For checkboxes it probably doesn't really make sense to use them yet, because
we'd have to find a way how you can toggle them without closing the dialog; but
we already provide rendering for them to lay the ground.
But radio buttons can be used already, because for those it is ok to close the
dialog when choosing a different option (as long as there is only one grounp of
radio buttons in the panel, that is).
In go 1.22, loop variables are redeclared with each iteration of the
loop, rather than simple updated on each iteration. This means that we
no longer need to manually redeclare variables when they're closed over
by a function.
It would crash when some keybindings are set to null, and the filter string is
such that only those keybindings remain visible.
The reason for the crash is that when inserting non-model items (menu section
headers in this case) you specify a column to align them to. This works on the
assumption that the number of columns is always the same. It can cope with the
case that columns are removed because they are empty for all items; but it can't
cope with the case that the getDisplayStrings function returns a lower number of
columns.
And this is what happened here: MenuViewModel.GetDisplayStrings would omit the
keybinding column when none of the entries have a keybinding. This logic is
unnecessary, the generic list rendering mechanism takes care of this, so
removing this logic fixes the crash.
We do have to make sure though that the column is really empty when there's no
keybinding, so change the logic to use FgCyan only when there's a keybinding.
For die-hard fuzzy-searching fans it's probably in the way, so taking it out
makes fuzzy filtering work better. For substring filtering it always retains the
sort order anyway.
For some lists it is useful to keep the same sort order when filtering (rather
than sorting by best match like we usually do). Add an optional function to
FilteredList to make this possible, and use it whenever we show lists of things
sorted by date (branches, stashes, reflog entries), as well as menu items
because this allows us to keep the section headers in the keybindings menu,
which is useful for understanding what you are looking at when filtering.
Something dumb that we're currently doing is expecting list items
to define an ID method which returns a string. We use that when copying
items to clipboard with ctrl+o and when getting a ref name for diffing.
This commit gets us a little deeper into that hole by explicitly requiring
list items to implement that method so that we can easily use the new
helper functions in list_controller_trait.go.
In future we need to just remove the whole ID thing entirely but I'm too
lazy to do that right now.
We don't need it there so no need to enable it.
I'm leaving the disabled reason checks there, even though they're now redundant,
because they're only one-liners and they communicate intent.
This is useful to disable items that are not applicable right now because of
some condition (e.g. the "delete branch" menu item when the currently
checked-out branch is selected).
When a DisabledReason is set on a menu item, we
- show it in a tooltip (below the regular tooltip of the item, if it has one)
- strike through the item's key, if it has one
- show an error message with the DisabledReason if the user tries to invoke the
command
We've been sometimes using lo and sometimes using my slices package, and we need to pick one
for consistency. Lo is more extensive and better maintained so we're going with that.
My slices package was a superset of go's own slices package so in some places I've just used
the official one (the methods were just wrappers anyway).
I've also moved the remaining methods into the utils package.
Previously we applied a right-align on the first column of _all_ menus, even though we really
only intended for it to be on the first column of the keybindings menu (that you get from pressing
'?')
If a given menu item has an associated keybinding of 'enter', hitting enter won't actually execute
that item unless your cursor is on it. This creates confusion, and so we're going to use a strikethrough
style to communicate that the keybinding is reserved for something else.
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the
gui package purely for the sake of better encapsulation