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Bump gocui and adapt lazygit code
Original commit message of the gocui change: This fixes View.Size, Width and Height to be the correct (outer) size of a view including its frame, and InnerSize/InnerWidth/InnerHeight to be the usable client area exluding the frame. Previously, Size was actually the InnerSize (and a lot of client code used it as such, so these need to be changed to InnerSize). InnerSize, on the other hand, was *one* less than Size (not two, as you would have expected), and in many cases this was made up for at call sites by adding 1 (e.g. in calcRealScrollbarStartEnd, parseInput, and many other places in the lazygit code). There are still some weird things left that I didn't address here: - a view's lower-right coordinates (x1/y1) are one less than you would expect. For example, a view with a 2x2 client area like this: ╭──╮ │ab│ │cd│ ╰──╯ in the top-left corner of the screen (x0 and y0 both zero) has x1/xy at 3, not 4 as would be more natural. - a view without a frame has its coordinates extended by 1 on all sides; to illustrate, the same 2x2 view as before but without a frame, sitting in the top-left corder of the screen, has coordinates x0=-1, y0=-1, x1=2, y1=2. This is highly confusing and unexpected. I left these as they are because they would be even more of a breaking change, and also because they don't have quite as much of an impact on general app code.
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@ -30,8 +30,8 @@ func (gui *Gui) layout(g *gocui.Gui) error {
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// reading more lines into main view buffers upon resize
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prevMainView := gui.Views.Main
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if prevMainView != nil {
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_, prevMainHeight := prevMainView.Size()
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newMainHeight := viewDimensions["main"].Y1 - viewDimensions["main"].Y0 - 1
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prevMainHeight := prevMainView.Height()
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newMainHeight := viewDimensions["main"].Y1 - viewDimensions["main"].Y0 + 1
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heightDiff := newMainHeight - prevMainHeight
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if heightDiff > 0 {
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if manager, ok := gui.viewBufferManagerMap["main"]; ok {
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@ -87,17 +87,15 @@ func (gui *Gui) layout(g *gocui.Gui) error {
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}
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}
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if context.NeedsRerenderOnWidthChange() == types.NEEDS_RERENDER_ON_WIDTH_CHANGE_WHEN_WIDTH_CHANGES {
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// view.Width() returns the width -1 for some reason
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oldWidth := view.Width() + 1
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newWidth := dimensionsObj.X1 - dimensionsObj.X0 + 2*frameOffset
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oldWidth := view.Width()
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newWidth := dimensionsObj.X1 - dimensionsObj.X0 + 1
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if oldWidth != newWidth {
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mustRerender = true
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}
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}
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if context.NeedsRerenderOnHeightChange() {
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// view.Height() returns the height -1 for some reason
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oldHeight := view.Height() + 1
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newHeight := dimensionsObj.Y1 - dimensionsObj.Y0 + 2*frameOffset
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oldHeight := view.Height()
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newHeight := dimensionsObj.Y1 - dimensionsObj.Y0 + 1
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if oldHeight != newHeight {
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mustRerender = true
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}
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