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Rename RebaseMode to WorkingTreeState
We're about to add more possible values (reverting and cherry-picking), so working tree state seems like a more suitable name.
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@ -44,7 +44,7 @@ func (self *CustomPatchOptionsMenuAction) Call() error {
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},
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}
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if self.c.Git().Patch.PatchBuilder.CanRebase && self.c.Git().Status.WorkingTreeState() == enums.REBASE_MODE_NONE {
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if self.c.Git().Patch.PatchBuilder.CanRebase && self.c.Git().Status.WorkingTreeState() == enums.WORKING_TREE_STATE_NONE {
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menuItems = append(menuItems, []*types.MenuItem{
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{
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Label: fmt.Sprintf(self.c.Tr.RemovePatchFromOriginalCommit, self.c.Git().Patch.PatchBuilder.To),
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@ -115,7 +115,7 @@ func (self *CustomPatchOptionsMenuAction) getPatchCommitIndex() int {
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}
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func (self *CustomPatchOptionsMenuAction) validateNormalWorkingTreeState() (bool, error) {
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if self.c.Git().Status.WorkingTreeState() != enums.REBASE_MODE_NONE {
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if self.c.Git().Status.WorkingTreeState() != enums.WORKING_TREE_STATE_NONE {
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return false, errors.New(self.c.Tr.CantPatchWhileRebasingError)
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}
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return true, nil
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