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Enable revive linter, and fix a bunch of warnings
I took the set of enabled checks from revive's recommended configuration [1], and removed some that I didn't like. There might be other useful checks in revive that we might want to enable, but this is a nice improvement already. The bulk of the changes here are removing unnecessary else statements after returns, but there are a few others too. [1] https://github.com/mgechev/revive?tab=readme-ov-file#recommended-configuration
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@ -41,9 +41,8 @@ func GetKey(key string) types.Key {
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binding, ok := config.KeyByLabel[strings.ToLower(key)]
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if !ok {
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log.Fatalf("Unrecognized key %s for keybinding. For permitted values see %s", strings.ToLower(key), constants.Links.Docs.CustomKeybindings)
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} else {
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return binding
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}
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return binding
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} else if runeCount == 1 {
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return []rune(key)[0]
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}
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