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lazygit/pkg/tasks/async_handler.go
Stefan Haller 1869fda800 Make OnWorker callback return an error
This lets us get rid of a few more calls to Error(), and it simplifies things
for clients of OnWorker: they can simply return an error from their callback
like we do everywhere else.
2024-04-18 10:10:30 +02:00

59 lines
1.5 KiB
Go

package tasks
import (
"github.com/jesseduffield/gocui"
"github.com/sasha-s/go-deadlock"
)
// the purpose of an AsyncHandler is to ensure that if we have multiple long-running
// requests, we only handle the result of the latest one. For example, if I am
// searching for 'abc' and I have to type 'a' then 'b' then 'c' and each keypress
// dispatches a request to search for things with the string so-far, we'll be searching
// for 'a', 'ab', and 'abc', and it may be that 'abc' comes back first, then 'ab',
// then 'a' and we don't want to display the result for 'a' just because it came
// back last. AsyncHandler keeps track of the order in which things were dispatched
// so that we can ignore anything that comes back late.
type AsyncHandler struct {
currentId int
lastId int
mutex deadlock.Mutex
onReject func()
onWorker func(func(gocui.Task) error)
}
func NewAsyncHandler(onWorker func(func(gocui.Task) error)) *AsyncHandler {
return &AsyncHandler{
mutex: deadlock.Mutex{},
onWorker: onWorker,
}
}
func (self *AsyncHandler) Do(f func() func()) {
self.mutex.Lock()
self.currentId++
id := self.currentId
self.mutex.Unlock()
self.onWorker(func(gocui.Task) error {
after := f()
self.handle(after, id)
return nil
})
}
// f here is expected to be a function that doesn't take long to run
func (self *AsyncHandler) handle(f func(), id int) {
self.mutex.Lock()
defer self.mutex.Unlock()
if id < self.lastId {
if self.onReject != nil {
self.onReject()
}
return
}
self.lastId = id
f()
}