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mirror of https://github.com/apache/httpd.git synced 2025-08-08 15:02:10 +03:00

Add database features for mod_lua (apr_dbd + mod_dbd).

See documentation update for API and examples.

git-svn-id: https://svn.apache.org/repos/asf/httpd/httpd/trunk@1430225 13f79535-47bb-0310-9956-ffa450edef68
This commit is contained in:
Daniel Gruno
2013-01-08 11:42:50 +00:00
parent 1a572ff3b1
commit 0e04ce5529
8 changed files with 1221 additions and 1 deletions

View File

@@ -90,6 +90,7 @@ trust, as it can be abused to change the internal workings of httpd.</p>
<li><img alt="" src="../images/down.gif" /> <a href="#logging">Logging Functions</a></li> <li><img alt="" src="../images/down.gif" /> <a href="#logging">Logging Functions</a></li>
<li><img alt="" src="../images/down.gif" /> <a href="#apache2">apache2 Package</a></li> <li><img alt="" src="../images/down.gif" /> <a href="#apache2">apache2 Package</a></li>
<li><img alt="" src="../images/down.gif" /> <a href="#modifying_buckets">Modifying contents with Lua filters</a></li> <li><img alt="" src="../images/down.gif" /> <a href="#modifying_buckets">Modifying contents with Lua filters</a></li>
<li><img alt="" src="../images/down.gif" /> <a href="#databases">Database connectivity</a></li>
</ul><ul class="seealso"><li><a href="#comments_section">Comments</a></li></ul></div> </ul><ul class="seealso"><li><a href="#comments_section">Comments</a></li></ul></div>
<div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div> <div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div>
<div class="section"> <div class="section">
@@ -875,6 +876,12 @@ r:custom_response(status_code, string) -- Construct and set a custom response fo
r:sleep(number_of_seconds) -- Puts the script to sleep for a given number of seconds. r:sleep(number_of_seconds) -- Puts the script to sleep for a given number of seconds.
</pre> </pre>
<pre class="prettyprint lang-lua">
r:dbacquire(dbType[, dbParams]) -- Acquires a connection to a database and returns a database class.
-- See '<a href="#databases">Database connectivity</a>' for details.
</pre>
</dd> </dd>
</dl> </dl>
@@ -961,6 +968,174 @@ function filter(r)
end end
</pre> </pre>
</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div>
<div class="section">
<h2><a name="databases" id="databases">Database connectivity</a></h2>
<p>
Mod_lua implements a simple database feature for querying and running commands
on the most popular database engines (mySQL, PostgreSQL, FreeTDS, ODBC, SQLite, Oracle)
as well as mod_dbd.
</p>
<p>Connecting and firing off queries is as easy as:</p>
<pre class="prettyprint lang-lua">
function handler(r)
local database, err = r:dbacquire("mysql", "server=localhost&amp;user=root&amp;database=mydb")
if not err then
local results, err = database:select(r, "SELECT `name`, `age` FROM `people` WHERE 1")
if not err then
local rows = results(0) -- fetch all rows synchronously
for k, row in pairs(rows) do
r:puts( string.format("Name: %s, Age: %s&lt;br/&gt;", row[1], row[2]) )
end
else
r:puts("Database query error: " .. err)
end
database:close()
else
r:puts("Could not connect to the database: " .. err)
end
end
</pre>
<p>
To utilize <code class="module"><a href="../mod/mod_dbd.html">mod_dbd</a></code>, simply specify <code>mod_dbd</code>
as the database type, or leave the field blank:
</p>
<pre class="prettyprint lang-lua">
local database = r:dbacquire("mod_dbd")
</pre>
<h3><a name="database_object" id="database_object">Database object and contained functions</a></h3>
<p>The database object returned by <code>dbacquire</code> has the following methods:</p>
<p><strong>Normal select and query from a database:</strong></p>
<pre class="prettyprint lang-lua">
-- Run a statement and return the number of rows affected:
local affected, errmsg = database:query(r, "DELETE FROM `tbl` WHERE 1")
-- Run a statement and return a result set that can be used synchronously or async:
local result, errmsg = database:select(r, "SELECT * FROM `people` WHERE 1")
</pre>
<p><strong>Using prepared statements (recommended):</strong></p>
<pre class="prettyprint lang-lua">
-- Create and run a prepared statement:
local statement, errmsg = database:prepare(r, "DELETE FROM `tbl` WHERE `age` &gt; %u")
if not errmsg then
local result, errmsg = statement:query(20) -- run the statement with age &gt;20
end
-- Fetch a prepared statement from a DBDPrepareSQL directive:
local statement, errmsg = database:prepared(r, "someTag")
if not errmsg then
local result, errmsg = statement:select("John Doe", 123) -- inject the values "John Doe" and 123 into the statement
end
</pre>
<p><strong>Escaping values, closing databases etc:</strong></p>
<pre class="prettyprint lang-lua">
-- Escape a value for use in a statement:
local escaped = database:escape(r, [["'|blabla]])
-- Close a database connection and free up handles:
database:close()
-- Check whether a database connection is up and running:
local connected = database:active()
</pre>
<h3><a name="result_sets" id="result_sets">Working with result sets</a></h3>
<p>The result set returned by <code>db:query</code> or by the prepared statement functions
created through <code>db:prepare</code> can be used to
fetch rows synchronously or asynchronously, depending on the row number specified:<br />
<code>result(0)</code> fetches all rows in a synchronous manner, returning a table of rows.<br />
<code>result(-1)</code> fetches the next available row in the set, asynchronously.<br />
<code>result(N)</code> fetches row number <code>N</code>, asynchronously:
</p>
<pre class="prettyprint lang-lua">
-- fetch a result set using a regular query:
local result, err = db:select(r, "SELECT * FROM `tbl` WHERE 1")
local rows = result(0) -- Fetch ALL rows synchronously
local row = result(-1) -- Fetch the next available row, asynchronously
local row = result(1234) -- Fetch row number 1234, asynchronously
</pre>
<p>One can construct a function that returns an iterative function to iterate over all rows
in a synchronous or asynchronous way, depending on the async argument:
</p>
<pre class="prettyprint lang-lua">
function rows(resultset, async)
local a = 0
local function getnext()
a = a + 1
local row = resultset(-1)
return row and a or nil, row
end
if not async then
return pairs(resultset(0))
else
return getnext, self
end
end
local statement, err = db:prepare(r, "SELECT * FROM `tbl` WHERE `age` &gt; %u")
if not err then
-- fetch rows asynchronously:
local result, err = statement:select(20)
if not err then
for index, row in rows(result, true) do
....
end
end
-- fetch rows synchronously:
local result, err = statement:select(20)
if not err then
for index, row in rows(result, false) do
....
end
end
end
</pre>
<h3><a name="closing_databases" id="closing_databases">Closing a database connection</a></h3>
<p>Database handles should be closed using <code>database:close()</code> when they are no longer
needed. If you do not close them manually, they will eventually be garbage collected and
closed by mod_lua, but you may end up having too many unused connections to the database
if you leave the closing up to mod_lua. Essentially, the following two measures are
the same:
</p>
<pre class="prettyprint lang-lua">
-- Method 1: Manually close a handle
local database = r:dbacquire("mod_dbd")
database:close() -- All done
-- Method 2: Letting the garbage collector close it
local database = r:dbacquire("mod_dbd")
database = nil -- throw away the reference
collectgarbage() -- close the handle via GC
</pre>
<h3><a name="database_caveat" id="database_caveat">Precautions when working with databases</a></h3>
<p>Although the standard <code>query</code> and <code>run</code> functions are freely
available, it is recommended that you use prepared statements whenever possible, to
both optimize performance (if your db handle lives on for a long time) and to minimize
the risk of SQL injection attacks. <code>run</code> and <code>query</code> should only
be used when there are no variables inserted into a statement (a static statement).
When using dynamic statements, use <code>db:prepare</code> or <code>db:prepared</code>.
</p>
</div> </div>
<div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div> <div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div>
<div class="directive-section"><h2><a name="LuaAuthzProvider" id="LuaAuthzProvider">LuaAuthzProvider</a> <a name="luaauthzprovider" id="luaauthzprovider">Directive</a></h2> <div class="directive-section"><h2><a name="LuaAuthzProvider" id="LuaAuthzProvider">LuaAuthzProvider</a> <a name="luaauthzprovider" id="luaauthzprovider">Directive</a></h2>

View File

@@ -794,6 +794,11 @@ r:custom_response(status_code, string) -- Construct and set a custom response fo
<highlight language="lua"> <highlight language="lua">
r:sleep(number_of_seconds) -- Puts the script to sleep for a given number of seconds. r:sleep(number_of_seconds) -- Puts the script to sleep for a given number of seconds.
</highlight> </highlight>
<highlight language="lua">
r:dbacquire(dbType[, dbParams]) -- Acquires a connection to a database and returns a database class.
-- See '<a href="#databases">Database connectivity</a>' for details.
</highlight>
</dd> </dd>
</dl> </dl>
@@ -880,6 +885,166 @@ end
</highlight> </highlight>
</section> </section>
<section id="databases">
<title>Database connectivity</title>
<p>
Mod_lua implements a simple database feature for querying and running commands
on the most popular database engines (mySQL, PostgreSQL, FreeTDS, ODBC, SQLite, Oracle)
as well as mod_dbd.
</p>
<p>Connecting and firing off queries is as easy as:</p>
<highlight language="lua">
function handler(r)
local database, err = r:dbacquire("mysql", "server=localhost&amp;user=root&amp;database=mydb")
if not err then
local results, err = database:select(r, "SELECT `name`, `age` FROM `people` WHERE 1")
if not err then
local rows = results(0) -- fetch all rows synchronously
for k, row in pairs(rows) do
r:puts( string.format("Name: %s, Age: %s&lt;br/&gt;", row[1], row[2]) )
end
else
r:puts("Database query error: " .. err)
end
database:close()
else
r:puts("Could not connect to the database: " .. err)
end
end
</highlight>
<p>
To utilize <module name="mod_dbd">mod_dbd</module>, simply specify <code>mod_dbd</code>
as the database type, or leave the field blank:
</p>
<highlight language="lua">
local database = r:dbacquire("mod_dbd")
</highlight>
<section id="database_object">
<title>Database object and contained functions</title>
<p>The database object returned by <code>dbacquire</code> has the following methods:</p>
<p><strong>Normal select and query from a database:</strong></p>
<highlight language="lua">
-- Run a statement and return the number of rows affected:
local affected, errmsg = database:query(r, "DELETE FROM `tbl` WHERE 1")
-- Run a statement and return a result set that can be used synchronously or async:
local result, errmsg = database:select(r, "SELECT * FROM `people` WHERE 1")
</highlight>
<p><strong>Using prepared statements (recommended):</strong></p>
<highlight language="lua">
-- Create and run a prepared statement:
local statement, errmsg = database:prepare(r, "DELETE FROM `tbl` WHERE `age` > %u")
if not errmsg then
local result, errmsg = statement:query(20) -- run the statement with age >20
end
-- Fetch a prepared statement from a DBDPrepareSQL directive:
local statement, errmsg = database:prepared(r, "someTag")
if not errmsg then
local result, errmsg = statement:select("John Doe", 123) -- inject the values "John Doe" and 123 into the statement
end
</highlight>
<p><strong>Escaping values, closing databases etc:</strong></p>
<highlight language="lua">
-- Escape a value for use in a statement:
local escaped = database:escape(r, [["'|blabla]])
-- Close a database connection and free up handles:
database:close()
-- Check whether a database connection is up and running:
local connected = database:active()
</highlight>
</section>
<section id="result_sets">
<title>Working with result sets</title>
<p>The result set returned by <code>db:select</code> or by the prepared statement functions
created through <code>db:prepare</code> can be used to
fetch rows synchronously or asynchronously, depending on the row number specified:<br/>
<code>result(0)</code> fetches all rows in a synchronous manner, returning a table of rows.<br/>
<code>result(-1)</code> fetches the next available row in the set, asynchronously.<br/>
<code>result(N)</code> fetches row number <code>N</code>, asynchronously:
</p>
<highlight language="lua">
-- fetch a result set using a regular query:
local result, err = db:select(r, "SELECT * FROM `tbl` WHERE 1")
local rows = result(0) -- Fetch ALL rows synchronously
local row = result(-1) -- Fetch the next available row, asynchronously
local row = result(1234) -- Fetch row number 1234, asynchronously
</highlight>
<p>One can construct a function that returns an iterative function to iterate over all rows
in a synchronous or asynchronous way, depending on the async argument:
</p>
<highlight language="lua">
function rows(resultset, async)
local a = 0
local function getnext()
a = a + 1
local row = resultset(-1)
return row and a or nil, row
end
if not async then
return pairs(resultset(0))
else
return getnext, self
end
end
local statement, err = db:prepare(r, "SELECT * FROM `tbl` WHERE `age` > %u")
if not err then
-- fetch rows asynchronously:
local result, err = statement:select(20)
if not err then
for index, row in rows(result, true) do
....
end
end
-- fetch rows synchronously:
local result, err = statement:select(20)
if not err then
for index, row in rows(result, false) do
....
end
end
end
</highlight>
</section>
<section id="closing_databases">
<title>Closing a database connection</title>
<p>Database handles should be closed using <code>database:close()</code> when they are no longer
needed. If you do not close them manually, they will eventually be garbage collected and
closed by mod_lua, but you may end up having too many unused connections to the database
if you leave the closing up to mod_lua. Essentially, the following two measures are
the same:
</p>
<highlight language="lua">
-- Method 1: Manually close a handle
local database = r:dbacquire("mod_dbd")
database:close() -- All done
-- Method 2: Letting the garbage collector close it
local database = r:dbacquire("mod_dbd")
database = nil -- throw away the reference
collectgarbage() -- close the handle via GC
</highlight>
</section>
<section id="database_caveat">
<title>Precautions when working with databases</title>
<p>Although the standard <code>query</code> and <code>run</code> functions are freely
available, it is recommended that you use prepared statements whenever possible, to
both optimize performance (if your db handle lives on for a long time) and to minimize
the risk of SQL injection attacks. <code>run</code> and <code>query</code> should only
be used when there are no variables inserted into a statement (a static statement).
When using dynamic statements, use <code>db:prepare</code> or <code>db:prepared</code>.
</p>
</section>
</section>
<directivesynopsis> <directivesynopsis>
<name>LuaRoot</name> <name>LuaRoot</name>
<description>Specify the base path for resolving relative paths for mod_lua directives</description> <description>Specify the base path for resolving relative paths for mod_lua directives</description>

View File

@@ -182,6 +182,7 @@ FILES_nlm_objs = \
$(OBJDIR)/lua_config.o \ $(OBJDIR)/lua_config.o \
$(OBJDIR)/lua_request.o \ $(OBJDIR)/lua_request.o \
$(OBJDIR)/lua_vmprep.o \ $(OBJDIR)/lua_vmprep.o \
$(OBJDIR)/lua_dbd.o \
$(EOLIST) $(EOLIST)
# #

View File

@@ -136,7 +136,7 @@ else
fi fi
]) ])
lua_objects="lua_apr.lo lua_config.lo mod_lua.lo lua_request.lo lua_vmprep.lo" lua_objects="lua_apr.lo lua_config.lo mod_lua.lo lua_request.lo lua_vmprep.lo lua_dbd.lo"
APACHE_MODULE(lua, Apache Lua Framework, $lua_objects, , , [ APACHE_MODULE(lua, Apache Lua Framework, $lua_objects, , , [
CHECK_LUA() CHECK_LUA()

792
modules/lua/lua_dbd.c Normal file
View File

@@ -0,0 +1,792 @@
/**
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "mod_lua.h"
#include "lua_apr.h"
#include "lua_dbd.h"
APLOG_USE_MODULE(lua);
static APR_OPTIONAL_FN_TYPE(ap_dbd_close) *lua_ap_dbd_close = NULL;
static APR_OPTIONAL_FN_TYPE(ap_dbd_open) *lua_ap_dbd_open = NULL;
static request_rec *ap_lua_check_request_rec(lua_State *L, int index)
{
request_rec *r;
luaL_checkudata(L, index, "Apache2.Request");
r = lua_unboxpointer(L, index);
return r;
}
static lua_db_handle *lua_get_db_handle(lua_State *L)
{
luaL_checktype(L, 1, LUA_TTABLE);
lua_rawgeti(L, 1, 0);
luaL_checktype(L, -1, LUA_TUSERDATA);
return (lua_db_handle *) lua_topointer(L, -1);
}
static lua_db_result_set *lua_get_result_set(lua_State *L)
{
luaL_checktype(L, 1, LUA_TTABLE);
lua_rawgeti(L, 1, 0);
luaL_checktype(L, -1, LUA_TUSERDATA);
return (lua_db_result_set *) lua_topointer(L, -1);
}
/*
=============================================================================
db:close(): Closes an open database connection.
=============================================================================
*/
AP_LUA_DECLARE(int) lua_db_close(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db;
apr_status_t rc = 0;
/*~~~~~~~~~~~~~~~~~~~~*/
db = lua_get_db_handle(L);
if (db && db->alive) {
if (db->type == LUA_DBTYPE_MOD_DBD) {
rc = apr_dbd_close(db->driver, db->handle);
}
else {
lua_ap_dbd_close = APR_RETRIEVE_OPTIONAL_FN(ap_dbd_close);
if (lua_ap_dbd_close != NULL)
if (db->dbdhandle) lua_ap_dbd_close(db->server, db->dbdhandle);
if (db->pool) apr_pool_destroy(db->pool);
}
db->driver = NULL;
db->handle = NULL;
db->alive = 0;
db->pool = NULL;
}
lua_settop(L, 0);
lua_pushnumber(L, rc);
return 1;
}
/*
=============================================================================
db:__gc(): Garbage collecing function.
=============================================================================
*/
AP_LUA_DECLARE(int) lua_db_gc(lua_State *L)
{
/*~~~~~~~~~~~~~~~~*/
lua_db_handle *db;
/*~~~~~~~~~~~~~~~~~~~~*/
db = lua_touserdata(L, 1);
if (db && db->alive) {
if (db->type == LUA_DBTYPE_APR_DBD) {
apr_dbd_close(db->driver, db->handle);
if (db->pool) apr_pool_destroy(db->pool);
}
else {
lua_ap_dbd_close = APR_RETRIEVE_OPTIONAL_FN(ap_dbd_close);
if (lua_ap_dbd_close != NULL)
if (db->dbdhandle) lua_ap_dbd_close(db->server, db->dbdhandle);
}
db->driver = NULL;
db->handle = NULL;
db->alive = 0;
db->pool = NULL;
}
lua_settop(L, 0);
return 0;
}
/*
=============================================================================
db:active(): Returns true if the connection to the db is still active.
=============================================================================
*/
AP_LUA_DECLARE(int) lua_db_active(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db = 0;
apr_status_t rc = 0;
/*~~~~~~~~~~~~~~~~~~~~*/
db = lua_get_db_handle(L);
if (db && db->alive) {
rc = apr_dbd_check_conn(db->driver, db->pool, db->handle);
if (rc == APR_SUCCESS) {
lua_pushboolean(L, 1);
return 1;
}
}
lua_pushboolean(L, 0);
return 1;
}
/*
=============================================================================
db:query(statement): Executes the given database query and returns the
number of rows affected. If an error is encountered, returns nil as the
first parameter and the error message as the second.
=============================================================================
*/
AP_LUA_DECLARE(int) lua_db_query(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db = 0;
apr_status_t rc = 0;
int x = 0;
const char *statement;
/*~~~~~~~~~~~~~~~~~~~~~~~*/
luaL_checktype(L, 3, LUA_TSTRING);
statement = lua_tostring(L, 3);
db = lua_get_db_handle(L);
if (db && db->alive)
rc = apr_dbd_query(db->driver, db->handle, &x, statement);
else {
rc = 0;
x = -1;
}
if (rc == APR_SUCCESS)
lua_pushnumber(L, x);
else {
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
const char *err = apr_dbd_error(db->driver, db->handle, rc);
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
lua_pushnil(L);
if (err) {
lua_pushstring(L, err);
return 2;
}
}
return 1;
}
/*
=============================================================================
db:escape(string): Escapes a string for safe use in the given database type.
=============================================================================
*/
AP_LUA_DECLARE(int) lua_db_escape(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db = 0;
const char *statement;
const char *escaped = 0;
request_rec *r;
/*~~~~~~~~~~~~~~~~~~~~~*/
r = ap_lua_check_request_rec(L, 2);
if (r) {
luaL_checktype(L, 3, LUA_TSTRING);
statement = lua_tostring(L, 3);
db = lua_get_db_handle(L);
if (db && db->alive) {
apr_dbd_init(r->pool);
escaped = apr_dbd_escape(db->driver, r->pool, statement,
db->handle);
if (escaped) {
lua_pushstring(L, escaped);
return 1;
}
}
else {
lua_pushnil(L);
}
return (1);
}
return 0;
}
/*
=============================================================================
resultset(N): Fetches one or more rows from a result set.
=============================================================================
*/
static int lua_db_get_row(lua_State *L)
{
int row_no,x;
const char *entry;
apr_dbd_row_t *row = 0;
lua_db_result_set *res = lua_get_result_set(L);
row_no = luaL_optinteger(L, 2, 0);
lua_settop(L,0);
/* Fetch all rows at once? */
if (row_no == 0) {
row_no = 1;
lua_newtable(L);
while (apr_dbd_get_row(res->driver, res->pool, res->results,
&row, -1) != -1)
{
lua_pushinteger(L, row_no);
lua_newtable(L);
for (x = 0; x < res->cols; x++) {
entry = apr_dbd_get_entry(res->driver, row, x);
if (entry) {
lua_pushinteger(L, x + 1);
lua_pushstring(L, entry);
lua_rawset(L, -3);
}
}
lua_rawset(L, -3);
row_no++;
}
return 1;
}
/* Just fetch a single row */
if (apr_dbd_get_row(res->driver, res->pool, res->results,
&row, row_no) != -1)
{
lua_newtable(L);
for (x = 0; x < res->cols; x++) {
entry = apr_dbd_get_entry(res->driver, row, x);
if (entry) {
lua_pushinteger(L, x + 1);
lua_pushstring(L, entry);
lua_rawset(L, -3);
}
}
return 1;
}
return 0;
}
/*
=============================================================================
db:select(statement): Queries the database for the given statement and
returns the rows/columns found as a table. If an error is encountered,
returns nil as the first parameter and the error message as the second.
=============================================================================
*/
AP_LUA_DECLARE(int) lua_db_select(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db = 0;
apr_status_t rc = 0;
const char *statement;
request_rec *r;
/*~~~~~~~~~~~~~~~~~~~~~~~*/
r = ap_lua_check_request_rec(L, 2);
if (r) {
luaL_checktype(L, 3, LUA_TSTRING);
statement = lua_tostring(L, 3);
db = lua_get_db_handle(L);
if (db && db->alive) {
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
int cols;
apr_dbd_results_t *results = 0;
lua_db_result_set* resultset = NULL;
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
rc = apr_dbd_select(db->driver, db->pool, db->handle,
&results, statement, 0);
if (rc == APR_SUCCESS) {
cols = apr_dbd_num_cols(db->driver, results);
if (cols > 0) {
lua_newtable(L);
resultset = lua_newuserdata(L, sizeof(lua_db_result_set));
resultset->cols = cols;
resultset->driver = db->driver;
resultset->pool = db->pool;
resultset->rows = apr_dbd_num_tuples(db->driver, results);
resultset->results = results;
luaL_newmetatable(L, "lua_apr.dbselect");
lua_pushliteral(L, "__call");
lua_pushcfunction(L, lua_db_get_row);
lua_rawset(L, -3);
lua_setmetatable(L, -3);
lua_rawseti(L, -2, 0);
return 1;
}
return 0;
}
else {
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
const char *err = apr_dbd_error(db->driver, db->handle, rc);
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
lua_pushnil(L);
if (err) {
lua_pushstring(L, err);
return 2;
}
}
}
lua_pushboolean(L, 0);
return 1;
}
return 0;
}
/*
=============================================================================
statement:select(var1, var2, var3...): Injects variables into a prepared
statement and returns the number of rows matching the query.
=============================================================================
*/
static int lua_db_prepared_select(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
lua_db_prepared_statement *st = 0;
apr_status_t rc = 0;
const char **vars;
int x, have;
/*~~~~~~~~~~~~~~~~~~~~~~~*/
/* Fetch the prepared statement and the vars passed */
luaL_checktype(L, 1, LUA_TTABLE);
lua_rawgeti(L, 1, 0);
luaL_checktype(L, -1, LUA_TUSERDATA);
st = (lua_db_prepared_statement*) lua_topointer(L, -1);
/* Check if we got enough variables passed on to us.
* This, of course, only works for prepped statements made through lua. */
have = lua_gettop(L) - 2;
if (st->variables != -1 && have < st->variables ) {
lua_pushboolean(L, 0);
lua_pushfstring(L,
"Error in executing prepared statement: Expected %d arguments, got %d.",
st->variables, have);
return 2;
}
vars = apr_pcalloc(st->db->pool, have*sizeof(char *));
for (x = 0; x < have; x++) {
vars[x] = lua_tostring(L, x + 2);
}
/* Fire off the query */
if (st->db && st->db->alive) {
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
int cols;
apr_dbd_results_t *results = 0;
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
rc = apr_dbd_pselect(st->db->driver, st->db->pool, st->db->handle,
&results, st->statement, 0, have, vars);
if (rc == APR_SUCCESS) {
/*~~~~~~~~~~~~~~~~~~~~~*/
lua_db_result_set *resultset;
/*~~~~~~~~~~~~~~~~~~~~~*/
cols = apr_dbd_num_cols(st->db->driver, results);
lua_newtable(L);
resultset = lua_newuserdata(L, sizeof(lua_db_result_set));
resultset->cols = cols;
resultset->driver = st->db->driver;
resultset->pool = st->db->pool;
resultset->rows = apr_dbd_num_tuples(st->db->driver, results);
resultset->results = results;
luaL_newmetatable(L, "lua_apr.dbselect");
lua_pushliteral(L, "__call");
lua_pushcfunction(L, lua_db_get_row);
lua_rawset(L, -3);
lua_setmetatable(L, -3);
lua_rawseti(L, -2, 0);
return 1;
}
else {
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
const char *err = apr_dbd_error(st->db->driver, st->db->handle, rc);
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
lua_pushnil(L);
if (err) {
lua_pushstring(L, err);
return 2;
}
return 1;
}
}
lua_pushboolean(L, 0);
lua_pushliteral(L,
"Database connection seems to be closed, please reacquire it.");
return (2);
}
/*
=============================================================================
statement:query(var1, var2, var3...): Injects variables into a prepared
statement and returns the number of rows affected.
=============================================================================
*/
static int lua_db_prepared_query(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
lua_db_prepared_statement *st = 0;
apr_status_t rc = 0;
const char **vars;
int x, have;
/*~~~~~~~~~~~~~~~~~~~~~~~*/
/* Fetch the prepared statement and the vars passed */
luaL_checktype(L, 1, LUA_TTABLE);
lua_rawgeti(L, 1, 0);
luaL_checktype(L, -1, LUA_TUSERDATA);
st = (lua_db_prepared_statement*) lua_topointer(L, -1);
/* Check if we got enough variables passed on to us.
* This, of course, only works for prepped statements made through lua. */
have = lua_gettop(L) - 2;
if (st->variables != -1 && have < st->variables ) {
lua_pushboolean(L, 0);
lua_pushfstring(L,
"Error in executing prepared statement: Expected %d arguments, got %d.",
st->variables, have);
return 2;
}
vars = apr_pcalloc(st->db->pool, have*sizeof(char *));
for (x = 0; x < have; x++) {
vars[x] = lua_tostring(L, x + 2);
}
/* Fire off the query */
if (st->db && st->db->alive) {
/*~~~~~~~~~~~~~~*/
int affected = 0;
/*~~~~~~~~~~~~~~*/
rc = apr_dbd_pquery(st->db->driver, st->db->pool, st->db->handle,
&affected, st->statement, have, vars);
if (rc == APR_SUCCESS) {
lua_pushinteger(L, affected);
return 1;
}
else {
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
const char *err = apr_dbd_error(st->db->driver, st->db->handle, rc);
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
lua_pushnil(L);
if (err) {
lua_pushstring(L, err);
return 2;
}
return 1;
}
}
lua_pushboolean(L, 0);
lua_pushliteral(L,
"Database connection seems to be closed, please reacquire it.");
return (2);
}
/*
=============================================================================
db:prepare(statement): Prepares a statement for later query/select.
Returns a table with a :query and :select function, same as the db funcs.
=============================================================================
*/
AP_LUA_DECLARE(int) lua_db_prepare(lua_State* L)
{
/*~~~~~~~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db = 0;
apr_status_t rc = 0;
const char *statement, *at;
request_rec *r;
lua_db_prepared_statement* st;
int need = 0;
/*~~~~~~~~~~~~~~~~~~~~~~~~~~*/
r = ap_lua_check_request_rec(L, 2);
if (r) {
apr_dbd_prepared_t *pstatement = NULL;
luaL_checktype(L, 3, LUA_TSTRING);
statement = lua_tostring(L, 3);
/* Count number of variables in statement */
at = ap_strchr_c(statement,'%');
while (at != NULL) {
if (at[1] == '%') {
at++;
}
else {
need++;
}
at = ap_strchr_c(at+1,'%');
}
db = lua_get_db_handle(L);
rc = apr_dbd_prepare(db->driver, r->pool, db->handle, statement,
NULL, &pstatement);
if (rc != APR_SUCCESS) {
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
const char *err = apr_dbd_error(db->driver, db->handle, rc);
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
lua_pushnil(L);
if (err) {
lua_pushstring(L, err);
return 2;
}
return 1;
}
/* Push the prepared statement table */
lua_newtable(L);
st = lua_newuserdata(L, sizeof(lua_db_prepared_statement));
st->statement = pstatement;
st->variables = need;
st->db = db;
lua_pushliteral(L, "select");
lua_pushcfunction(L, lua_db_prepared_select);
lua_rawset(L, -4);
lua_pushliteral(L, "query");
lua_pushcfunction(L, lua_db_prepared_query);
lua_rawset(L, -4);
lua_rawseti(L, -2, 0);
return 1;
}
return 0;
}
/*
=============================================================================
db:prepared(statement): Fetches a prepared statement made through
DBDPrepareSQL.
=============================================================================
*/
AP_LUA_DECLARE(int) lua_db_prepared(lua_State* L)
{
/*~~~~~~~~~~~~~~~~~~~~~~~~~~*/
lua_db_handle *db = 0;
const char *tag;
request_rec *r;
lua_db_prepared_statement* st;
/*~~~~~~~~~~~~~~~~~~~~~~~~~~*/
r = ap_lua_check_request_rec(L, 2);
if (r) {
apr_dbd_prepared_t *pstatement = NULL;
db = lua_get_db_handle(L);
luaL_checktype(L, 3, LUA_TSTRING);
tag = lua_tostring(L, 3);
/* Look for the statement */
pstatement = apr_hash_get(db->dbdhandle->prepared, tag,
APR_HASH_KEY_STRING);
if (pstatement == NULL) {
lua_pushnil(L);
lua_pushfstring(L,
"Could not find any prepared statement called %s!", tag);
return 2;
}
/* Push the prepared statement table */
lua_newtable(L);
st = lua_newuserdata(L, sizeof(lua_db_prepared_statement));
st->statement = pstatement;
st->variables = -1; /* we don't know :( */
st->db = db;
lua_pushliteral(L, "select");
lua_pushcfunction(L, lua_db_prepared_select);
lua_rawset(L, -4);
lua_pushliteral(L, "query");
lua_pushcfunction(L, lua_db_prepared_query);
lua_rawset(L, -4);
lua_rawseti(L, -2, 0);
return 1;
}
return 0;
}
/* lua_push_db_handle: Creates a database table object with database functions
and a userdata at index 0, which will call lua_dbgc when garbage collected.
*/
static lua_db_handle* lua_push_db_handle(lua_State *L, request_rec* r, int type,
apr_pool_t* pool)
{
lua_db_handle* db;
lua_newtable(L);
luaL_register(L, NULL, lua_db_methods);
db = lua_newuserdata(L, sizeof(lua_db_handle));
db->alive = 1;
db->pool = pool;
db->type = type;
db->dbdhandle = 0;
db->server = r->server;
luaL_newmetatable(L, "lua_apr.dbacquire");
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, lua_db_gc);
lua_rawset(L, -3);
lua_setmetatable(L, -2);
lua_rawseti(L, -2, 0);
return db;
}
/*
=============================================================================
dbacquire(dbType, dbString): Opens a new connection to a database of type
_dbType_ and with the connection parameters _dbString_. If successful,
returns a table with functions for using the database handle. If an error
occurs, returns nil as the first parameter and the error message as the
second. See the APR_DBD for a list of database types and connection strings
supported.
=============================================================================
*/
AP_LUA_DECLARE(int) lua_db_acquire(lua_State *L)
{
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
const char *type;
const char *arguments;
const char *error = 0;
request_rec *r;
lua_db_handle *db = 0;
apr_status_t rc = 0;
ap_dbd_t *dbdhandle = NULL;
apr_pool_t *pool = NULL;
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
r = ap_lua_check_request_rec(L, 1);
if (r) {
type = luaL_optstring(L, 2, "mod_dbd"); /* Defaults to mod_dbd */
if (!strcmp(type, "mod_dbd")) {
lua_settop(L, 0);
lua_ap_dbd_open = APR_RETRIEVE_OPTIONAL_FN(ap_dbd_open);
if (lua_ap_dbd_open)
dbdhandle = (ap_dbd_t *) lua_ap_dbd_open(
r->server->process->pool, r->server);
if (dbdhandle) {
db = lua_push_db_handle(L, r, LUA_DBTYPE_MOD_DBD, dbdhandle->pool);
db->driver = dbdhandle->driver;
db->handle = dbdhandle->handle;
db->dbdhandle = dbdhandle;
return 1;
}
else {
lua_pushnil(L);
if ( lua_ap_dbd_open == NULL )
lua_pushliteral(L,
"mod_dbd doesn't seem to have been loaded.");
else
lua_pushliteral(
L,
"Could not acquire connection from mod_dbd. If your database is running, this may indicate a permission problem.");
return 2;
}
}
else {
rc = apr_pool_create(&pool, NULL);
if (rc != APR_SUCCESS) {
lua_pushnil(L);
lua_pushliteral(L, "Could not allocate memory for database!");
return 2;
}
apr_pool_tag(pool, "lua_dbd_pool");
apr_dbd_init(pool);
rc = apr_dbd_get_driver(r->server->process->pool, type, &db->driver);
if (rc == APR_SUCCESS) {
luaL_checktype(L, 3, LUA_TSTRING);
arguments = lua_tostring(L, 3);
lua_settop(L, 0);
if (strlen(arguments)) {
rc = apr_dbd_open_ex(db->driver, r->server->process->pool,
arguments, &db->handle, &error);
if (rc == APR_SUCCESS) {
db = lua_push_db_handle(L, r, LUA_DBTYPE_APR_DBD, pool);
db->driver = dbdhandle->driver;
db->handle = dbdhandle->handle;
db->dbdhandle = dbdhandle;
return 1;
}
else {
lua_pushnil(L);
if (error) {
lua_pushstring(L, error);
return 2;
}
return 1;
}
}
lua_pushnil(L);
lua_pushliteral(L,
"No database connection string was specified.");
return (2);
}
else {
lua_pushnil(L);
if (APR_STATUS_IS_ENOTIMPL(rc)) {
lua_pushfstring(L,
"driver for %s not available", type);
}
else if (APR_STATUS_IS_EDSOOPEN(rc)) {
lua_pushfstring(L,
"can't find driver for %s", type);
}
else if (APR_STATUS_IS_ESYMNOTFOUND(rc)) {
lua_pushfstring(L,
"driver for %s is invalid or corrupted",
type);
}
else {
lua_pushliteral(L,
"mod_lua not compatible with APR in get_driver");
}
lua_pushinteger(L, rc);
return 3;
}
}
lua_pushnil(L);
return 1;
}
return 0;
}

76
modules/lua/lua_dbd.h Normal file
View File

@@ -0,0 +1,76 @@
/**
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _LUA_DBD_H_
#define _LUA_DBD_H_
#include "mod_lua.h"
#include "apr.h"
#include "apr_dbd.h"
#include "mod_dbd.h"
#define LUA_DBTYPE_APR_DBD 0
#define LUA_DBTYPE_MOD_DBD 1
typedef struct
{
apr_dbd_t *handle;
const apr_dbd_driver_t *driver;
int alive;
apr_pool_t *pool;
char type;
ap_dbd_t * dbdhandle;
server_rec *server;
} lua_db_handle;
typedef struct {
const apr_dbd_driver_t *driver;
int rows;
int cols;
apr_dbd_results_t *results;
apr_pool_t *pool;
} lua_db_result_set;
typedef struct {
apr_dbd_prepared_t *statement;
int variables;
lua_db_handle *db;
} lua_db_prepared_statement;
AP_LUA_DECLARE(int) lua_db_close(lua_State *L);
AP_LUA_DECLARE(int) lua_db_gc(lua_State *L);
AP_LUA_DECLARE(int) lua_db_active(lua_State *L);
AP_LUA_DECLARE(int) lua_db_query(lua_State *L);
AP_LUA_DECLARE(int) lua_db_escape(lua_State *L);
AP_LUA_DECLARE(int) lua_db_select(lua_State *L);
AP_LUA_DECLARE(int) lua_db_prepare(lua_State* L);
AP_LUA_DECLARE(int) lua_db_prepared(lua_State* L);
AP_LUA_DECLARE(int) lua_db_acquire(lua_State* L);
static const luaL_reg lua_db_methods[] =
{
{ "escape", lua_db_escape },
{ "close", lua_db_close },
{ "select", lua_db_select },
{ "query", lua_db_query },
{ "active", lua_db_active },
{ "prepare", lua_db_prepare },
{ "prepared", lua_db_prepared },
{ 0, 0 }
};
#endif /* !_LUA_DBD_H_ */

View File

@@ -19,6 +19,7 @@
#include "util_script.h" #include "util_script.h"
#include "lua_apr.h" #include "lua_apr.h"
#include "scoreboard.h" #include "scoreboard.h"
#include "lua_dbd.h"
APLOG_USE_MODULE(lua); APLOG_USE_MODULE(lua);
#define POST_MAX_VARS 500 #define POST_MAX_VARS 500
@@ -964,6 +965,8 @@ AP_LUA_DECLARE(void) ap_lua_load_request_lmodule(lua_State *L, apr_pool_t *p)
makefun(&ap_auth_name, APL_REQ_FUNTYPE_STRING, p)); makefun(&ap_auth_name, APL_REQ_FUNTYPE_STRING, p));
apr_hash_set(dispatch, "sendfile", APR_HASH_KEY_STRING, apr_hash_set(dispatch, "sendfile", APR_HASH_KEY_STRING,
makefun(&lua_ap_sendfile, APL_REQ_FUNTYPE_LUACFUN, p)); makefun(&lua_ap_sendfile, APL_REQ_FUNTYPE_LUACFUN, p));
apr_hash_set(dispatch, "dbacquire", APR_HASH_KEY_STRING,
makefun(&lua_db_acquire, APL_REQ_FUNTYPE_LUACFUN, p));
lua_pushlightuserdata(L, dispatch); lua_pushlightuserdata(L, dispatch);

View File

@@ -141,6 +141,14 @@ SOURCE=.\mod_lua.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\lua_dbd.c
# End Source File
# Begin Source File
SOURCE=.\lua_dbd.h
# End Source File
# Begin Source File
SOURCE=..\..\build\win32\httpd.rc SOURCE=..\..\build\win32\httpd.rc
# End Source File # End Source File
# End Target # End Target