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integrate snake game into lazygit
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68
pkg/gui/controllers/snake_controller.go
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68
pkg/gui/controllers/snake_controller.go
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@ -0,0 +1,68 @@
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package controllers
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import (
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/jesseduffield/lazygit/pkg/snake"
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)
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type SnakeController struct {
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baseController
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*controllerCommon
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getGame func() *snake.Game
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}
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var _ types.IController = &SnakeController{}
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func NewSnakeController(
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common *controllerCommon,
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getGame func() *snake.Game,
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) *SnakeController {
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return &SnakeController{
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baseController: baseController{},
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controllerCommon: common,
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getGame: getGame,
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}
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}
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func (self *SnakeController) GetKeybindings(opts types.KeybindingsOpts) []*types.Binding {
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bindings := []*types.Binding{
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{
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Key: opts.GetKey(opts.Config.Universal.NextItem),
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Handler: self.SetDirection(snake.Down),
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},
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{
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Key: opts.GetKey(opts.Config.Universal.PrevItem),
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Handler: self.SetDirection(snake.Up),
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},
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{
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Key: opts.GetKey(opts.Config.Universal.PrevBlock),
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Handler: self.SetDirection(snake.Left),
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},
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{
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Key: opts.GetKey(opts.Config.Universal.NextBlock),
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Handler: self.SetDirection(snake.Right),
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},
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{
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Key: opts.GetKey(opts.Config.Universal.Return),
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Handler: self.Escape,
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},
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}
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return bindings
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}
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func (self *SnakeController) Context() types.Context {
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return self.contexts.Snake
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}
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func (self *SnakeController) SetDirection(direction snake.Direction) func() error {
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return func() error {
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self.getGame().SetDirection(direction)
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return nil
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}
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}
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func (self *SnakeController) Escape() error {
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return self.c.PushContext(self.contexts.Submodules)
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}
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