From 460a166e166ba7bfa67aa7b1758b410930194e3f Mon Sep 17 00:00:00 2001 From: Jesse Duffield Date: Sun, 21 May 2023 11:01:15 +1000 Subject: [PATCH] Stop displaying navigation keybinding at bottom of screen The reason for this is that now our labels for navigation keybindings are larger so they take up more realestate. It's not the kind of thing a user needs to be told anyway, anybody is going to try out hjkl and the arrow keys when a TUI opens up. We could map from to the single character up unicode rune but given you can rebind this stuff I'd rather keep it simple --- pkg/gui/options_map.go | 4 ---- 1 file changed, 4 deletions(-) diff --git a/pkg/gui/options_map.go b/pkg/gui/options_map.go index 5f5c008dd..0052a85af 100644 --- a/pkg/gui/options_map.go +++ b/pkg/gui/options_map.go @@ -60,10 +60,6 @@ func (self *OptionsMapMgr) globalOptions() []bindingInfo { key: fmt.Sprintf("%s/%s", keybindings.Label(keybindingConfig.Universal.ScrollUpMain), keybindings.Label(keybindingConfig.Universal.ScrollDownMain)), description: self.c.Tr.LcScroll, }, - { - key: fmt.Sprintf("%s %s %s %s", keybindings.Label(keybindingConfig.Universal.PrevBlock), keybindings.Label(keybindingConfig.Universal.NextBlock), keybindings.Label(keybindingConfig.Universal.PrevItem), keybindings.Label(keybindingConfig.Universal.NextItem)), - description: self.c.Tr.LcNavigate, - }, { key: keybindings.Label(keybindingConfig.Universal.Return), description: self.c.Tr.LcCancel,