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mirror of https://github.com/jesseduffield/lazygit.git synced 2025-07-30 03:23:08 +03:00

Begin refactoring gui

This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the
gui package purely for the sake of better encapsulation
This commit is contained in:
Jesse Duffield
2022-12-30 23:24:24 +11:00
parent 826128a8e0
commit 8edad826ca
101 changed files with 3331 additions and 2877 deletions

View File

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package helpers
import (
"fmt"
"strings"
"github.com/jesseduffield/lazygit/pkg/gui/style"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/snake"
)
type SnakeHelper struct {
c *types.HelperCommon
game *snake.Game
}
func NewSnakeHelper(c *types.HelperCommon) *SnakeHelper {
return &SnakeHelper{
c: c,
}
}
func (self *SnakeHelper) StartGame() {
view := self.c.Views().Snake
game := snake.NewGame(view.Width(), view.Height(), self.renderSnakeGame, self.c.LogAction)
self.game = game
game.Start()
}
func (self *SnakeHelper) ExitGame() {
self.game.Exit()
}
func (self *SnakeHelper) SetDirection(direction snake.Direction) {
self.game.SetDirection(direction)
}
func (self *SnakeHelper) renderSnakeGame(cells [][]snake.CellType, alive bool) {
view := self.c.Views().Snake
if !alive {
_ = self.c.ErrorMsg(self.c.Tr.YouDied)
return
}
output := self.drawSnakeGame(cells)
view.Clear()
fmt.Fprint(view, output)
self.c.Render()
}
func (self *SnakeHelper) drawSnakeGame(cells [][]snake.CellType) string {
writer := &strings.Builder{}
for i, row := range cells {
for _, cell := range row {
switch cell {
case snake.None:
writer.WriteString(" ")
case snake.Snake:
writer.WriteString("█")
case snake.Food:
writer.WriteString(style.FgMagenta.Sprint("█"))
}
}
if i < len(cells) {
writer.WriteString("\n")
}
}
output := writer.String()
return output
}