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			590 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="ISO-8859-1"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<meta content="text/html; charset=ISO-8859-1" http-equiv="Content-Type" />
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<title>Creating hooks and scripts with mod_lua - Apache HTTP Server Version 2.5</title>
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<link href="../style/css/manual.css" rel="stylesheet" media="all" type="text/css" title="Main stylesheet" />
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<script src="../style/scripts/prettify.min.js" type="text/javascript">
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</script>
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<link href="../images/favicon.ico" rel="shortcut icon" /></head>
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<body id="manual-page"><div id="page-header">
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<p class="menu"><a href="../mod/">Modules</a> | <a href="../mod/quickreference.html">Directives</a> | <a href="http://wiki.apache.org/httpd/FAQ">FAQ</a> | <a href="../glossary.html">Glossary</a> | <a href="../sitemap.html">Sitemap</a></p>
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<p class="apache">Apache HTTP Server Version 2.5</p>
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<img alt="" src="../images/feather.png" /></div>
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<div class="up"><a href="./"><img title="<-" alt="<-" src="../images/left.gif" /></a></div>
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<div id="path">
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<a href="http://www.apache.org/">Apache</a> > <a href="http://httpd.apache.org/">HTTP Server</a> > <a href="http://httpd.apache.org/docs/">Documentation</a> > <a href="../">Version 2.5</a> > <a href="./">Developer</a></div><div id="page-content"><div id="preamble"><h1>Creating hooks and scripts with mod_lua</h1>
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<div class="toplang">
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<p><span>Available Languages: </span><a href="../en/developer/lua.html" title="English"> en </a></p>
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</div>
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						|
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<p>This document expands on the <code class="module"><a href="../mod/mod_lua.html">mod_lua</a></code> documentation and explores
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 additional ways of using mod_lua for writing hooks and scripts.</p>
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</div>
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						|
<div id="quickview"><ul id="toc"><li><img alt="" src="../images/down.gif" /> <a href="#introduction">Introduction</a></li>
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<li><img alt="" src="../images/down.gif" /> <a href="#enabling">Optimizing mod_lua for production servers</a></li>
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<li><img alt="" src="../images/down.gif" /> <a href="#basic_remap">Example 1: A basic remapping module</a></li>
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<li><img alt="" src="../images/down.gif" /> <a href="#mass_vhost">Example 2: Mass virtual hosting</a></li>
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<li><img alt="" src="../images/down.gif" /> <a href="#basic_auth">Example 3: A basic authorization hook</a></li>
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<li><img alt="" src="../images/down.gif" /> <a href="#authz">Example 4: Authorization using LuaAuthzProvider</a></li>
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<li><img alt="" src="../images/down.gif" /> <a href="#loadbalancing">Example 5: A rudimentary load balancer</a></li>
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<li><img alt="" src="../images/down.gif" /> <a href="#map_handler">Example 6: Overlays using LuaMapHandler</a></li>
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<li><img alt="" src="../images/down.gif" /> <a href="#mod_status_lua">Example 6: Basic Lua scripts</a></li>
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</ul><h3>See also</h3><ul class="seealso"><li><a href="../mod/mod_lua.html">mod_lua</a></li><li><a href="modguide.html">Developing modules for Apache 2.4</a></li><li><a href="request.html">Request Processing in Apache 2.4</a></li><li><a href="hooks.html">Apache 2.x Hook Functions</a></li><li><a href="#comments_section">Comments</a></li></ul></div>
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<div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div>
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<div class="section">
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<h2><a name="introduction" id="introduction">Introduction</a></h2>
 | 
						|
<h3><a name="what" id="what">What is mod_lua</a></h3>
 | 
						|
<p>
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						|
Stuff about what <code class="module"><a href="../mod/mod_lua.html">mod_lua</a></code> is goes here.
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						|
</p>
 | 
						|
 | 
						|
<h3><a name="contents" id="contents">What we will be discussing in this document</a></h3>
 | 
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<p>
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						|
This document will discuss several cases where <code class="module"><a href="../mod/mod_lua.html">mod_lua</a></code> can be used
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						|
to either ease up a phase of the request processing or create more transparency in
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						|
the logic behind a decision made in a phase.
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						|
</p>
 | 
						|
 | 
						|
 | 
						|
 | 
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<h3><a name="prerequisites" id="prerequisites">Prerequisites</a></h3>
 | 
						|
<p>
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						|
First and foremost, you are expected to have a basic knowledge of how the Lua
 | 
						|
programming language works. In most cases, we will try to be as pedagogical
 | 
						|
as possible and link to documents describing the functions used in the
 | 
						|
examples, but there are also many cases where it is necessary to either
 | 
						|
just assume that "it works" or do some digging yourself into what the hows
 | 
						|
and whys of various function calls.
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						|
</p>
 | 
						|
 | 
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 | 
						|
 | 
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</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div>
 | 
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<div class="section">
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<h2><a name="enabling" id="enabling">Optimizing mod_lua for production servers</a></h2>
 | 
						|
 | 
						|
<h3>Setting a scope for Lua states</h3>
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						|
<p>
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						|
Setting the right <code class="directive"><a href="../mod/mod_lua.html#luascope">LuaScope</a></code> setting
 | 
						|
for your Lua scripts can be essential to your server's
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performance. By default, the scope is set to <code>once</code>, which means
 | 
						|
that every call to a Lua script will spawn a new Lua state that handles that
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						|
script and is destroyed immediately after. This option keeps the memory
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footprint of mod_lua low, but also affects the processing speed of a request.
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If you have the memory to spare, you can set the scope to <code>thread</code>,
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which will make mod_lua spawn a Lua state that lasts the entirety of a thread's
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lifetime, speeding up request processing by 2-3 times. Since mod_lua will create
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a state for each script, this may be an expensive move, memory-wise, so to
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compromise between speed and memory usage, you can choose the <code>server</code>
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option to create a pool of Lua states to be used. Each request for a Lua script or
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a hook function will then acquire a state from the pool and release it back when it's
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done using it, allowing you to still gain a significant performance increase, while
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keeping your memory footprint low. Some examples of possible settings are:
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</p>
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<pre class="prettyprint lang-config">LuaScope once
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LuaScope thread
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LuaScope server 5 40</pre>
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<p>
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As a general rule of thumb: If your server has none to low usage, use <code>once</code>
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or <code>request</code>, if your server has low to medium usage, use the <code>server</code>
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pool, and if it has high usage, use the <code>thread</code> setting. As your server's
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load increases, so will the number of states being actively used, and having your scope
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set to <code>once/request/conn</code> will stop being beneficial to your memory footprint.
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</p>
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<p>
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<strong>Note:</strong> The <code>min</code> and <code>max</code> settings for the
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<code>server</code> scope denotes the minimum and maximum states to keep in a pool per
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server <em>process</em>, so keep this below your <code>ThreadsPerChild</code> limit.
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</p>
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<h3>Using code caching</h3>
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<p>
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By default, <code class="module"><a href="../mod/mod_lua.html">mod_lua</a></code> stats each Lua script to determine whether a reload
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(and thus, a re-interpretation and re-compilation) of a script is required. This is managed
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through the <code class="directive"><a href="../mod/mod_lua.html#luacodecache">LuaCodeCache</a></code> directive. If you are running
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your scripts on a production server, and you do not need to update them regularly, it may be
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advantageous to set this directive to the <code>forever</code> value, which will cause mod_lua
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to skip the stat process and always reuse the compiled byte-code from the first access to the
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script, thus speeding up the processing. For Lua hooks, this can prove to increase peformance,
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while for scripts handled by the <code>lua-script</code> handler, the increase in performance
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may be negligible, as files httpd will stat the files regardless.
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</p>
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<h3>Keeping the scope clean</h3>
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<p>
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For maximum performance, it is generally recommended that any initialization of libraries,
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constants and master tables be kept outside the handle's scope:
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</p>
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<pre class="prettyprint lang-lua">--[[ This is good practice ]]--
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require "string"
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require "someLibrary"
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local masterTable = {}
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local constant = "Foo bar baz"
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function handle(r)
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    do_stuff()
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end</pre>
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<pre class="prettyprint lang-lua">--[[ This is bad practice ]]--
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require "string"
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function handle(r)
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    require "someLibrary"
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    local masterTable = {}
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    local constant = "Foo bar baz"
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    do_stuff()
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end</pre>
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</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div>
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						|
<div class="section">
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<h2><a name="basic_remap" id="basic_remap">Example 1: A basic remapping module</a></h2>
 | 
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<p>
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    These first examples show how mod_lua can be used to rewrite URIs in the same
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    way that one could do using <code class="directive"><a href="../mod/mod_alias.html#alias">Alias</a></code> or
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    <code class="directive"><a href="../mod/mod_rewrite.html#rewriterule">RewriteRule</a></code>, but with more clarity
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    on how the decision-making takes place, as well as allowing for more complex
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    decisions than would otherwise be allowed with said directives.
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</p>
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<pre class="prettyprint lang-config">LuaHookTranslateName /path/too/foo.lua remap</pre>
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<pre class="prettyprint lang-lua">--[[
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    Simple remap example.
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    This example will rewrite /foo/test.bar to the physical file
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    /internal/test, somewhat like how mod_alias works.
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]]--
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function remap(r)
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    -- Test if the URI matches our criteria
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    local barFile =  r.uri:match("/foo/([a-zA-Z0-9]+)%.bar")
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    if barFile then
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        r.filename = "/internal/" .. barFile
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    end
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    return apache2.OK
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end</pre>
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<pre class="prettyprint lang-lua">--[[
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    Advanced remap example.
 | 
						|
    This example will evaluate some conditions, and based on that,
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						|
    remap a file to one of two destinations, using a rewrite map.
 | 
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    This is similar to mixing AliasMatch and ProxyPass, but
 | 
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    without them clashing in any way. Assuming we are on example.com, then:
 | 
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 | 
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    http://example.com/photos/test.png will be rewritten as /uploads/www/test.png
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    http://example.com/ext/foo.html will be proxied to http://www.external.com/foo.html
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    URIs that do not match, will be served by their respective default handlers
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]]--
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local map = {
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      photos = {
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                   source = [[^/photos/(.+)\.png$]],
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                   destination = [[/uploads/www/$1.png]],
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                   proxy = false
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                },
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      externals = {
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                   source = [[^/ext/(.*)$]],
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                   destination = [[http://www.external.com/$1]],
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                   proxy = true
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                }
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}
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function interpolateString(s,v)
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    return s:gsub("%$(%d+)", function(a) return v[tonumber(a)] end)
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end
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function remap(r)
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    -- browse through the rewrite map
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    for key, entry in pairs(map) do
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        -- Match source regex against URI
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        local match = r:regex(entry.source, r.uri) then
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        if match and match[0] then
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            r.filename = interpolateString(entry.destination, match)
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            -- Is this a proxied remap?
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            if entry.proxy then
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                r.handler = "proxy-server" -- tell mod_proxy to handle this
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                r.proxyreq = apache2.PROXYREQ_REVERSE -- We'll want to do a reverse proxy
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                r.filename = "proxy:" .. r.filename -- Add the proxy scheme to the destination
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            end
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            return apache2.OK
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        end
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    end
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    return apache2.DECLINED
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end</pre>
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<p>
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bla bla
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</p>
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</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div>
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						|
<div class="section">
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<h2><a name="mass_vhost" id="mass_vhost">Example 2: Mass virtual hosting</a></h2>
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<p>
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						|
    As with simple and advanced rewriting, you can use mod_lua for dynamically
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    assigning a hostname to a specific document root, much like
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						|
    <code class="module"><a href="../mod/mod_vhost_alias.html">mod_vhost_alias</a></code> does, but with more control over what goes
 | 
						|
    where. This could be as simple as a table holding the information about which
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						|
    host goes into which folder, or more advanced, using a database holding the
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						|
    document roots of each hostname.
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</p>
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<pre class="prettyprint lang-config">LuaHookTranslateName /path/too/foo.lua mass_vhost</pre>
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<pre class="prettyprint lang-lua">--[[
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    Simple mass vhost script
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						|
    This example will check a map for a virtual host and rewrite filename and
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    document root accordingly.
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]]--
 | 
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local vhosts = {
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    { domain = "example.com", home = "/www/example.com" },
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    { domain = "example.org", home = "/nfs/ext1/example.org" }
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						|
}
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function mass_vhost(r)
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    -- Match against our hostname
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    for key, entry in pairs(vhosts) do
 | 
						|
        -- match against either host or *.host:
 | 
						|
        if apache2.strcmp_match(r.hostname, entry.domain) or
 | 
						|
           apache2.strcmp_match(r.hostname, "*." .. entry.domain) then
 | 
						|
            -- If it matches, rewrite filename and set document root
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            local filename = r.filename:sub(r.document_root:len()+1)
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						|
            r.filename = entry.home .. filename
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            apahce2.set_document_root(entry.home)
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						|
            return apache2.OK
 | 
						|
        end
 | 
						|
    end
 | 
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    return apache2.DECLINED
 | 
						|
end</pre>
 | 
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 | 
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 | 
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 | 
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 | 
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<pre class="prettyprint lang-lua">--[[
 | 
						|
    Advanced mass virtual hosting
 | 
						|
    This example will query a database for vhost entries and save them for
 | 
						|
    60 seconds before checking for updates. For best performance, such scripts
 | 
						|
    should generally be run with LuaScope set to 'thread' or 'server'
 | 
						|
]]--
 | 
						|
 | 
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local cached_vhosts = {}
 | 
						|
local timeout = 60
 | 
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 | 
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-- Function for querying the database for saved vhost entries
 | 
						|
function query_vhosts(r)
 | 
						|
    local host = r.hostname
 | 
						|
    if not cached_vhosts[host] or (cached_vhosts[host] and cached_vhosts[host].updated < os.time() - timeout) then
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						|
        local db,err = ap.dbopen(r,"mod_dbd")
 | 
						|
        local _host = db:escape(r,host)
 | 
						|
        local res, err = db:query(r, ("SELECT `destination` FROM `vhosts` WHERE `hostname` = '%s' LIMIT 1"):format(_host) )
 | 
						|
        if res and #res == 1 then
 | 
						|
            cached_vhosts[host] = { updated = os.time(), destination = res[1][1] }
 | 
						|
        else
 | 
						|
            cached_vhosts[host] = { updated = os.time(), destination = nil } -- don't re-query whenever there's no result, wait a while.
 | 
						|
        end
 | 
						|
        db:close()
 | 
						|
    end
 | 
						|
    if cached_vhosts[host] then
 | 
						|
        return cached_vhosts[host].destination
 | 
						|
    else
 | 
						|
        return nil
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
function mass_vhost(r)
 | 
						|
    -- Check whether the hostname is in our database
 | 
						|
    local destination = query_vhosts(r)
 | 
						|
    if destination then
 | 
						|
        -- If found, rewrite and change document root
 | 
						|
        local filename = r.filename:sub(r.document_root:len()+1)
 | 
						|
        r.filename = destination .. filename
 | 
						|
        ap.set_document_root(r,destination)
 | 
						|
        return apache2.OK
 | 
						|
    end
 | 
						|
    return apache2.DECLINED
 | 
						|
end</pre>
 | 
						|
 | 
						|
 | 
						|
 | 
						|
<p>
 | 
						|
 | 
						|
</p>
 | 
						|
</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div>
 | 
						|
<div class="section">
 | 
						|
<h2><a name="basic_auth" id="basic_auth">Example 3: A basic authorization hook</a></h2>
 | 
						|
<p>
 | 
						|
    With the authorization hooks, you can add custom auth phases to your request
 | 
						|
    processing, allowing you to either add new requirements that were not previously
 | 
						|
    supported by httpd, or tweaking existing ones to accommodate your needs.
 | 
						|
</p>
 | 
						|
<pre class="prettyprint lang-config">LuaHookAuthChecker /path/too/foo.lua check_auth</pre>
 | 
						|
 | 
						|
 | 
						|
 | 
						|
<pre class="prettyprint lang-lua">--[[
 | 
						|
     A simple authentication hook that checks a table containing usernames and
 | 
						|
     passwords of two accounts.
 | 
						|
]]--
 | 
						|
local accounts = {
 | 
						|
    bob  = 'somePassword',
 | 
						|
    jane = 'Iloveponies'
 | 
						|
}
 | 
						|
 | 
						|
-- Function for parsing the Authorization header into a username and a password
 | 
						|
function parse_auth(str)
 | 
						|
    local user,pass = nil, nil
 | 
						|
    if str and str:len() > 0 then
 | 
						|
        str = apache2.base64_decode(auth):sub(7));
 | 
						|
        user, pass = auth:match("([^:]+)%:([^:]+)")
 | 
						|
    end
 | 
						|
    return user, pass
 | 
						|
end
 | 
						|
 | 
						|
-- The authentication hook
 | 
						|
function check_auth(r)
 | 
						|
    local user, pass = parse_auth(r.headers_in['Authorization'])
 | 
						|
    local authenticated = false
 | 
						|
    if user and pass then
 | 
						|
        if accounts[user] and accounts[user] == pass then
 | 
						|
            authenticated = true
 | 
						|
            r.user = user
 | 
						|
        end
 | 
						|
    end
 | 
						|
    r.headers_out["WWW-Authenticate"] = 'Basic realm="Super secret zone"'
 | 
						|
    if not authenticated then
 | 
						|
        return 401
 | 
						|
    else
 | 
						|
        return apache2.OK
 | 
						|
    end
 | 
						|
end</pre>
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
<pre class="prettyprint lang-lua">--[[
 | 
						|
     An advanced authentication checker with a database backend,
 | 
						|
     caching account entries for 1 minute
 | 
						|
]]--
 | 
						|
 | 
						|
local timeout = 60 -- Set account info to be refreshed every minute
 | 
						|
local accounts = {}
 | 
						|
 | 
						|
-- Function for parsing the Authorization header into a username and a password
 | 
						|
function parse_auth(str)
 | 
						|
    local user,pass = nil, nil
 | 
						|
    if str and str:len() > 0 then
 | 
						|
        str = apache2.base64_decode(auth):sub(7));
 | 
						|
        user, pass = auth:match("([^:]+)%:([^:]+)")
 | 
						|
    end
 | 
						|
    return user, pass
 | 
						|
end
 | 
						|
 | 
						|
-- Function for querying the database for the account's password (stored as a salted SHA-1 hash)
 | 
						|
function fetch_password(user)
 | 
						|
    if not accounts[user] or (accounts[user] and accounts[user].updated < os.time() - timeout) then
 | 
						|
        local db = apache2.dbopen(r, "mod_dbd")
 | 
						|
        local usr = db:escape(user)
 | 
						|
        local res, err = db:query( ("SELECT `password` FROM `accounts` WHERE `user` = '%s' LIMIT 1"):format(usr) )
 | 
						|
        if res and #res == 1 then
 | 
						|
            accounts[user] = { updated = os.time(), password = res[1][1] }
 | 
						|
        else
 | 
						|
            accounts[user] = nil
 | 
						|
        end
 | 
						|
        db:close()
 | 
						|
    end
 | 
						|
    if accounts[user] then
 | 
						|
        return accounts[user].password
 | 
						|
    else
 | 
						|
        return nil
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
-- The authentication hook
 | 
						|
function check_auth(r)
 | 
						|
    local user, pass = parse_auth(r.headers_in['Authorization'])
 | 
						|
    local authenticated = false
 | 
						|
    if user and pass then
 | 
						|
        pass = apache2.sha1("addSomeSalt" .. pass)
 | 
						|
        local stored_pass = fetch_password(user)
 | 
						|
        if stored_pass and pass == stored_pass then
 | 
						|
            authenticated = true
 | 
						|
            r.user = user
 | 
						|
        end
 | 
						|
    end
 | 
						|
    r.headers_out["WWW-Authenticate"] = 'Basic realm="Super secret zone"'
 | 
						|
    if not authenticated then
 | 
						|
        return 401
 | 
						|
    else
 | 
						|
        return apache2.OK
 | 
						|
    end
 | 
						|
end</pre>
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div>
 | 
						|
<div class="section">
 | 
						|
<h2><a name="authz" id="authz">Example 4: Authorization using LuaAuthzProvider</a></h2>
 | 
						|
<p>
 | 
						|
    If you require even more advanced control over your authorization phases,
 | 
						|
    you can add custom authz providers to help you manage your server. The
 | 
						|
    example below shows you how you can split a single htpasswd file into
 | 
						|
    groups with different permissions:
 | 
						|
</p>
 | 
						|
<pre class="prettyprint lang-config">LuaAuthzProvider rights /path/to/lua/script.lua rights_handler
 | 
						|
<Directory "/www/private">
 | 
						|
    Require rights member
 | 
						|
</Directory>
 | 
						|
<Directory "/www/admin">
 | 
						|
    Require rights admin
 | 
						|
</Directory></pre>
 | 
						|
 | 
						|
 | 
						|
<pre class="prettyprint lang-lua">--[[
 | 
						|
     This script has two user groups; members and admins, and whichever
 | 
						|
     is referred to by the "Require rights" directive is checked to see
 | 
						|
     if the authenticated user belongs to this group.
 | 
						|
]]--
 | 
						|
 | 
						|
local members = { "rbowen", "humbedooh", "igalic", "covener" }
 | 
						|
local admins = { "humbedooh" }
 | 
						|
 | 
						|
function rights_handler(r, what)
 | 
						|
    if r.user == nil then
 | 
						|
        return apache2.AUTHZ_AUTHZ_DENIED_NO_USER
 | 
						|
    end
 | 
						|
    if what == "member" then
 | 
						|
        for k, v in pairs(members) do
 | 
						|
            if r.user == v then
 | 
						|
                return apache2.AUTHZ_GRANTED
 | 
						|
            end
 | 
						|
        end
 | 
						|
    elseif what == "admin" then
 | 
						|
        for k, v in pairs(admins) do
 | 
						|
            if r.user == v then
 | 
						|
                return apache2.AUTHZ_GRANTED
 | 
						|
            end
 | 
						|
        end
 | 
						|
    end
 | 
						|
    return apache2.AUTHZ_DENIED
 | 
						|
end</pre>
 | 
						|
 | 
						|
</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div>
 | 
						|
<div class="section">
 | 
						|
<h2><a name="loadbalancing" id="loadbalancing">Example 5: A rudimentary load balancer</a></h2>
 | 
						|
<p>
 | 
						|
    This is an example of how you can create a load balancing mechanism.
 | 
						|
    In this example, we will be setting/getting the number of requests served
 | 
						|
    by each backend using IVM variables, and preferring the backend with least
 | 
						|
    requests served in total:
 | 
						|
</p>
 | 
						|
<pre class="prettyprint lang-config">LuaHookTranslateName /path/to/script.lua proxy_handler</pre>
 | 
						|
 | 
						|
 | 
						|
<pre class="prettyprint lang-lua">--[[
 | 
						|
     This script uses a basic IVM table to determine where to
 | 
						|
     send the request.
 | 
						|
]]--
 | 
						|
 | 
						|
local backends = {
 | 
						|
  "http://backend1.foo.com/",
 | 
						|
  "http://backend2.foo.com/",
 | 
						|
  "http://backend3.foo.com/"
 | 
						|
}
 | 
						|
 | 
						|
function pick_backend(r)
 | 
						|
    local chosen_backend = 1 -- default to backend1
 | 
						|
    local lowest_count = nil
 | 
						|
    for i = 1, #backends, 1 do -- Loop through all backends
 | 
						|
        local count = r:ivm_get("proxy_request_count_" .. i)
 | 
						|
        if not count then -- If this backend hasn't been used at all, prefer it
 | 
						|
            chosen_backend = i
 | 
						|
            lowest_count = 0
 | 
						|
            break
 | 
						|
        end
 | 
						|
        if not lowest_count or lowest_count > count then -- If this backend has had less requests, pick it for now
 | 
						|
            chosen_backend = i
 | 
						|
            lowest_count = count
 | 
						|
        end
 | 
						|
    end
 | 
						|
    lowest_count = lowest_count + 1
 | 
						|
    r:ivm_set("proxy_request_count_" .. chosen_backend, lowest_count)
 | 
						|
    return chosen_backend
 | 
						|
end
 | 
						|
 | 
						|
function proxy_handler(r)
 | 
						|
    local backend = pick_backend(r) -- Pick a backend based on no. of requests served
 | 
						|
    r.handler  = "proxy-server"
 | 
						|
    r.proxyreq = apache2.PROXYREQ_REVERSE
 | 
						|
    r.filename = "proxy:" .. backends[backend] .. r.uri
 | 
						|
    return apache2.DECLINED -- let the proxy handler do this instead
 | 
						|
end</pre>
 | 
						|
 | 
						|
</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div>
 | 
						|
<div class="section">
 | 
						|
<h2><a name="map_handler" id="map_handler">Example 6: Overlays using LuaMapHandler</a></h2>
 | 
						|
<p>
 | 
						|
Coming soon!
 | 
						|
</p>
 | 
						|
<pre class="prettyprint lang-config">LuaMapHandler ^/portal/([a-z]+)/   /path/to/lua/script.lua handle_$1</pre>
 | 
						|
 | 
						|
</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div>
 | 
						|
<div class="section">
 | 
						|
<h2><a name="mod_status_lua" id="mod_status_lua">Example 6: Basic Lua scripts</a></h2>
 | 
						|
<p>
 | 
						|
Also coming soon
 | 
						|
</p>
 | 
						|
</div></div>
 | 
						|
<div class="bottomlang">
 | 
						|
<p><span>Available Languages: </span><a href="../en/developer/lua.html" title="English"> en </a></p>
 | 
						|
</div><div class="top"><a href="#page-header"><img src="../images/up.gif" alt="top" /></a></div><div class="section"><h2><a id="comments_section" name="comments_section">Comments</a></h2><div class="warning"><strong>Notice:</strong><br />This is not a Q&A section. Comments placed here should be pointed towards suggestions on improving the documentation or server, and may be removed again by our moderators if they are either implemented or considered invalid/off-topic. Questions on how to manage the Apache HTTP Server should be directed at either our IRC channel, #httpd, on Freenode, or sent to our <a href="http://httpd.apache.org/lists.html">mailing lists</a>.</div>
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<p class="apache">Copyright 2018 The Apache Software Foundation.<br />Licensed under the <a href="http://www.apache.org/licenses/LICENSE-2.0">Apache License, Version 2.0</a>.</p>
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