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feat: add Mixture-of-Diffusers ControlNet Tile upscaler Pipeline for SDXL (#10951)

* feat: add Mixture-of-Diffusers ControlNet Tile upscaler Pipeline for SDXL

* make style make quality
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Eliseu Silva
2025-03-04 17:17:36 -03:00
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@@ -53,6 +53,7 @@ Please also check out our [Community Scripts](https://github.com/huggingface/dif
| Stable Diffusion Mixture Tiling Pipeline SD 1.5 | A pipeline generates cohesive images by integrating multiple diffusion processes, each focused on a specific image region and considering boundary effects for smooth blending | [Stable Diffusion Mixture Tiling Pipeline SD 1.5](#stable-diffusion-mixture-tiling-pipeline-sd-15) | [![Hugging Face Space](https://img.shields.io/badge/🤗%20Hugging%20Face-Space-yellow)](https://huggingface.co/spaces/albarji/mixture-of-diffusers) | [Álvaro B Jiménez](https://github.com/albarji/) |
| Stable Diffusion Mixture Canvas Pipeline SD 1.5 | A pipeline generates cohesive images by integrating multiple diffusion processes, each focused on a specific image region and considering boundary effects for smooth blending. Works by defining a list of Text2Image region objects that detail the region of influence of each diffuser. | [Stable Diffusion Mixture Canvas Pipeline SD 1.5](#stable-diffusion-mixture-canvas-pipeline-sd-15) | [![Hugging Face Space](https://img.shields.io/badge/🤗%20Hugging%20Face-Space-yellow)](https://huggingface.co/spaces/albarji/mixture-of-diffusers) | [Álvaro B Jiménez](https://github.com/albarji/) |
| Stable Diffusion Mixture Tiling Pipeline SDXL | A pipeline generates cohesive images by integrating multiple diffusion processes, each focused on a specific image region and considering boundary effects for smooth blending | [Stable Diffusion Mixture Tiling Pipeline SDXL](#stable-diffusion-mixture-tiling-pipeline-sdxl) | [![Hugging Face Space](https://img.shields.io/badge/🤗%20Hugging%20Face-Space-yellow)](https://huggingface.co/spaces/elismasilva/mixture-of-diffusers-sdxl-tiling) | [Eliseu Silva](https://github.com/DEVAIEXP/) |
| Stable Diffusion MoD ControlNet Tile SR Pipeline SDXL | This is an advanced pipeline that leverages ControlNet Tile and Mixture-of-Diffusers techniques, integrating tile diffusion directly into the latent space denoising process. Designed to overcome the limitations of conventional pixel-space tile processing, this pipeline delivers Super Resolution (SR) upscaling for higher-quality images, reduced processing time, and greater adaptability. | [Stable Diffusion MoD ControlNet Tile SR Pipeline SDXL](#stable-diffusion-mod-controlnet-tile-sr-pipeline-sdxl) | [![Hugging Face Space](https://img.shields.io/badge/🤗%20Hugging%20Face-Space-yellow)](https://huggingface.co/spaces/elismasilva/mod-control-tile-upscaler-sdxl) | [Eliseu Silva](https://github.com/DEVAIEXP/) |
| FABRIC - Stable Diffusion with feedback Pipeline | pipeline supports feedback from liked and disliked images | [Stable Diffusion Fabric Pipeline](#stable-diffusion-fabric-pipeline) | [Notebook](https://github.com/huggingface/notebooks/blob/main/diffusers/stable_diffusion_fabric.ipynb)| [Shauray Singh](https://shauray8.github.io/about_shauray/) |
| sketch inpaint - Inpainting with non-inpaint Stable Diffusion | sketch inpaint much like in automatic1111 | [Masked Im2Im Stable Diffusion Pipeline](#stable-diffusion-masked-im2im) | - | [Anatoly Belikov](https://github.com/noskill) |
| sketch inpaint xl - Inpainting with non-inpaint Stable Diffusion | sketch inpaint much like in automatic1111 | [Masked Im2Im Stable Diffusion XL Pipeline](#stable-diffusion-xl-masked-im2im) | - | [Anatoly Belikov](https://github.com/noskill) |
@@ -2630,6 +2631,103 @@ image = pipe(
![mixture_tiling_results](https://huggingface.co/datasets/elismasilva/results/resolve/main/mixture_of_diffusers_sdxl_1.png)
### Stable Diffusion MoD ControlNet Tile SR Pipeline SDXL
This pipeline implements the [MoD (Mixture-of-Diffusers)]("https://arxiv.org/pdf/2408.06072") tiled diffusion technique and combines it with SDXL's ControlNet Tile process to generate SR images.
This works better with 4x scales, but you can try adjusts parameters to higher scales.
````python
import torch
from diffusers import DiffusionPipeline, ControlNetUnionModel, AutoencoderKL, UniPCMultistepScheduler, UNet2DConditionModel
from diffusers.utils import load_image
from PIL import Image
device = "cuda"
# Initialize the models and pipeline
controlnet = ControlNetUnionModel.from_pretrained(
"brad-twinkl/controlnet-union-sdxl-1.0-promax", torch_dtype=torch.float16
).to(device=device)
vae = AutoencoderKL.from_pretrained("madebyollin/sdxl-vae-fp16-fix", torch_dtype=torch.float16).to(device=device)
model_id = "SG161222/RealVisXL_V5.0"
pipe = DiffusionPipeline.from_pretrained(
model_id,
torch_dtype=torch.float16,
vae=vae,
controlnet=controlnet,
custom_pipeline="mod_controlnet_tile_sr_sdxl",
use_safetensors=True,
variant="fp16",
).to(device)
unet = UNet2DConditionModel.from_pretrained(model_id, subfolder="unet", variant="fp16", use_safetensors=True)
#pipe.enable_model_cpu_offload() # << Enable this if you have limited VRAM
pipe.enable_vae_tiling() # << Enable this if you have limited VRAM
pipe.enable_vae_slicing() # << Enable this if you have limited VRAM
# Set selected scheduler
pipe.scheduler = UniPCMultistepScheduler.from_config(pipe.scheduler.config)
# Load image
control_image = load_image("https://huggingface.co/datasets/DEVAIEXP/assets/resolve/main/1.jpg")
original_height = control_image.height
original_width = control_image.width
print(f"Current resolution: H:{original_height} x W:{original_width}")
# Pre-upscale image for tiling
resolution = 4096
tile_gaussian_sigma = 0.3
max_tile_size = 1024 # or 1280
current_size = max(control_image.size)
scale_factor = max(2, resolution / current_size)
new_size = (int(control_image.width * scale_factor), int(control_image.height * scale_factor))
image = control_image.resize(new_size, Image.LANCZOS)
# Update target height and width
target_height = image.height
target_width = image.width
print(f"Target resolution: H:{target_height} x W:{target_width}")
# Calculate overlap size
normal_tile_overlap, border_tile_overlap = pipe.calculate_overlap(target_width, target_height)
# Set other params
tile_weighting_method = pipe.TileWeightingMethod.COSINE.value
guidance_scale = 4
num_inference_steps = 35
denoising_strenght = 0.65
controlnet_strength = 1.0
prompt = "high-quality, noise-free edges, high quality, 4k, hd, 8k"
negative_prompt = "blurry, pixelated, noisy, low resolution, artifacts, poor details"
# Image generation
generated_image = pipe(
image=image,
control_image=control_image,
control_mode=[6],
controlnet_conditioning_scale=float(controlnet_strength),
prompt=prompt,
negative_prompt=negative_prompt,
normal_tile_overlap=normal_tile_overlap,
border_tile_overlap=border_tile_overlap,
height=target_height,
width=target_width,
original_size=(original_width, original_height),
target_size=(target_width, target_height),
guidance_scale=guidance_scale,
strength=float(denoising_strenght),
tile_weighting_method=tile_weighting_method,
max_tile_size=max_tile_size,
tile_gaussian_sigma=float(tile_gaussian_sigma),
num_inference_steps=num_inference_steps,
)["images"][0]
````
![Upscaled](https://huggingface.co/datasets/DEVAIEXP/assets/resolve/main/1_input_4x.png)
### TensorRT Inpainting Stable Diffusion Pipeline
The TensorRT Pipeline can be used to accelerate the Inpainting Stable Diffusion Inference run.

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