So far, confirmations and prompts were handled by the same view, context, and
controller, with a bunch of conditional code based on whether the view is
editable. This was more or less ok so far, since it does save a little bit of
code duplication; however, now we need separate views, because we don't have
dynamic keybindings, but we want to map "confirm" to different keys in
confirmations (the "universal.confirm" user config) and prompts (hard-coded to
enter, because it doesn't make sense to customize it there).
It also allows us to get rid of the conditional code, which is a nice benefit;
and the code duplication is actually not *that* bad.
This doesn't change behavior, just makes the code a little bit easier to
understand: the outermost condition is "do we show a popup and is the mouse
event for some other view than the focused one". Only if that's true do we need
to define the isCommitMessageView function, and check whether both views belong
to the commit message editor.
If a DisabledReason has its AllowFurtherDispatching flag set, it is returned as
a ErrKeybindingNotHandled error, instead of shown as a toast right away. This
allows gocui to continue to dispatch the keybinding, and we can unwrap the error
at the other end (in our global ErrorHandler) and display it then.
This allows having keybindings for the same key at the local and global levels,
and they will continue to be dispatched even if the first one returns a
DisabledReason. It is opt-in, so we only use it for cases where we know that a
local and a global handler share the same (default) keybinding.
There was no reason to declare a variable for disabledReason, assign it inside
the "if binding.GetDisabledReason != nil" statement, and then check its value
again after that if statement. Move all that code inside the first if statement
to make the control flow easier to understand.
This makes it possible to "silently" disable a keybinding. The effect is the
same as putting the check in the handler and returning nil from there, except
that doing it this way also hides it from the bottom line if DisplayOnScreen is
true.
This might seem controversial; in many cases the client code gets longer,
because it needs an extra line for an explicit `return nil`. I still prefer
this, because it makes it clearer which calls can return errors.
This solves several problems that arise from opening a menu while the prompt is
open. We might try to solve these in a different way, e.g. by dismissing the
search prompt before opening a menu, but restricting what you can do while the
prompt is open seems like the more robust fix.
To achieve this, we
- call resetKeyBindings both when opening and when closing the search/filter
prompt
- change the keybindings to only contain the ones for the search prompt when
that context is active.
I often copy hashes in the commits panel in order to paste them into Github
comments (or other places), and I can't stand it when they have the full length.
I picked a default of 12 for this; I find this to be a good middle ground
between being reliable in large repos (12 still works in the linux kernel repo
today, but it might not be enough in really huge repos) and not being too ugly
(many smaller repos can probably get away with less).
We deliberately don't change this for the "Copy to clipboard" menu, since this
gives users a way to copy the unabbreviated sha if they need this occasionally.
This adds a bunch of tooltips to keybindings and updates some keybinding descriptions (i.e. labels).
It's in preparation for displaying more keybindings on-screen (in the bottom right of the screen),
and so due in part to laziness it shortens some descriptions so that we don't need to manage both
a short and long description (for on-screen vs in-menu). Nonetheless I've added a ShortDescription
field for when we do want to have both a short and long description.
You'll notice that some keybindings I deemed unworthy of the options view have longer descriptions,
because I could get away with it.
We want to show an error when the user tries to invoke an action that expects only
a single item to be selected.
We're using the GetDisabledReason field to enforce this (as well as DisabledReason
on menu items).
I've created a ListControllerTrait to store some shared convenience functions for this.
We have not been good at consistent casing so far. Now we use 'Sentence case' everywhere. EVERYWHERE.
Also Removing 'Lc' prefix from i18n field names: the 'Lc' stood for lowercase but now that everything
is in 'Sentence case' there's no need for the distinction.
I've got a couple lower case things I've kept: namely, things that show up in parentheses.
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the
gui package purely for the sake of better encapsulation