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lazygit/pkg/tasks/tasks.go
Stefan Haller 898f565116 Fix delay with flicking through files or commits when git diff is very slow
One reason why git diff can be very slow is when "diff.algorithm = histogram" is
being used. In this case, showing a very long single-file diff can take seconds
to load, and you'll see the "loading..." message in the main view until we got
the first lines of the diff to show. There's nothing really we can do about this
delay; however, when switching to another, shorter file (or commit) while the
"loading..." message is still showing, this switch should be instantaneous. And
it was before 0.54.0, but we broke this in 0.54.0 with 8d7740a5ac (#4782); now
users have to wait for the slow git diff command to output more text before the
switch occurs.

To fix this, don't block waiting for the process to terminate if we just stopped
it.
2025-08-11 18:07:21 +02:00

420 lines
11 KiB
Go

package tasks
import (
"bufio"
"fmt"
"io"
"os/exec"
"sync"
"time"
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/utils"
"github.com/sasha-s/go-deadlock"
"github.com/sirupsen/logrus"
)
// This file revolves around running commands that will be output to the main panel
// in the gui. If we're flicking through the commits panel, we want to invoke a
// `git show` command for each commit, but we don't want to read the entire output
// at once (because that would slow things down); we just want to fill the panel
// and then read more as the user scrolls down. We also want to ensure that we're only
// ever running one `git show` command at time, and that we only have one command
// writing its output to the main panel at a time.
const THROTTLE_TIME = time.Millisecond * 30
// we use this to check if the system is under stress right now. Hopefully this makes sense on other machines
const COMMAND_START_THRESHOLD = time.Millisecond * 10
type ViewBufferManager struct {
// this blocks until the task has been properly stopped
stopCurrentTask func()
// this is what we write the output of the task to. It's typically a view
writer io.Writer
waitingMutex deadlock.Mutex
taskIDMutex deadlock.Mutex
Log *logrus.Entry
newTaskID int
readLines chan LinesToRead
taskKey string
onNewKey func()
// beforeStart is the function that is called before starting a new task
beforeStart func()
refreshView func()
onEndOfInput func()
// see docs/dev/Busy.md
// A gocui task is not the same thing as the tasks defined in this file.
// A gocui task simply represents the fact that lazygit is busy doing something,
// whereas the tasks in this file are about rendering content to a view.
newGocuiTask func() gocui.Task
// if the user flicks through a heap of items, with each one
// spawning a process to render something to the main view,
// it can slow things down quite a bit. In these situations we
// want to throttle the spawning of processes.
throttle bool
}
type LinesToRead struct {
// Total number of lines to read
Total int
// Number of lines after which we have read enough to fill the view, and can
// do an initial refresh. Only set for the initial read request; -1 for
// subsequent requests.
InitialRefreshAfter int
// Function to call after reading the lines is done
Then func()
}
func (self *ViewBufferManager) GetTaskKey() string {
return self.taskKey
}
func NewViewBufferManager(
log *logrus.Entry,
writer io.Writer,
beforeStart func(),
refreshView func(),
onEndOfInput func(),
onNewKey func(),
newGocuiTask func() gocui.Task,
) *ViewBufferManager {
return &ViewBufferManager{
Log: log,
writer: writer,
beforeStart: beforeStart,
refreshView: refreshView,
onEndOfInput: onEndOfInput,
readLines: nil,
onNewKey: onNewKey,
newGocuiTask: newGocuiTask,
}
}
func (self *ViewBufferManager) ReadLines(n int) {
if self.readLines != nil {
go utils.Safe(func() {
self.readLines <- LinesToRead{Total: n, InitialRefreshAfter: -1}
})
}
}
func (self *ViewBufferManager) ReadToEnd(then func()) {
if self.readLines != nil {
go utils.Safe(func() {
self.readLines <- LinesToRead{Total: -1, InitialRefreshAfter: -1, Then: then}
})
} else if then != nil {
then()
}
}
func (self *ViewBufferManager) NewCmdTask(start func() (*exec.Cmd, io.Reader), prefix string, linesToRead LinesToRead, onDoneFn func()) func(TaskOpts) error {
return func(opts TaskOpts) error {
var onDoneOnce sync.Once
var onFirstPageShownOnce sync.Once
onFirstPageShown := func() {
onFirstPageShownOnce.Do(func() {
opts.InitialContentLoaded()
})
}
onDone := func() {
if onDoneFn != nil {
onDoneOnce.Do(onDoneFn)
}
onFirstPageShown()
}
if self.throttle {
self.Log.Info("throttling task")
time.Sleep(THROTTLE_TIME)
}
select {
case <-opts.Stop:
onDone()
return nil
default:
}
startTime := time.Now()
cmd, r := start()
timeToStart := time.Since(startTime)
done := make(chan struct{})
go utils.Safe(func() {
select {
case <-done:
// The command finished and did not have to be preemptively stopped before the next command.
// No need to throttle.
self.throttle = false
case <-opts.Stop:
// we use the time it took to start the program as a way of checking if things
// are running slow at the moment. This is admittedly a crude estimate, but
// the point is that we only want to throttle when things are running slow
// and the user is flicking through a bunch of items.
self.throttle = time.Since(startTime) < THROTTLE_TIME && timeToStart > COMMAND_START_THRESHOLD
// close the task's stdout pipe (or the pty if we're using one) to make the command terminate
onDone()
}
})
loadingMutex := deadlock.Mutex{}
self.readLines = make(chan LinesToRead, 1024)
scanner := bufio.NewScanner(r)
scanner.Split(utils.ScanLinesAndTruncateWhenLongerThanBuffer(bufio.MaxScanTokenSize))
lineChan := make(chan []byte)
lineWrittenChan := make(chan struct{})
// We're reading from the scanner in a separate goroutine because on windows
// if running git through a shim, we sometimes kill the parent process without
// killing its children, meaning the scanner blocks forever. This solution
// leaves us with a dead goroutine, but it's better than blocking all
// rendering to main views.
go utils.Safe(func() {
defer close(lineChan)
for scanner.Scan() {
select {
case <-opts.Stop:
return
case lineChan <- scanner.Bytes():
// We need to confirm the data has been fed into the view before we
// pull more from the scanner because the scanner uses the same backing
// array and we don't want to be mutating that while it's being written
<-lineWrittenChan
}
}
})
loaded := false
go utils.Safe(func() {
ticker := time.NewTicker(time.Millisecond * 200)
defer ticker.Stop()
select {
case <-opts.Stop:
return
case <-ticker.C:
loadingMutex.Lock()
if !loaded {
self.beforeStart()
_, _ = self.writer.Write([]byte("loading..."))
self.refreshView()
}
loadingMutex.Unlock()
}
})
go utils.Safe(func() {
isViewStale := true
writeToView := func(content []byte) {
isViewStale = true
_, _ = self.writer.Write(content)
}
refreshViewIfStale := func() {
if isViewStale {
self.refreshView()
isViewStale = false
}
}
outer:
for {
select {
case <-opts.Stop:
break outer
case linesToRead := <-self.readLines:
callThen := func() {
if linesToRead.Then != nil {
linesToRead.Then()
}
}
for i := 0; linesToRead.Total == -1 || i < linesToRead.Total; i++ {
var ok bool
var line []byte
select {
case <-opts.Stop:
callThen()
break outer
case line, ok = <-lineChan:
// process line below
}
loadingMutex.Lock()
if !loaded {
self.beforeStart()
if prefix != "" {
writeToView([]byte(prefix))
}
loaded = true
}
loadingMutex.Unlock()
if !ok {
// if we're here then there's nothing left to scan from the source
// so we're at the EOF and can flush the stale content
self.onEndOfInput()
callThen()
break outer
}
writeToView(append(line, '\n'))
lineWrittenChan <- struct{}{}
if i+1 == linesToRead.InitialRefreshAfter {
// We have read enough lines to fill the view, so do a first refresh
// here to show what we have. Continue reading and refresh again at
// the end to make sure the scrollbar has the right size.
refreshViewIfStale()
}
}
refreshViewIfStale()
onFirstPageShown()
callThen()
}
}
self.readLines = nil
refreshViewIfStale()
select {
case <-opts.Stop:
// If we stopped the task, don't block waiting for it; this could cause a delay if
// the process takes a while until it actually terminates. We still want to call
// Wait to reclaim any resources, but do it on a background goroutine, and ignore
// any errors.
go func() { _ = cmd.Wait() }()
default:
if err := cmd.Wait(); err != nil {
self.Log.Errorf("Unexpected error when running cmd task: %v; Failed command: %v %v", err, cmd.Path, cmd.Args)
}
}
// calling this here again in case the program ended on its own accord
onDone()
close(done)
close(lineWrittenChan)
})
self.readLines <- linesToRead
<-done
return nil
}
}
// Close closes the task manager, killing whatever task may currently be running
func (self *ViewBufferManager) Close() {
if self.stopCurrentTask == nil {
return
}
c := make(chan struct{})
go utils.Safe(func() {
self.stopCurrentTask()
c <- struct{}{}
})
select {
case <-c:
return
case <-time.After(3 * time.Second):
fmt.Println("cannot kill child process")
}
}
// different kinds of tasks:
// 1) command based, where the manager can be asked to read more lines, but the command can be killed
// 2) string based, where the manager can also be asked to read more lines
type TaskOpts struct {
// Channel that tells the task to stop, because another task wants to run.
Stop chan struct{}
// Only for tasks which are long-running, where we read more lines sporadically.
// We use this to keep track of when a user's action is complete (i.e. all views
// have been refreshed to display the results of their action)
InitialContentLoaded func()
}
func (self *ViewBufferManager) NewTask(f func(TaskOpts) error, key string) error {
gocuiTask := self.newGocuiTask()
var completeTaskOnce sync.Once
completeGocuiTask := func() {
completeTaskOnce.Do(func() {
gocuiTask.Done()
})
}
go utils.Safe(func() {
defer completeGocuiTask()
self.taskIDMutex.Lock()
self.newTaskID++
taskID := self.newTaskID
if self.GetTaskKey() != key && self.onNewKey != nil {
self.onNewKey()
}
self.taskKey = key
self.taskIDMutex.Unlock()
self.waitingMutex.Lock()
self.taskIDMutex.Lock()
if taskID < self.newTaskID {
self.waitingMutex.Unlock()
self.taskIDMutex.Unlock()
return
}
self.taskIDMutex.Unlock()
if self.stopCurrentTask != nil {
self.stopCurrentTask()
}
self.readLines = nil
stop := make(chan struct{})
notifyStopped := make(chan struct{})
var once sync.Once
onStop := func() {
close(stop)
<-notifyStopped
}
self.stopCurrentTask = func() { once.Do(onStop) }
self.waitingMutex.Unlock()
if err := f(TaskOpts{Stop: stop, InitialContentLoaded: completeGocuiTask}); err != nil {
self.Log.Error(err) // might need an onError callback
}
close(notifyStopped)
})
return nil
}