#include "apr.h" #include "apr_tables.h" #include "lua.h" #include "lauxlib.h" #include "lualib.h" #include "lua_apr.h" /** * make a userdata out of a C pointer, and vice versa * instead of using lightuserdata */ #ifndef lua_boxpointer #define lua_boxpointer(L,u) (*(void **)(lua_newuserdata(L, sizeof(void *))) = (u)) #define lua_unboxpointer(L,i) (*(void **)(lua_touserdata(L, i))) #endif apr_table_t* check_apr_table(lua_State* L, int index) { luaL_checkudata(L, index, "Apr.Table"); apr_table_t* t = (apr_table_t*)lua_unboxpointer(L, index); return t; } void apl_push_apr_table(lua_State* L, const char *name, apr_table_t *t) { lua_boxpointer(L, t); luaL_getmetatable(L, "Apr.Table"); lua_setmetatable(L, -2); lua_setfield(L, -2, name); } static int lua_table_set(lua_State* L) { apr_table_t *t = check_apr_table(L, 1); const char* key = luaL_checkstring(L, 2); const char* val = luaL_checkstring(L, 3); apr_table_set(t, key, val); return 0; } static int lua_table_get(lua_State* L) { apr_table_t *t = check_apr_table(L, 1); const char* key = luaL_checkstring(L, 2); const char *val = apr_table_get(t, key); lua_pushstring(L, val); return 1; } static const luaL_reg lua_table_methods[] = { {"set", lua_table_set}, {"get", lua_table_get}, {0, 0} }; int apr_lua_init(lua_State *L, apr_pool_t *p) { luaL_newmetatable(L, "Apr.Table"); luaL_openlib(L, "apr_table", lua_table_methods, 0); lua_pushstring(L, "__index"); lua_pushstring(L, "get"); lua_gettable(L, 2); lua_settable(L, 1); lua_pushstring(L, "__newindex"); lua_pushstring(L, "set"); lua_gettable(L, 2); lua_settable(L, 1); return 0; }