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			205 lines
		
	
	
		
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			HTML
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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|   <head>
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|     <meta name="generator" content="HTML Tidy, see www.w3.org" />
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| 
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|     <title>Apache module mod_unique_id</title>
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|   </head>
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|   <!-- Background white, links blue (unvisited), navy (visited), red (active) -->
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|   <body bgcolor="#FFFFFF" text="#000000" link="#0000FF"
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| 
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|     <h1 align="CENTER">Module mod_unique_id</h1>
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| 
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|     <p>This module provides an environment variable with a unique
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|     identifier for each request.</p>
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| 
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|     <p><a href="module-dict.html#Status"
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|     rel="Help"><strong>Status:</strong></a> Extension<br />
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|      <a href="module-dict.html#SourceFile"
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|     rel="Help"><strong>Source File:</strong></a>
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|     mod_unique_id.c<br />
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|      <a href="module-dict.html#ModuleIdentifier"
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|     rel="Help"><strong>Module Identifier:</strong></a>
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|     unique_id_module<br />
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|      <a href="module-dict.html#Compatibility"
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|     rel="Help"><strong>Compatibility:</strong></a> Available in
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|     Apache 1.3 and later.</p>
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| 
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|     <h2>Summary</h2>
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| 
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|     <p>This module provides a magic token for each request which is
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|     guaranteed to be unique across "all" requests under very
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|     specific conditions. The unique identifier is even unique
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|     across multiple machines in a properly configured cluster of
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|     machines. The environment variable <code>UNIQUE_ID</code> is
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|     set to the identifier for each request. Unique identifiers are
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|     useful for various reasons which are beyond the scope of this
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|     document.</p>
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| 
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|     <h2>Directives</h2>
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| 
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|     <p>This module has no directives.</p>
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| 
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|     <h2>Theory</h2>
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| 
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|     <p>First a brief recap of how the Apache server works on Unix
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|     machines. This feature currently isn't supported on Windows NT.
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|     On Unix machines, Apache creates several children, the children
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|     process requests one at a time. Each child can serve multiple
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|     requests in its lifetime. For the purpose of this discussion,
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|     the children don't share any data with each other. We'll refer
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|     to the children as httpd processes.</p>
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| 
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|     <p>Your website has one or more machines under your
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|     administrative control, together we'll call them a cluster of
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|     machines. Each machine can possibly run multiple instances of
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|     Apache. All of these collectively are considered "the
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|     universe", and with certain assumptions we'll show that in this
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|     universe we can generate unique identifiers for each request,
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|     without extensive communication between machines in the
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|     cluster.</p>
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| 
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|     <p>The machines in your cluster should satisfy these
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|     requirements. (Even if you have only one machine you should
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|     synchronize its clock with NTP.)</p>
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| 
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|     <ul>
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|       <li>The machines' times are synchronized via NTP or other
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|       network time protocol.</li>
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| 
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|       <li>The machines' hostnames all differ, such that the module
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|       can do a hostname lookup on the hostname and receive a
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|       different IP address for each machine in the cluster.</li>
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|     </ul>
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| 
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|     <p>As far as operating system assumptions go, we assume that
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|     pids (process ids) fit in 32-bits. If the operating system uses
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|     more than 32-bits for a pid, the fix is trivial but must be
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|     performed in the code.</p>
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| 
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|     <p>Given those assumptions, at a single point in time we can
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|     identify any httpd process on any machine in the cluster from
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|     all other httpd processes. The machine's IP address and the pid
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|     of the httpd process are sufficient to do this. So in order to
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|     generate unique identifiers for requests we need only
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|     distinguish between different points in time.</p>
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| 
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|     <p>To distinguish time we will use a Unix timestamp (seconds
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|     since January 1, 1970 UTC), and a 16-bit counter. The timestamp
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|     has only one second granularity, so the counter is used to
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|     represent up to 65536 values during a single second. The
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|     quadruple <em>( ip_addr, pid, time_stamp, counter )</em> is
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|     sufficient to enumerate 65536 requests per second per httpd
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|     process. There are issues however with pid reuse over time, and
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|     the counter is used to alleviate this issue.</p>
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| 
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|     <p>When an httpd child is created, the counter is initialized
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|     with ( current microseconds divided by 10 ) modulo 65536 (this
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|     formula was chosen to eliminate some variance problems with the
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|     low order bits of the microsecond timers on some systems). When
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|     a unique identifier is generated, the time stamp used is the
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|     time the request arrived at the web server. The counter is
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|     incremented every time an identifier is generated (and allowed
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|     to roll over).</p>
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| 
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|     <p>The kernel generates a pid for each process as it forks the
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|     process, and pids are allowed to roll over (they're 16-bits on
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|     many Unixes, but newer systems have expanded to 32-bits). So
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|     over time the same pid will be reused. However unless it is
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|     reused within the same second, it does not destroy the
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|     uniqueness of our quadruple. That is, we assume the system does
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|     not spawn 65536 processes in a one second interval (it may even
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|     be 32768 processes on some Unixes, but even this isn't likely
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|     to happen).</p>
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| 
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|     <p>Suppose that time repeats itself for some reason. That is,
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|     suppose that the system's clock is screwed up and it revisits a
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|     past time (or it is too far forward, is reset correctly, and
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|     then revisits the future time). In this case we can easily show
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|     that we can get pid and time stamp reuse. The choice of
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|     initializer for the counter is intended to help defeat this.
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|     Note that we really want a random number to initialize the
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|     counter, but there aren't any readily available numbers on most
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|     systems (<em>i.e.</em>, you can't use rand() because you need
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|     to seed the generator, and can't seed it with the time because
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|     time, at least at one second resolution, has repeated itself).
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|     This is not a perfect defense.</p>
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| 
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|     <p>How good a defense is it? Suppose that one of your machines
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|     serves at most 500 requests per second (which is a very
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|     reasonable upper bound at this writing, because systems
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|     generally do more than just shovel out static files). To do
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|     that it will require a number of children which depends on how
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|     many concurrent clients you have. But we'll be pessimistic and
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|     suppose that a single child is able to serve 500 requests per
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|     second. There are 1000 possible starting counter values such
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|     that two sequences of 500 requests overlap. So there is a 1.5%
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|     chance that if time (at one second resolution) repeats itself
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|     this child will repeat a counter value, and uniqueness will be
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|     broken. This was a very pessimistic example, and with real
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|     world values it's even less likely to occur. If your system is
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|     such that it's still likely to occur, then perhaps you should
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|     make the counter 32 bits (by editing the code).</p>
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| 
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|     <p>You may be concerned about the clock being "set back" during
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|     summer daylight savings. However this isn't an issue because
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|     the times used here are UTC, which "always" go forward. Note
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|     that x86 based Unixes may need proper configuration for this to
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|     be true -- they should be configured to assume that the
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|     motherboard clock is on UTC and compensate appropriately. But
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|     even still, if you're running NTP then your UTC time will be
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|     correct very shortly after reboot.</p>
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| 
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|     <p>The <code>UNIQUE_ID</code> environment variable is
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|     constructed by encoding the 112-bit (32-bit IP address, 32 bit
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|     pid, 32 bit time stamp, 16 bit counter) quadruple using the
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|     alphabet <code>[A-Za-z0-9@-]</code> in a manner similar to MIME
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|     base64 encoding, producing 19 characters. The MIME base64
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|     alphabet is actually <code>[A-Za-z0-9+/]</code> however
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|     <code>+</code> and <code>/</code> need to be specially encoded
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|     in URLs, which makes them less desirable. All values are
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|     encoded in network byte ordering so that the encoding is
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|     comparable across architectures of different byte ordering. The
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|     actual ordering of the encoding is: time stamp, IP address,
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|     pid, counter. This ordering has a purpose, but it should be
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|     emphasized that applications should not dissect the encoding.
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|     Applications should treat the entire encoded
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|     <code>UNIQUE_ID</code> as an opaque token, which can be
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|     compared against other <code>UNIQUE_ID</code>s for equality
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|     only.</p>
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| 
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|     <p>The ordering was chosen such that it's possible to change
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|     the encoding in the future without worrying about collision
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|     with an existing database of <code>UNIQUE_ID</code>s. The new
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|     encodings should also keep the time stamp as the first element,
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|     and can otherwise use the same alphabet and bit length. Since
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|     the time stamps are essentially an increasing sequence, it's
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|     sufficient to have a <em>flag second</em> in which all machines
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|     in the cluster stop serving and request, and stop using the old
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|     encoding format. Afterwards they can resume requests and begin
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|     issuing the new encodings.</p>
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| 
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|     <p>This we believe is a relatively portable solution to this
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|     problem. It can be extended to multithreaded systems like
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|     Windows NT, and can grow with future needs. The identifiers
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|     generated have essentially an infinite life-time because future
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|     identifiers can be made longer as required. Essentially no
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|     communication is required between machines in the cluster (only
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|     NTP synchronization is required, which is low overhead), and no
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|     communication between httpd processes is required (the
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|     communication is implicit in the pid value assigned by the
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|     kernel). In very specific situations the identifier can be
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|     shortened, but more information needs to be assumed (for
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|     example the 32-bit IP address is overkill for any site, but
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|     there is no portable shorter replacement for it). 
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|     <!--#include virtual="footer.html" -->
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|     </p>
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|   </body>
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| </html>
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| 
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