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Docs for Source and Sink.

This commit is contained in:
Jesse Wilson
2014-03-03 02:16:05 -05:00
parent acccc681f4
commit e2d95bfaf2
4 changed files with 72 additions and 2 deletions

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@@ -23,6 +23,7 @@ import java.io.OutputStream;
* without a performance penalty.
*/
public interface BufferedSink extends Sink {
/** Returns this sink's internal buffer. */
OkBuffer buffer();
BufferedSink write(ByteString byteString) throws IOException;
@@ -39,12 +40,16 @@ public interface BufferedSink extends Sink {
*/
BufferedSink write(byte[] source, int offset, int byteCount) throws IOException;
/** Encodes {@code string} in UTF-8 and writes it to this sink. */
BufferedSink writeUtf8(String string) throws IOException;
/** Writes byte to the end of this sink. */
BufferedSink writeByte(int b) throws IOException;
/** Writes a Big-Endian short to the end of this sink. */
BufferedSink writeShort(int s) throws IOException;
/** Writes a Big-Endian int to the end of this sink. */
BufferedSink writeInt(int i) throws IOException;
/** Writes complete segments to the sink. Like {@link #flush}, but weaker. */

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@@ -24,6 +24,7 @@ import java.io.InputStream;
* buffering as much as necessary before consuming input.
*/
public interface BufferedSource extends Source {
/** Returns this source's internal buffer. */
OkBuffer buffer();
/**

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@@ -19,7 +19,33 @@ import java.io.Closeable;
import java.io.IOException;
/**
* An alternative to OutputStream.
* Receives a stream of bytes. Use this interface to write data wherever it's
* needed: to the network, storage, or a buffer in memory. Sinks may be layered
* to transform received data, such as to compress, encrypt, throttle, or add
* protocol framing.
*
* <p>Most application code shouldn't operate on a sink directly, but rather
* {@link BufferedSink} which is both more efficient and more convenient. Use
* {@link Okio#buffer(Sink)} to wrap any sink with a buffer.
*
* <p>Sinks are easy to test: just use an {@link OkBuffer} in your tests, and
* read from it to confirm it received the data that was expected.
*
* <h3>Comparison with OutputStream</h3>
* This interface is functionally equivalent to {@link java.io.OutputStream}.
*
* <p>{@code OutputStream} requires multiple layers when emitted data is
* heterogeneous: a {@code DataOutputStream} for primitive values, a {@code
* BufferedOutputStream} for buffering, and {@code OutputStreamWriter} for
* charset encoding. This class uses {@code BufferedSink} for all of the above.
*
* <p>Sink is also easier to layer: there is no {@link
* java.io.OutputStream#write(int) single-byte write} method that is awkward to
* implement efficiently.
*
* <h3>Interop with OutputStream</h3>
* Use {@link Okio#sink} to adapt an {@code OutputStream} to a sink. Use {@link
* BufferedSink#outputStream} to adapt a sink to an {@code OutputStream}.
*/
public interface Sink extends Closeable {
/** Removes {@code byteCount} bytes from {@code source} and appends them to this. */

View File

@@ -19,7 +19,45 @@ import java.io.Closeable;
import java.io.IOException;
/**
* An alternative to InputStream.
* Supplies a stream of bytes. Use this interface to read data from wherever
* it's located: from the network, storage, or a buffer in memory. Sources may
* be layered to transform supplied data, such as to decompress, decrypt, or
* remove protocol framing.
*
* <p>Most applications shouldn't operate on a source directly, but rather
* {@link BufferedSource} which is both more efficient and more convenient. Use
* {@link Okio#buffer(Source)} to wrap any source with a buffer.
*
* <p>Sources are easy to test: just use an {@link OkBuffer} in your tests, and
* fill it with the data your application is to read.
*
* <h3>Comparison with InputStream</h3>
* This interface is functionally equivalent to {@link java.io.InputStream}.
*
* <p>{@code InputStream} requires multiple layers when consumed data is
* heterogeneous: a {@code DataOutputStream} for primitive values, a {@code
* BufferedInputStream} for buffering, and {@code InputStreamReader} for
* strings. This class uses {@code BufferedSource} for all of the above.
*
* <p>Source avoids the impossible-to-implement {@link
* java.io.InputStream#available available()} method. Instead callers specify
* how many bytes they {@link BufferedSource#require require}.
*
* <p>Source omits the unsafe-to-compose {@link java.io.InputStream#mark mark
* and reset} state that's tracked by {@code InputStream}; callers instead just
* buffer what they need.
*
* <p>When implementing a source, you need not worry about the {@link
* java.io.InputStream#read single-byte read} method that is awkward to
* implement efficiently and that returns one of 257 possible values.
*
* <p>And source has a stronger {@code skip} method: {@link BufferedSource#skip}
* won't return prematurely.
*
* <h3>Interop with InputStream</h3>
* Use {@link Okio#source} to adapt an {@code InputStream} to a source. Use
* {@link BufferedSource#inputStream} to adapt a source to an {@code
* InputStream}.
*/
public interface Source extends Closeable {
/**