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improve merge conflict flow

This commit is contained in:
Jesse Duffield
2022-01-26 01:20:19 +11:00
parent ce3bcfe37c
commit c8cc18920f
17 changed files with 396 additions and 232 deletions

View File

@ -3,13 +3,19 @@ package mergeconflicts
import (
"sync"
"github.com/golang-collections/collections/stack"
"github.com/jesseduffield/lazygit/pkg/utils"
)
type State struct {
sync.Mutex
// path of the file with the conflicts
path string
// This is a stack of the file content. It is used to undo changes.
// The last item is the current file content.
contents []string
conflicts []*mergeConflict
// this is the index of the above `conflicts` field which is currently selected
conflictIndex int
@ -17,9 +23,6 @@ type State struct {
// this is the index of the selected conflict's available selections slice e.g. [TOP, MIDDLE, BOTTOM]
// We use this to know which hunk of the conflict is selected.
selectionIndex int
// this allows us to undo actions
EditHistory *stack.Stack
}
func NewState() *State {
@ -28,7 +31,7 @@ func NewState() *State {
conflictIndex: 0,
selectionIndex: 0,
conflicts: []*mergeConflict{},
EditHistory: stack.New(),
contents: []string{},
}
}
@ -63,18 +66,6 @@ func (s *State) SelectPrevConflict() {
s.setConflictIndex(s.conflictIndex - 1)
}
func (s *State) PushFileSnapshot(content string) {
s.EditHistory.Push(content)
}
func (s *State) PopFileSnapshot() (string, bool) {
if s.EditHistory.Len() == 0 {
return "", false
}
return s.EditHistory.Pop().(string), true
}
func (s *State) currentConflict() *mergeConflict {
if len(s.conflicts) == 0 {
return nil
@ -83,8 +74,48 @@ func (s *State) currentConflict() *mergeConflict {
return s.conflicts[s.conflictIndex]
}
func (s *State) SetConflictsFromCat(cat string) {
s.setConflicts(findConflicts(cat))
// this is for starting a new merge conflict session
func (s *State) SetContent(content string, path string) {
if content == s.GetContent() && path == s.path {
return
}
s.path = path
s.contents = []string{}
s.PushContent(content)
}
// this is for when you've resolved a conflict. This allows you to undo to a previous
// state
func (s *State) PushContent(content string) {
s.contents = append(s.contents, content)
s.setConflicts(findConflicts(content))
}
func (s *State) GetContent() string {
if len(s.contents) == 0 {
return ""
}
return s.contents[len(s.contents)-1]
}
func (s *State) GetPath() string {
return s.path
}
func (s *State) Undo() bool {
if len(s.contents) <= 1 {
return false
}
s.contents = s.contents[:len(s.contents)-1]
newContent := s.GetContent()
// We could be storing the old conflicts and selected index on a stack too.
s.setConflicts(findConflicts(newContent))
return true
}
func (s *State) setConflicts(conflicts []*mergeConflict) {
@ -110,29 +141,31 @@ func (s *State) availableSelections() []Selection {
return nil
}
func (s *State) IsFinalConflict() bool {
return len(s.conflicts) == 1
func (s *State) AllConflictsResolved() bool {
return len(s.conflicts) == 0
}
func (s *State) Reset() {
s.EditHistory = stack.New()
s.contents = []string{}
s.path = ""
}
func (s *State) Active() bool {
return s.path != ""
}
func (s *State) GetConflictMiddle() int {
return s.currentConflict().target
}
func (s *State) ContentAfterConflictResolve(
path string,
selection Selection,
) (bool, string, error) {
func (s *State) ContentAfterConflictResolve(selection Selection) (bool, string, error) {
conflict := s.currentConflict()
if conflict == nil {
return false, "", nil
}
content := ""
err := utils.ForEachLineInFile(path, func(line string, i int) {
err := utils.ForEachLineInFile(s.path, func(line string, i int) {
if selection.isIndexToKeep(conflict, i) {
content += line
}