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Original commit message of the gocui change:
This fixes View.Size, Width and Height to be the correct (outer) size of a view
including its frame, and InnerSize/InnerWidth/InnerHeight to be the usable
client area exluding the frame. Previously, Size was actually the InnerSize (and
a lot of client code used it as such, so these need to be changed to InnerSize).
InnerSize, on the other hand, was *one* less than Size (not two, as you would
have expected), and in many cases this was made up for at call sites by adding 1
(e.g. in calcRealScrollbarStartEnd, parseInput, and many other places in the
lazygit code).
There are still some weird things left that I didn't address here:
- a view's lower-right coordinates (x1/y1) are one less than you would expect.
For example, a view with a 2x2 client area like this:
╭──╮
│ab│
│cd│
╰──╯
in the top-left corner of the screen (x0 and y0 both zero) has x1/xy at 3, not
4 as would be more natural.
- a view without a frame has its coordinates extended by 1 on all sides; to
illustrate, the same 2x2 view as before but without a frame, sitting in the
top-left corder of the screen, has coordinates x0=-1, y0=-1, x1=2, y1=2. This
is highly confusing and unexpected.
I left these as they are because they would be even more of a breaking change,
and also because they don't have quite as much of an impact on general app code.
77 lines
1.4 KiB
Go
77 lines
1.4 KiB
Go
package helpers
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import (
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"errors"
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"fmt"
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"strings"
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"github.com/jesseduffield/lazygit/pkg/gui/style"
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"github.com/jesseduffield/lazygit/pkg/snake"
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)
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type SnakeHelper struct {
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c *HelperCommon
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game *snake.Game
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}
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func NewSnakeHelper(c *HelperCommon) *SnakeHelper {
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return &SnakeHelper{
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c: c,
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}
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}
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func (self *SnakeHelper) StartGame() {
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view := self.c.Views().Snake
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game := snake.NewGame(view.InnerWidth(), view.InnerHeight(), self.renderSnakeGame, self.c.LogAction)
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self.game = game
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game.Start()
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}
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func (self *SnakeHelper) ExitGame() {
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self.game.Exit()
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}
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func (self *SnakeHelper) SetDirection(direction snake.Direction) {
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self.game.SetDirection(direction)
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}
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func (self *SnakeHelper) renderSnakeGame(cells [][]snake.CellType, alive bool) {
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view := self.c.Views().Snake
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if !alive {
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self.c.OnUIThread(func() error { return errors.New(self.c.Tr.YouDied) })
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return
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}
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output := self.drawSnakeGame(cells)
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view.Clear()
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fmt.Fprint(view, output)
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self.c.Render()
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}
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func (self *SnakeHelper) drawSnakeGame(cells [][]snake.CellType) string {
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writer := &strings.Builder{}
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for i, row := range cells {
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for _, cell := range row {
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switch cell {
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case snake.None:
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writer.WriteString(" ")
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case snake.Snake:
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writer.WriteString("█")
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case snake.Food:
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writer.WriteString(style.FgMagenta.Sprint("█"))
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}
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}
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if i < len(cells) {
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writer.WriteString("\n")
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}
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}
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output := writer.String()
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return output
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}
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