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ensure we retain state when returning to submodule parent
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@ -323,6 +323,8 @@ func (gui *Gui) resetState(filterPath string, reuseState bool) {
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if state := gui.RepoStateMap[Repo(currentDir)]; state != nil {
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gui.State = state
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gui.State.ViewsSetup = false
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gui.syncViewContexts()
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return
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}
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} else {
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gui.c.Log.Error(err)
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@ -341,11 +343,6 @@ func (gui *Gui) resetState(filterPath string, reuseState bool) {
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viewContextMap := context.NewViewContextMap()
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for viewName, context := range initialViewContextMapping(contextTree) {
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viewContextMap.Set(viewName, context)
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view, err := gui.g.View(viewName)
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if err != nil {
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panic(err)
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}
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view.Context = string(context.GetKey())
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}
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gui.State = &GuiRepoState{
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@ -380,9 +377,21 @@ func (gui *Gui) resetState(filterPath string, reuseState bool) {
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Contexts: contextTree,
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}
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gui.syncViewContexts()
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gui.RepoStateMap[Repo(currentDir)] = gui.State
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}
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func (gui *Gui) syncViewContexts() {
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for viewName, context := range gui.State.ViewContextMap.Entries() {
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view, err := gui.g.View(viewName)
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if err != nil {
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panic(err)
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}
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view.Context = string(context.GetKey())
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}
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}
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func initialViewContextMapping(contextTree *context.ContextTree) map[string]types.Context {
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return map[string]types.Context{
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"status": contextTree.Status,
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