddress,
const char* aServerName,
const char* aURLPath,
const char* aUserAgent =NULL,
const char* aAcceptList =NULL)
{ return startRequest(aServerAddress, aServerPort, aServerName, aURLPath, kPost, aUserAgent, aAcceptList); }
const char* aUserAgent =NULL)
{ return startRequest(aServerAddress, aServerName, kHttpPort, aURLPath, kPost, aUserAgent); }
/** Connect to the server and start to send a PUT request.
@param aServerName Name of the server being connected to. If NULL, the
@ -124,37 +179,60 @@ public:
@param aURLPath Url to request
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@param aAcceptList List of MIME types that the client will accept. If
NULL the "Accept" header line won't be sent
@return 0 if successful, else error
*/
int put(const char* aServerName,
uint16_t aServerPort,
const char* aURLPath,
const char* aUserAgent =NULL,
const char* aAcceptList =NULL)
{ return startRequest(aServerName, aServerPort, aURLPath, kPut, aUserAgent, aAcceptList); }
const char* aUserAgent =NULL)
{ return startRequest(aServerName, aServerPort, aURLPath, kPut, aUserAgent); }
/** Connect to the server and start to send a PUT request. This version connects
doesn't perform a DNS lookup and just connects to the given IP address.
@param aServerAddress IP address of the server to connect to
@param aServerPort Port to connect to on the server
/** Connect to the server and start to send a PUT request.
@param aServerName Name of the server being connected to. If NULL, the
"Host" header line won't be sent
@param aURLPath Url to request
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@param aAcceptList List of MIME types that the client will accept. If
NULL the "Accept" header line won't be sent
@return 0 if successful, else error
*/
int put(const char* aServerName,
const char* aURLPath,
const char* aUserAgent =NULL)
{ return startRequest(aServerName, kHttpPort, aURLPath, kPut, aUserAgent); }
/** Connect to the server and start to send a PUT request. This version connects
doesn't perform a DNS lookup and just connects to the given IP address.
@param aServerAddress IP address of the server to connect to
@param aServerName Name of the server being connected to. If NULL, the
"Host" header line won't be sent
@param aServerPort Port to connect to on the server
@param aURLPath Url to request
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@return 0 if successful, else error
*/
int put(const IPAddress& aServerAddress,
const char* aServerName,
uint16_t aServerPort,
const char* aURLPath,
const char* aUserAgent =NULL)
{ return startRequest(aServerAddress, aServerName, aServerPort, aURLPath, kPut, aUserAgent); }
/** Connect to the server and start to send a PUT request. This version connects
doesn't perform a DNS lookup and just connects to the given IP address.
@param aServerAddress IP address of the server to connect to
@param aServerName Name of the server being connected to. If NULL, the
"Host" header line won't be sent
@param aURLPath Url to request
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@return 0 if successful, else error
*/
int put(const IPAddress& aServerAddress,
const char* aServerName,
const char* aURLPath,
const char* aUserAgent =NULL,
const char* aAcceptList =NULL)
{ return startRequest(aServerAddress, aServerPort, aServerName, aURLPath, kPut, aUserAgent, aAcceptList); }
const char* aUserAgent =NULL)
{ return startRequest(aServerAddress, aServerName, kHttpPort, aURLPath, kPut, aUserAgent); }
/** Connect to the server and start to send the request.
@param aServerName Name of the server being connected to.
@ -163,37 +241,31 @@ public:
@param aHttpMethod Type of HTTP request to make, e.g. "GET", "POST", etc.
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@param aAcceptList List of MIME types that the client will accept. If
NULL the "Accept" header line won't be sent
@return 0 if successful, else error
*/
int startRequest(const char* aServerName,
uint16_t aServerPort,
uint16_t aServerPort,
const char* aURLPath,
const char* aHttpMethod,
const char* aUserAgent,
const char* aAcceptList);
const char* aUserAgent);
/** Connect to the server and start to send the request.
@param aServerAddress IP address of the server to connect to.
@param aServerPort Port to connect to on the server
@param aServerName Name of the server being connected to. If NULL, the
"Host" header line won't be sent
@param aServerPort Port to connect to on the server
@param aURLPath Url to request
@param aHttpMethod Type of HTTP request to make, e.g. "GET", "POST", etc.
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@param aAcceptList List of MIME types that the client will accept. If
NULL the "Accept" header line won't be sent
@return 0 if successful, else error
*/
int startRequest(const IPAddress& aServerAddress,
uint16_t aServerPort,
const char* aServerName,
uint16_t aServerPort,
const char* aURLPath,
const char* aHttpMethod,
const char* aUserAgent,
const char* aAcceptList);
const char* aUserAgent);
/** Send an additional header line. This can only be called in between the
calls to startRequest and finishRequest.
@ -253,7 +325,7 @@ public:
returned in the response. You can also use it after you've found all of
the headers you're interested in, and just want to get on with processing
the body.
@return HttpSuccess if successful, else an error code
@return HTTP_SUCCESS if successful, else an error code
*/
int skipResponseHeaders();
@ -267,7 +339,8 @@ public:
@return true if we are now at the end of the body, else false
*/
bool endOfBodyReached();
virtual bool eof() { return endOfBodyReached(); };
virtual bool endOfStream() { return endOfBodyReached(); };
virtual bool completed() { return endOfBodyReached(); };
/** Return the length of the body.
@return Length of the body, in bytes, or kNoContentLengthHeader if no
@ -276,8 +349,10 @@ public:
int contentLength() { return iContentLength; };
// Inherited from Print
virtual size_t write(uint8_t aByte) { return iClient-> write(aByte); };
virtual size_t write(const uint8_t *aBuffer, size_t aSize) { return iClient->write(aBuffer, aSize); };
// Note: 1st call to these indicates the user is sending the body, so if need
// Note: be we should finish the header first
virtual size_t write(uint8_t aByte) { if (iState < eRequestSent) { finishHeaders(); }; return iClient-> write(aByte); };
virtual size_t write(const uint8_t *aBuffer, size_t aSize) { if (iState < eRequestSent) { finishHeaders(); }; return iClient->write(aBuffer, aSize); };
// Inherited from Stream
virtual int available() { return iClient->available(); };
/** Read the next byte from the server.
@ -298,6 +373,7 @@ protected:
/** Reset internal state data back to the "just initialised" state
*/
void resetState();
/** Send the first part of the request and the initial headers.
@param aServerName Name of the server being connected to. If NULL, the
"Host" header line won't be sent
@ -308,8 +384,6 @@ protected:
@param aHttpMethod Type of HTTP request to make, e.g. "GET", "POST", etc.
@param aUserAgent User-Agent string to send. If NULL the default
user-agent kUserAgent will be sent
@param aAcceptList List of MIME types that the client will accept. If
NULL the "Accept" header line won't be sent
@return 0 if successful, else error
*/
int sendInitialHeaders(const char* aServerName,
@ -317,14 +391,17 @@ protected:
uint16_t aPort,
const char* aURLPath,
const char* aHttpMethod,
const char* aUserAgent,
const char* aAcceptList);
const char* aUserAgent);
/* Let the server know that we've reached the end of the headers
*/
void finishHeaders();
// Number of milliseconds that we wait each time there isn't any data
// available to be read (during status code and header processing)
static const int kHttpWaitForDataDelay = 1000;
// Number of milliseconds that we'll wait in total without receiveing any
// data before returning HttpErrTimedOut (during status code and header
// data before returning HTTP_ERROR_TIMED_OUT (during status code and header
// processing)
static const int kHttpResponseTimeout = 30*1000;
static const char* kContentLengthPrefix;

1
README
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@ -2,7 +2,6 @@ HttpClient is a library to make it easier to interact with web servers from Ardu
Dependencies:
- Requires the new Ethernet library API (with DHCP and DNS) which is in Arduino 1.0.
- Requires the b64 base64 encoding library, available from https://github.com/amcewen/b64
In normal usage, handles the outgoing request and Host header. The returned status code is
parsed for you, as is the Content-Length header (if present).

70
b64.cpp Normal file
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@ -0,0 +1,70 @@
// Simple Base64 code
// (c) Copyright 2010 MCQN Ltd.
// Released under Apache License, version 2.0
#include "b64.h"
/* Simple test program
#include <stdio.h>
void main()
{
char* in = "amcewen";
char out[22];
b64_encode(in, 15, out, 22);
out[21] = '\0';
printf(out);
}
*/
int b64_encode(const unsigned char* aInput, int aInputLen, unsigned char* aOutput, int aOutputLen)
{
// Work out if we've got enough space to encode the input
// Every 6 bits of input becomes a byte of output
if (aOutputLen < (aInputLen*8)/6)
{
// FIXME Should we return an error here, or just the length
return (aInputLen*8)/6;
}
// If we get here we've got enough space to do the encoding
const char* b64_dictionary = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
if (aInputLen == 3)
{
aOutput[0] = b64_dictionary[aInput[0] >> 2];
aOutput[1] = b64_dictionary[(aInput[0] & 0x3)<<4|(aInput[1]>>4)];
aOutput[2] = b64_dictionary[(aInput[1]&0x0F)<<2|(aInput[2]>>6)];
aOutput[3] = b64_dictionary[aInput[2]&0x3F];
}
else if (aInputLen == 2)
{
aOutput[0] = b64_dictionary[aInput[0] >> 2];
aOutput[1] = b64_dictionary[(aInput[0] & 0x3)<<4|(aInput[1]>>4)];
aOutput[2] = b64_dictionary[(aInput[1]&0x0F)<<2];
aOutput[3] = '=';
}
else if (aInputLen == 1)
{
aOutput[0] = b64_dictionary[aInput[0] >> 2];
aOutput[1] = b64_dictionary[(aInput[0] & 0x3)<<4];
aOutput[2] = '=';
aOutput[3] = '=';
}
else
{
// Break the input into 3-byte chunks and process each of them
int i;
for (i = 0; i < aInputLen/3; i++)
{
b64_encode(&aInput[i*3], 3, &aOutput[i*4], 4);
}
if (aInputLen % 3 > 0)
{
// It doesn't fit neatly into a 3-byte chunk, so process what's left
b64_encode(&aInput[i*3], aInputLen % 3, &aOutput[i*4], aOutputLen - (i*4));
}
}
}

6
b64.h Normal file
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@ -0,0 +1,6 @@
#ifndef b64_h
#define b64_h
int b64_encode(const unsigned char* aInput, int aInputLen, unsigned char* aOutput, int aOutputLen);
#endif

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@ -1,4 +1,4 @@
// (c) Copyright 2010-2011 MCQN Ltd.
// (c) Copyright 2010-2012 MCQN Ltd.
// Released under Apache License, version 2.0
//
// Simple example to show how to use the HttpClient library
@ -7,17 +7,16 @@
#include <SPI.h>
#include <HttpClient.h>
#include <b64.h>
#include <Ethernet.h>
#include <EthernetClient.h>
// This example downloads the URL "http://arduino.cc/"
// Name of the server we want to connect to
char* kHostname = "arduino.cc";
const char kHostname[] = "arduino.cc";
// Path to download (this is the bit after the hostname in the URL
// that you want to download
const char* kPath = "/";
const char kPath[] = "/";
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
@ -33,9 +32,7 @@ void setup()
while (Ethernet.begin(mac) != 1)
{
#ifdef LOGGING
Serial.println("Error getting IP address via DHCP, trying again...");
#endif
delay(15000);
}
}
@ -47,13 +44,11 @@ void loop()
EthernetClient c;
HttpClient http(c);
err = http.get(kHostname, 80, kPath);
err = http.get(kHostname, kPath);
if (err == 0)
{
Serial.println("startedRequest ok");
http.finishRequest();
err = http.responseStatusCode();
if (err >= 0)
{

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@ -16,9 +16,10 @@ get KEYWORD2
post KEYWORD2
put KEYWORD2
startRequest KEYWORD2
beginRequest KEYWORD2
sendHeader KEYWORD2
sendBasicAuth KEYWORD2
finishRequest KEYWORD2
endRequest KEYWORD2
responseStatusCode KEYWORD2
readHeader KEYWORD2
skipResponseHeaders KEYWORD2
@ -30,4 +31,9 @@ contentLength KEYWORD2
#######################################
# Constants (LITERAL1)
#######################################
HTTP_SUCCESS LITERAL1
HTTP_ERROR_CONNECTION_FAILED LITERAL1
HTTP_ERROR_API LITERAL1
HTTP_ERROR_TIMED_OUT LITERAL1
HTTP_ERROR_INVALID_RESPONSE LITERAL1