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Improve keybinding descriptions
This adds a bunch of tooltips to keybindings and updates some keybinding descriptions (i.e. labels). It's in preparation for displaying more keybindings on-screen (in the bottom right of the screen), and so due in part to laziness it shortens some descriptions so that we don't need to manage both a short and long description (for on-screen vs in-menu). Nonetheless I've added a ShortDescription field for when we do want to have both a short and long description. You'll notice that some keybindings I deemed unworthy of the options view have longer descriptions, because I could get away with it.
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@ -1,6 +1,9 @@
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package types
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import "github.com/jesseduffield/gocui"
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import (
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/style"
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)
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type Key interface{} // FIXME: find out how to get `gocui.Key | rune`
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@ -8,20 +11,22 @@ type Key interface{} // FIXME: find out how to get `gocui.Key | rune`
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// is only handled if the given view has focus, or handled globally if the view
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// is ""
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type Binding struct {
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ViewName string
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Handler func() error
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Key Key
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Modifier gocui.Modifier
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Description string
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Alternative string
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Tag string // e.g. 'navigation'. Used for grouping things in the cheatsheet
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OpensMenu bool
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ViewName string
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Handler func() error
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Key Key
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Modifier gocui.Modifier
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Description string
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ShortDescription string
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Alternative string
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Tag string // e.g. 'navigation'. Used for grouping things in the cheatsheet
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OpensMenu bool
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// If true, the keybinding will appear at the bottom of the screen. If
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// the given view has no bindings with Display: true, the default keybindings
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// will be displayed instead.
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// TODO: implement this
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Display bool
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Display bool
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DisplayStyle *style.TextStyle
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// to be displayed if the keybinding is highlighted from within a menu
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Tooltip string
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