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ec0301acb431a36e08d647dd335ca6fa6ec4b1b8
The previous approach Just Works if users have fancy or interesting interceptors that genuinely need to swap the response body in an interceptor and keep the original body. One problem with that solution is that although it gives expert users a powerful way to separate response bodies, it also allows normal users to accidentally leak response bodies in their interceptors. This is an alternate solution that forbids the expert use case and requires that closing the response body stream also closes the underlying socket stream. It throws an exception if that implicit contract is not honored. I'm fine with either solution but think we should consider both.
OkHttp
An HTTP & HTTP/2 client for Android and Java applications. For more information see the website and the wiki.
Download
Download the latest JAR or grab via Maven:
<dependency>
<groupId>com.squareup.okhttp3</groupId>
<artifactId>okhttp</artifactId>
<version>3.2.0</version>
</dependency>
or Gradle:
compile 'com.squareup.okhttp3:okhttp:3.2.0'
Snapshots of the development version are available in Sonatype's snapshots repository.
MockWebServer
A library for testing HTTP, HTTPS, HTTP/2.0, and SPDY clients.
MockWebServer coupling with OkHttp is essential for proper testing of HTTP/2.0 so that code can be shared.
Download
Download the latest JAR or grab via Maven:
<dependency>
<groupId>com.squareup.okhttp3</groupId>
<artifactId>mockwebserver</artifactId>
<version>3.2.0</version>
<scope>test</scope>
</dependency>
or Gradle:
testCompile 'com.squareup.okhttp3:mockwebserver:3.2.0'
License
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
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