mirror of
https://github.com/jesseduffield/lazygit.git
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use dep
This commit is contained in:
666
vendor/github.com/jesseduffield/gocui/gui.go
generated
vendored
Normal file
666
vendor/github.com/jesseduffield/gocui/gui.go
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vendored
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@ -0,0 +1,666 @@
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// Copyright 2014 The gocui Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package gocui
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import (
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"errors"
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"github.com/nsf/termbox-go"
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)
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var (
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// ErrQuit is used to decide if the MainLoop finished successfully.
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ErrQuit = errors.New("quit")
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// ErrUnknownView allows to assert if a View must be initialized.
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ErrUnknownView = errors.New("unknown view")
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)
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// OutputMode represents the terminal's output mode (8 or 256 colors).
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type OutputMode termbox.OutputMode
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const (
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// OutputNormal provides 8-colors terminal mode.
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OutputNormal = OutputMode(termbox.OutputNormal)
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// Output256 provides 256-colors terminal mode.
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Output256 = OutputMode(termbox.Output256)
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// OutputGrayScale provides greyscale terminal mode.
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OutputGrayScale = OutputMode(termbox.OutputGrayscale)
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// Output216 provides greyscale terminal mode.
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Output216 = OutputMode(termbox.Output216)
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)
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// Gui represents the whole User Interface, including the views, layouts
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// and keybindings.
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type Gui struct {
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tbEvents chan termbox.Event
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userEvents chan userEvent
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views []*View
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currentView *View
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managers []Manager
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keybindings []*keybinding
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maxX, maxY int
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outputMode OutputMode
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// BgColor and FgColor allow to configure the background and foreground
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// colors of the GUI.
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BgColor, FgColor Attribute
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// SelBgColor and SelFgColor allow to configure the background and
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// foreground colors of the frame of the current view.
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SelBgColor, SelFgColor Attribute
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// If Highlight is true, Sel{Bg,Fg}Colors will be used to draw the
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// frame of the current view.
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Highlight bool
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// If Cursor is true then the cursor is enabled.
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Cursor bool
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// If Mouse is true then mouse events will be enabled.
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Mouse bool
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// If InputEsc is true, when ESC sequence is in the buffer and it doesn't
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// match any known sequence, ESC means KeyEsc.
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InputEsc bool
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// If ASCII is true then use ASCII instead of unicode to draw the
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// interface. Using ASCII is more portable.
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ASCII bool
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// SupportOverlaps is true when we allow for view edges to overlap with other
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// view edges
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SupportOverlaps bool
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}
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// NewGui returns a new Gui object with a given output mode.
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func NewGui(mode OutputMode, supportOverlaps bool) (*Gui, error) {
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if err := termbox.Init(); err != nil {
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return nil, err
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}
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g := &Gui{}
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g.outputMode = mode
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termbox.SetOutputMode(termbox.OutputMode(mode))
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g.tbEvents = make(chan termbox.Event, 20)
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g.userEvents = make(chan userEvent, 20)
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g.maxX, g.maxY = termbox.Size()
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g.BgColor, g.FgColor = ColorDefault, ColorDefault
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g.SelBgColor, g.SelFgColor = ColorDefault, ColorDefault
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// SupportOverlaps is true when we allow for view edges to overlap with other
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// view edges
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g.SupportOverlaps = supportOverlaps
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return g, nil
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}
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// Close finalizes the library. It should be called after a successful
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// initialization and when gocui is not needed anymore.
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func (g *Gui) Close() {
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termbox.Close()
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}
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// Size returns the terminal's size.
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func (g *Gui) Size() (x, y int) {
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return g.maxX, g.maxY
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}
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// SetRune writes a rune at the given point, relative to the top-left
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// corner of the terminal. It checks if the position is valid and applies
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// the given colors.
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func (g *Gui) SetRune(x, y int, ch rune, fgColor, bgColor Attribute) error {
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||||
if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
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||||
return errors.New("invalid point")
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||||
}
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termbox.SetCell(x, y, ch, termbox.Attribute(fgColor), termbox.Attribute(bgColor))
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||||
return nil
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}
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// Rune returns the rune contained in the cell at the given position.
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// It checks if the position is valid.
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func (g *Gui) Rune(x, y int) (rune, error) {
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if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
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return ' ', errors.New("invalid point")
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||||
}
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||||
c := termbox.CellBuffer()[y*g.maxX+x]
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return c.Ch, nil
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}
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// SetView creates a new view with its top-left corner at (x0, y0)
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// and the bottom-right one at (x1, y1). If a view with the same name
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// already exists, its dimensions are updated; otherwise, the error
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// ErrUnknownView is returned, which allows to assert if the View must
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// be initialized. It checks if the position is valid.
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func (g *Gui) SetView(name string, x0, y0, x1, y1 int, overlaps byte) (*View, error) {
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if x0 >= x1 || y0 >= y1 {
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return nil, errors.New("invalid dimensions")
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}
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if name == "" {
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return nil, errors.New("invalid name")
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}
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if v, err := g.View(name); err == nil {
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v.x0 = x0
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v.y0 = y0
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v.x1 = x1
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v.y1 = y1
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v.tainted = true
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return v, nil
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}
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v := newView(name, x0, y0, x1, y1, g.outputMode)
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v.BgColor, v.FgColor = g.BgColor, g.FgColor
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v.SelBgColor, v.SelFgColor = g.SelBgColor, g.SelFgColor
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v.Overlaps = overlaps
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g.views = append(g.views, v)
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return v, ErrUnknownView
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}
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// SetViewOnTop sets the given view on top of the existing ones.
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func (g *Gui) SetViewOnTop(name string) (*View, error) {
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for i, v := range g.views {
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if v.name == name {
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s := append(g.views[:i], g.views[i+1:]...)
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g.views = append(s, v)
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return v, nil
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}
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}
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return nil, ErrUnknownView
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||||
}
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||||
// SetViewOnBottom sets the given view on bottom of the existing ones.
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func (g *Gui) SetViewOnBottom(name string) (*View, error) {
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for i, v := range g.views {
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if v.name == name {
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s := append(g.views[:i], g.views[i+1:]...)
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g.views = append([]*View{v}, s...)
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return v, nil
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}
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}
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return nil, ErrUnknownView
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}
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// Views returns all the views in the GUI.
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func (g *Gui) Views() []*View {
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return g.views
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}
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// View returns a pointer to the view with the given name, or error
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// ErrUnknownView if a view with that name does not exist.
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func (g *Gui) View(name string) (*View, error) {
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for _, v := range g.views {
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if v.name == name {
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return v, nil
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}
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}
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return nil, ErrUnknownView
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}
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// ViewByPosition returns a pointer to a view matching the given position, or
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// error ErrUnknownView if a view in that position does not exist.
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func (g *Gui) ViewByPosition(x, y int) (*View, error) {
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// traverse views in reverse order checking top views first
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for i := len(g.views); i > 0; i-- {
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v := g.views[i-1]
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if x > v.x0 && x < v.x1 && y > v.y0 && y < v.y1 {
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return v, nil
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}
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}
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return nil, ErrUnknownView
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}
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// ViewPosition returns the coordinates of the view with the given name, or
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// error ErrUnknownView if a view with that name does not exist.
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func (g *Gui) ViewPosition(name string) (x0, y0, x1, y1 int, err error) {
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for _, v := range g.views {
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if v.name == name {
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return v.x0, v.y0, v.x1, v.y1, nil
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}
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}
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return 0, 0, 0, 0, ErrUnknownView
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}
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// DeleteView deletes a view by name.
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func (g *Gui) DeleteView(name string) error {
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for i, v := range g.views {
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if v.name == name {
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g.views = append(g.views[:i], g.views[i+1:]...)
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return nil
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}
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}
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return ErrUnknownView
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}
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// SetCurrentView gives the focus to a given view.
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func (g *Gui) SetCurrentView(name string) (*View, error) {
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||||
for _, v := range g.views {
|
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if v.name == name {
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g.currentView = v
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return v, nil
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}
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}
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return nil, ErrUnknownView
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}
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// CurrentView returns the currently focused view, or nil if no view
|
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// owns the focus.
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func (g *Gui) CurrentView() *View {
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||||
return g.currentView
|
||||
}
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|
||||
// SetKeybinding creates a new keybinding. If viewname equals to ""
|
||||
// (empty string) then the keybinding will apply to all views. key must
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||||
// be a rune or a Key.
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||||
func (g *Gui) SetKeybinding(viewname string, key interface{}, mod Modifier, handler func(*Gui, *View) error) error {
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||||
var kb *keybinding
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k, ch, err := getKey(key)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
kb = newKeybinding(viewname, k, ch, mod, handler)
|
||||
g.keybindings = append(g.keybindings, kb)
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return nil
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||||
}
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||||
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||||
// DeleteKeybinding deletes a keybinding.
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||||
func (g *Gui) DeleteKeybinding(viewname string, key interface{}, mod Modifier) error {
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||||
k, ch, err := getKey(key)
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||||
if err != nil {
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||||
return err
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||||
}
|
||||
|
||||
for i, kb := range g.keybindings {
|
||||
if kb.viewName == viewname && kb.ch == ch && kb.key == k && kb.mod == mod {
|
||||
g.keybindings = append(g.keybindings[:i], g.keybindings[i+1:]...)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
return errors.New("keybinding not found")
|
||||
}
|
||||
|
||||
// DeleteKeybindings deletes all keybindings of view.
|
||||
func (g *Gui) DeleteKeybindings(viewname string) {
|
||||
var s []*keybinding
|
||||
for _, kb := range g.keybindings {
|
||||
if kb.viewName != viewname {
|
||||
s = append(s, kb)
|
||||
}
|
||||
}
|
||||
g.keybindings = s
|
||||
}
|
||||
|
||||
// getKey takes an empty interface with a key and returns the corresponding
|
||||
// typed Key or rune.
|
||||
func getKey(key interface{}) (Key, rune, error) {
|
||||
switch t := key.(type) {
|
||||
case Key:
|
||||
return t, 0, nil
|
||||
case rune:
|
||||
return 0, t, nil
|
||||
default:
|
||||
return 0, 0, errors.New("unknown type")
|
||||
}
|
||||
}
|
||||
|
||||
// userEvent represents an event triggered by the user.
|
||||
type userEvent struct {
|
||||
f func(*Gui) error
|
||||
}
|
||||
|
||||
// Update executes the passed function. This method can be called safely from a
|
||||
// goroutine in order to update the GUI. It is important to note that the
|
||||
// passed function won't be executed immediately, instead it will be added to
|
||||
// the user events queue. Given that Update spawns a goroutine, the order in
|
||||
// which the user events will be handled is not guaranteed.
|
||||
func (g *Gui) Update(f func(*Gui) error) {
|
||||
go func() { g.userEvents <- userEvent{f: f} }()
|
||||
}
|
||||
|
||||
// A Manager is in charge of GUI's layout and can be used to build widgets.
|
||||
type Manager interface {
|
||||
// Layout is called every time the GUI is redrawn, it must contain the
|
||||
// base views and its initializations.
|
||||
Layout(*Gui) error
|
||||
}
|
||||
|
||||
// The ManagerFunc type is an adapter to allow the use of ordinary functions as
|
||||
// Managers. If f is a function with the appropriate signature, ManagerFunc(f)
|
||||
// is an Manager object that calls f.
|
||||
type ManagerFunc func(*Gui) error
|
||||
|
||||
// Layout calls f(g)
|
||||
func (f ManagerFunc) Layout(g *Gui) error {
|
||||
return f(g)
|
||||
}
|
||||
|
||||
// SetManager sets the given GUI managers. It deletes all views and
|
||||
// keybindings.
|
||||
func (g *Gui) SetManager(managers ...Manager) {
|
||||
g.managers = managers
|
||||
g.currentView = nil
|
||||
g.views = nil
|
||||
g.keybindings = nil
|
||||
|
||||
go func() { g.tbEvents <- termbox.Event{Type: termbox.EventResize} }()
|
||||
}
|
||||
|
||||
// SetManagerFunc sets the given manager function. It deletes all views and
|
||||
// keybindings.
|
||||
func (g *Gui) SetManagerFunc(manager func(*Gui) error) {
|
||||
g.SetManager(ManagerFunc(manager))
|
||||
}
|
||||
|
||||
// MainLoop runs the main loop until an error is returned. A successful
|
||||
// finish should return ErrQuit.
|
||||
func (g *Gui) MainLoop() error {
|
||||
go func() {
|
||||
for {
|
||||
g.tbEvents <- termbox.PollEvent()
|
||||
}
|
||||
}()
|
||||
|
||||
inputMode := termbox.InputAlt
|
||||
if true { // previously g.InputEsc, but didn't seem to work
|
||||
inputMode = termbox.InputEsc
|
||||
}
|
||||
if g.Mouse {
|
||||
inputMode |= termbox.InputMouse
|
||||
}
|
||||
termbox.SetInputMode(inputMode)
|
||||
|
||||
if err := g.flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
for {
|
||||
select {
|
||||
case ev := <-g.tbEvents:
|
||||
if err := g.handleEvent(&ev); err != nil {
|
||||
return err
|
||||
}
|
||||
case ev := <-g.userEvents:
|
||||
if err := ev.f(g); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
if err := g.consumeevents(); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := g.flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// consumeevents handles the remaining events in the events pool.
|
||||
func (g *Gui) consumeevents() error {
|
||||
for {
|
||||
select {
|
||||
case ev := <-g.tbEvents:
|
||||
if err := g.handleEvent(&ev); err != nil {
|
||||
return err
|
||||
}
|
||||
case ev := <-g.userEvents:
|
||||
if err := ev.f(g); err != nil {
|
||||
return err
|
||||
}
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// handleEvent handles an event, based on its type (key-press, error,
|
||||
// etc.)
|
||||
func (g *Gui) handleEvent(ev *termbox.Event) error {
|
||||
switch ev.Type {
|
||||
case termbox.EventKey, termbox.EventMouse:
|
||||
return g.onKey(ev)
|
||||
case termbox.EventError:
|
||||
return ev.Err
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
// flush updates the gui, re-drawing frames and buffers.
|
||||
func (g *Gui) flush() error {
|
||||
termbox.Clear(termbox.Attribute(g.FgColor), termbox.Attribute(g.BgColor))
|
||||
|
||||
maxX, maxY := termbox.Size()
|
||||
// if GUI's size has changed, we need to redraw all views
|
||||
if maxX != g.maxX || maxY != g.maxY {
|
||||
for _, v := range g.views {
|
||||
v.tainted = true
|
||||
}
|
||||
}
|
||||
g.maxX, g.maxY = maxX, maxY
|
||||
|
||||
for _, m := range g.managers {
|
||||
if err := m.Layout(g); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
for _, v := range g.views {
|
||||
if v.Frame {
|
||||
var fgColor, bgColor Attribute
|
||||
if g.Highlight && v == g.currentView {
|
||||
fgColor = g.SelFgColor
|
||||
bgColor = g.SelBgColor
|
||||
} else {
|
||||
fgColor = g.FgColor
|
||||
bgColor = g.BgColor
|
||||
}
|
||||
|
||||
if err := g.drawFrameEdges(v, fgColor, bgColor); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := g.drawFrameCorners(v, fgColor, bgColor); err != nil {
|
||||
return err
|
||||
}
|
||||
if v.Title != "" {
|
||||
if err := g.drawTitle(v, fgColor, bgColor); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
if err := g.draw(v); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
termbox.Flush()
|
||||
return nil
|
||||
}
|
||||
|
||||
// drawFrameEdges draws the horizontal and vertical edges of a view.
|
||||
func (g *Gui) drawFrameEdges(v *View, fgColor, bgColor Attribute) error {
|
||||
runeH, runeV := '─', '│'
|
||||
if g.ASCII {
|
||||
runeH, runeV = '-', '|'
|
||||
}
|
||||
|
||||
for x := v.x0 + 1; x < v.x1 && x < g.maxX; x++ {
|
||||
if x < 0 {
|
||||
continue
|
||||
}
|
||||
if v.y0 > -1 && v.y0 < g.maxY {
|
||||
if err := g.SetRune(x, v.y0, runeH, fgColor, bgColor); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
if v.y1 > -1 && v.y1 < g.maxY {
|
||||
if err := g.SetRune(x, v.y1, runeH, fgColor, bgColor); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
for y := v.y0 + 1; y < v.y1 && y < g.maxY; y++ {
|
||||
if y < 0 {
|
||||
continue
|
||||
}
|
||||
if v.x0 > -1 && v.x0 < g.maxX {
|
||||
if err := g.SetRune(v.x0, y, runeV, fgColor, bgColor); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
if v.x1 > -1 && v.x1 < g.maxX {
|
||||
if err := g.SetRune(v.x1, y, runeV, fgColor, bgColor); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func cornerRune(index byte) rune {
|
||||
return []rune{' ', '│', '│', '│', '─', '┘', '┐', '┤', '─', '└', '┌', '├', '├', '┴', '┬', '┼'}[index]
|
||||
}
|
||||
|
||||
func corner(v *View, directions byte) rune {
|
||||
index := v.Overlaps | directions
|
||||
return cornerRune(index)
|
||||
}
|
||||
|
||||
// drawFrameCorners draws the corners of the view.
|
||||
func (g *Gui) drawFrameCorners(v *View, fgColor, bgColor Attribute) error {
|
||||
runeTL, runeTR, runeBL, runeBR := '┌', '┐', '└', '┘'
|
||||
if g.SupportOverlaps {
|
||||
runeTL = corner(v, BOTTOM|RIGHT)
|
||||
runeTR = corner(v, BOTTOM|LEFT)
|
||||
runeBL = corner(v, TOP|RIGHT)
|
||||
runeBR = corner(v, TOP|LEFT)
|
||||
}
|
||||
if g.ASCII {
|
||||
runeTL, runeTR, runeBL, runeBR = '+', '+', '+', '+'
|
||||
}
|
||||
|
||||
corners := []struct {
|
||||
x, y int
|
||||
ch rune
|
||||
}{{v.x0, v.y0, runeTL}, {v.x1, v.y0, runeTR}, {v.x0, v.y1, runeBL}, {v.x1, v.y1, runeBR}}
|
||||
|
||||
for _, c := range corners {
|
||||
if c.x >= 0 && c.y >= 0 && c.x < g.maxX && c.y < g.maxY {
|
||||
if err := g.SetRune(c.x, c.y, c.ch, fgColor, bgColor); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// drawTitle draws the title of the view.
|
||||
func (g *Gui) drawTitle(v *View, fgColor, bgColor Attribute) error {
|
||||
if v.y0 < 0 || v.y0 >= g.maxY {
|
||||
return nil
|
||||
}
|
||||
|
||||
for i, ch := range v.Title {
|
||||
x := v.x0 + i + 2
|
||||
if x < 0 {
|
||||
continue
|
||||
} else if x > v.x1-2 || x >= g.maxX {
|
||||
break
|
||||
}
|
||||
if err := g.SetRune(x, v.y0, ch, fgColor, bgColor); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// draw manages the cursor and calls the draw function of a view.
|
||||
func (g *Gui) draw(v *View) error {
|
||||
if g.Cursor {
|
||||
if curview := g.currentView; curview != nil {
|
||||
vMaxX, vMaxY := curview.Size()
|
||||
if curview.cx < 0 {
|
||||
curview.cx = 0
|
||||
} else if curview.cx >= vMaxX {
|
||||
curview.cx = vMaxX - 1
|
||||
}
|
||||
if curview.cy < 0 {
|
||||
curview.cy = 0
|
||||
} else if curview.cy >= vMaxY {
|
||||
curview.cy = vMaxY - 1
|
||||
}
|
||||
|
||||
gMaxX, gMaxY := g.Size()
|
||||
cx, cy := curview.x0+curview.cx+1, curview.y0+curview.cy+1
|
||||
if cx >= 0 && cx < gMaxX && cy >= 0 && cy < gMaxY {
|
||||
termbox.SetCursor(cx, cy)
|
||||
} else {
|
||||
termbox.HideCursor()
|
||||
}
|
||||
}
|
||||
} else {
|
||||
termbox.HideCursor()
|
||||
}
|
||||
|
||||
v.clearRunes()
|
||||
if err := v.draw(); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// onKey manages key-press events. A keybinding handler is called when
|
||||
// a key-press or mouse event satisfies a configured keybinding. Furthermore,
|
||||
// currentView's internal buffer is modified if currentView.Editable is true.
|
||||
func (g *Gui) onKey(ev *termbox.Event) error {
|
||||
switch ev.Type {
|
||||
case termbox.EventKey:
|
||||
matched, err := g.execKeybindings(g.currentView, ev)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if matched {
|
||||
break
|
||||
}
|
||||
if g.currentView != nil && g.currentView.Editable && g.currentView.Editor != nil {
|
||||
g.currentView.Editor.Edit(g.currentView, Key(ev.Key), ev.Ch, Modifier(ev.Mod))
|
||||
}
|
||||
case termbox.EventMouse:
|
||||
mx, my := ev.MouseX, ev.MouseY
|
||||
v, err := g.ViewByPosition(mx, my)
|
||||
if err != nil {
|
||||
break
|
||||
}
|
||||
if err := v.SetCursor(mx-v.x0-1, my-v.y0-1); err != nil {
|
||||
return err
|
||||
}
|
||||
if _, err := g.execKeybindings(v, ev); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// execKeybindings executes the keybinding handlers that match the passed view
|
||||
// and event. The value of matched is true if there is a match and no errors.
|
||||
func (g *Gui) execKeybindings(v *View, ev *termbox.Event) (matched bool, err error) {
|
||||
matched = false
|
||||
for _, kb := range g.keybindings {
|
||||
if kb.handler == nil {
|
||||
continue
|
||||
}
|
||||
if kb.matchKeypress(Key(ev.Key), ev.Ch, Modifier(ev.Mod)) && kb.matchView(v) {
|
||||
if err := kb.handler(g, v); err != nil {
|
||||
return false, err
|
||||
}
|
||||
matched = true
|
||||
}
|
||||
}
|
||||
return matched, nil
|
||||
}
|
Reference in New Issue
Block a user