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[SDXL Inpaint] Correct strength default (#4858)
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@@ -892,7 +892,7 @@ class StableDiffusionXLInpaintPipeline(DiffusionPipeline, LoraLoaderMixin, FromS
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mask_image: PipelineImageInput = None,
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height: Optional[int] = None,
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width: Optional[int] = None,
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strength: float = 1.0,
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strength: float = 0.9999,
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num_inference_steps: int = 50,
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denoising_start: Optional[float] = None,
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denoising_end: Optional[float] = None,
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@@ -944,7 +944,7 @@ class StableDiffusionXLInpaintPipeline(DiffusionPipeline, LoraLoaderMixin, FromS
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The height in pixels of the generated image.
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width (`int`, *optional*, defaults to self.unet.config.sample_size * self.vae_scale_factor):
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The width in pixels of the generated image.
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strength (`float`, *optional*, defaults to 1.):
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strength (`float`, *optional*, defaults to 0.9999):
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Conceptually, indicates how much to transform the masked portion of the reference `image`. Must be
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between 0 and 1. `image` will be used as a starting point, adding more noise to it the larger the
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`strength`. The number of denoising steps depends on the amount of noise initially added. When
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