mirror of
https://github.com/jesseduffield/lazygit.git
synced 2025-07-15 11:41:50 +03:00
some refactoring in anticipation of the graph feature
This commit is contained in:
172
vendor/github.com/jesseduffield/gocui/gui.go
generated
vendored
172
vendor/github.com/jesseduffield/gocui/gui.go
generated
vendored
@ -6,7 +6,6 @@ package gocui
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import (
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standardErrors "errors"
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"fmt"
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"log"
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"runtime"
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"strings"
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@ -76,6 +75,8 @@ type GuiMutexes struct {
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tickingMutex sync.Mutex
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ViewsMutex sync.Mutex
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drawMutex sync.Mutex
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}
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type PlayMode int
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@ -166,14 +167,14 @@ type Gui struct {
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}
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// NewGui returns a new Gui object with a given output mode.
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func NewGui(mode OutputMode, supportOverlaps bool, playMode PlayMode, headless bool) (*Gui, error) {
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func NewGui(mode OutputMode, supportOverlaps bool, playMode PlayMode, headless bool, runeReplacements map[rune]string) (*Gui, error) {
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g := &Gui{}
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var err error
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if headless {
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err = g.tcellInitSimulation()
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} else {
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err = g.tcellInit()
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err = g.tcellInit(runeReplacements)
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}
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if err != nil {
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return nil, err
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@ -664,79 +665,6 @@ func (g *Gui) onResize() {
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// g.screen.Sync()
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}
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// flush updates the gui, re-drawing frames and buffers.
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func (g *Gui) flush() error {
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// pretty sure we don't need this, but keeping it here in case we get weird visual artifacts
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// g.clear(g.FgColor, g.BgColor)
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maxX, maxY := Screen.Size()
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// if GUI's size has changed, we need to redraw all views
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if maxX != g.maxX || maxY != g.maxY {
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for _, v := range g.views {
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v.clearViewLines()
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}
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}
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g.maxX, g.maxY = maxX, maxY
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for _, m := range g.managers {
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if err := m.Layout(g); err != nil {
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return err
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}
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}
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for _, v := range g.views {
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if !v.Visible || v.y1 < v.y0 {
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continue
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}
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if v.Frame {
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var fgColor, bgColor, frameColor Attribute
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if g.Highlight && v == g.currentView {
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fgColor = g.SelFgColor
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bgColor = g.SelBgColor
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frameColor = g.SelFrameColor
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} else {
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bgColor = g.BgColor
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if v.TitleColor != ColorDefault {
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fgColor = v.TitleColor
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} else {
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fgColor = g.FgColor
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}
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if v.FrameColor != ColorDefault {
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frameColor = v.FrameColor
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} else {
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frameColor = g.FrameColor
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}
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}
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if err := g.drawFrameEdges(v, frameColor, bgColor); err != nil {
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return err
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}
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if err := g.drawFrameCorners(v, frameColor, bgColor); err != nil {
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return err
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}
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if v.Title != "" || len(v.Tabs) > 0 {
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if err := g.drawTitle(v, fgColor, bgColor); err != nil {
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return err
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}
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}
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if v.Subtitle != "" {
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if err := g.drawSubtitle(v, fgColor, bgColor); err != nil {
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return err
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}
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}
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if v.ContainsList && g.ShowListFooter {
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if err := g.drawListFooter(v, fgColor, bgColor); err != nil {
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return err
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}
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}
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}
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if err := g.draw(v); err != nil {
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return err
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}
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}
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Screen.Show()
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return nil
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}
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func (g *Gui) clear(fg, bg Attribute) (int, int) {
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st := getTcellStyle(oldStyle{fg: fg, bg: bg, outputMode: g.outputMode})
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w, h := Screen.Size()
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@ -983,7 +911,7 @@ func (g *Gui) drawListFooter(v *View, fgColor, bgColor Attribute) error {
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return nil
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}
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message := fmt.Sprintf("%d of %d", v.cy+v.oy+1, len(v.lines))
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message := v.Footer
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if v.y1 < 0 || v.y1 >= g.maxY {
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return nil
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@ -1006,12 +934,102 @@ func (g *Gui) drawListFooter(v *View, fgColor, bgColor Attribute) error {
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return nil
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}
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// flush updates the gui, re-drawing frames and buffers.
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func (g *Gui) flush() error {
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g.Mutexes.drawMutex.Lock()
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defer g.Mutexes.drawMutex.Unlock()
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// pretty sure we don't need this, but keeping it here in case we get weird visual artifacts
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// g.clear(g.FgColor, g.BgColor)
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maxX, maxY := Screen.Size()
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// if GUI's size has changed, we need to redraw all views
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if maxX != g.maxX || maxY != g.maxY {
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for _, v := range g.views {
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v.clearViewLines()
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}
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}
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g.maxX, g.maxY = maxX, maxY
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for _, m := range g.managers {
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if err := m.Layout(g); err != nil {
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return err
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}
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}
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for _, v := range g.views {
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if err := g.draw(v); err != nil {
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return err
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}
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}
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Screen.Show()
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return nil
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}
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func (g *Gui) Draw(v *View) error {
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g.Mutexes.drawMutex.Lock()
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defer g.Mutexes.drawMutex.Unlock()
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if err := g.draw(v); err != nil {
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return err
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}
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Screen.Show()
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return nil
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}
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// draw manages the cursor and calls the draw function of a view.
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func (g *Gui) draw(v *View) error {
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if g.suspended {
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return nil
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}
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if !v.Visible || v.y1 < v.y0 {
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return nil
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}
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if v.Frame {
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var fgColor, bgColor, frameColor Attribute
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if g.Highlight && v == g.currentView {
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fgColor = g.SelFgColor
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bgColor = g.SelBgColor
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frameColor = g.SelFrameColor
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} else {
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bgColor = g.BgColor
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if v.TitleColor != ColorDefault {
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fgColor = v.TitleColor
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} else {
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fgColor = g.FgColor
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}
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if v.FrameColor != ColorDefault {
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frameColor = v.FrameColor
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} else {
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frameColor = g.FrameColor
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}
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}
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if err := g.drawFrameEdges(v, frameColor, bgColor); err != nil {
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return err
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}
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if err := g.drawFrameCorners(v, frameColor, bgColor); err != nil {
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return err
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}
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if v.Title != "" || len(v.Tabs) > 0 {
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if err := g.drawTitle(v, fgColor, bgColor); err != nil {
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return err
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}
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}
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if v.Subtitle != "" {
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if err := g.drawSubtitle(v, fgColor, bgColor); err != nil {
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return err
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}
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}
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if v.Footer != "" && g.ShowListFooter {
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if err := g.drawListFooter(v, fgColor, bgColor); err != nil {
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return err
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}
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}
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}
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if g.Cursor {
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if curview := g.currentView; curview != nil {
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vMaxX, vMaxY := curview.Size()
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17
vendor/github.com/jesseduffield/gocui/tcell_driver.go
generated
vendored
17
vendor/github.com/jesseduffield/gocui/tcell_driver.go
generated
vendored
@ -26,6 +26,10 @@ var runeReplacements = map[rune]string{
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'┐': "+",
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'└': "+",
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'┘': "+",
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'╭': "+",
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'╮': "+",
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'╰': "+",
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'╯': "+",
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'─': "-",
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// using a hyphen here actually looks weird.
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@ -33,6 +37,9 @@ var runeReplacements = map[rune]string{
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'╶': " ",
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'╴': " ",
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'┴': "+",
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'┬': "+",
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'╷': "|",
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'├': "+",
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'│': "|",
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'▼': "v",
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@ -42,7 +49,7 @@ var runeReplacements = map[rune]string{
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}
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// tcellInit initializes tcell screen for use.
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func (g *Gui) tcellInit() error {
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func (g *Gui) tcellInit(runeReplacements map[rune]string) error {
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runewidth.DefaultCondition.EastAsianWidth = false
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tcell.SetEncodingFallback(tcell.EncodingFallbackASCII)
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@ -51,7 +58,7 @@ func (g *Gui) tcellInit() error {
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} else if e = s.Init(); e != nil {
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return e
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} else {
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registerRuneFallbacks(s)
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registerRuneFallbacks(s, runeReplacements)
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g.screen = s
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Screen = s
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@ -59,10 +66,14 @@ func (g *Gui) tcellInit() error {
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}
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}
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func registerRuneFallbacks(s tcell.Screen) {
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func registerRuneFallbacks(s tcell.Screen, additional map[rune]string) {
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for before, after := range runeReplacements {
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s.RegisterRuneFallback(before, after)
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}
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for before, after := range additional {
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s.RegisterRuneFallback(before, after)
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}
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}
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// tcellInitSimulation initializes tcell screen for use.
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69
vendor/github.com/jesseduffield/gocui/view.go
generated
vendored
69
vendor/github.com/jesseduffield/gocui/view.go
generated
vendored
@ -153,14 +153,14 @@ type View struct {
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searcher *searcher
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// when ContainsList is true, we show the current index and total count in the view
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ContainsList bool
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// KeybindOnEdit should be set to true when you want to execute keybindings even when the view is editable
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// (this is usually not the case)
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KeybindOnEdit bool
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TextArea *TextArea
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// something like '1 of 20' for a list view
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Footer string
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}
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// call this in the event of a view resize, or if you want to render new content
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@ -372,11 +372,21 @@ func (v *View) Height() int {
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// if a view has a frame, that leaves less space for its writeable area
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func (v *View) InnerWidth() int {
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return v.Width() - v.frameOffset()
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innerWidth := v.Width() - v.frameOffset()
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if innerWidth < 0 {
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return 0
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}
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return innerWidth
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}
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func (v *View) InnerHeight() int {
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return v.Height() - v.frameOffset()
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innerHeight := v.Height() - v.frameOffset()
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if innerHeight < 0 {
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return 0
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}
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return innerHeight
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}
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func (v *View) frameOffset() int {
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@ -563,8 +573,6 @@ func (v *View) Write(p []byte) (n int, err error) {
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v.writeMutex.Lock()
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defer v.writeMutex.Unlock()
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v.tainted = true
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v.makeWriteable(v.wx, v.wy)
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v.writeRunes(bytes.Runes(p))
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return len(p), nil
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@ -574,20 +582,16 @@ func (v *View) WriteRunes(p []rune) {
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v.writeMutex.Lock()
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defer v.writeMutex.Unlock()
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v.writeRunes(p)
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}
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// writeRunes copies slice of runes into internal lines buffer.
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func (v *View) writeRunes(p []rune) {
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v.tainted = true
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// Fill with empty cells, if writing outside current view buffer
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v.makeWriteable(v.wx, v.wy)
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v.writeRunes(p)
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}
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func (v *View) WriteString(s string) {
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v.WriteRunes([]rune(s))
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}
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// writeRunes copies slice of runes into internal lines buffer.
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// caller must make sure that writing position is accessable.
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func (v *View) writeRunes(p []rune) {
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for _, r := range p {
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switch r {
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case '\n':
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@ -613,6 +617,16 @@ func (v *View) writeRunes(p []rune) {
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}
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}
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// exported functions use the mutex. Non-exported functions are for internal use
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// and a calling function should use a mutex
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func (v *View) WriteString(s string) {
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v.WriteRunes([]rune(s))
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}
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func (v *View) writeString(s string) {
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v.writeRunes([]rune(s))
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}
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// parseInput parses char by char the input written to the View. It returns nil
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// while processing ESC sequences. Otherwise, it returns a cell slice that
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// contains the processed data.
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@ -696,16 +710,28 @@ func (v *View) Read(p []byte) (n int, err error) {
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return offset, io.EOF
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}
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// only use this if the calling function has a lock on writeMutex
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func (v *View) clear() {
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v.rewind()
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v.lines = nil
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v.clearViewLines()
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}
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// Clear empties the view's internal buffer.
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// And resets reading and writing offsets.
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func (v *View) Clear() {
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v.writeMutex.Lock()
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defer v.writeMutex.Unlock()
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v.rewind()
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v.lines = nil
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v.clearViewLines()
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v.clearRunes()
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v.clear()
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}
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func (v *View) SetContent(str string) {
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v.writeMutex.Lock()
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defer v.writeMutex.Unlock()
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v.clear()
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v.writeString(str)
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}
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// Rewind sets read and write pos to (0, 0).
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@ -802,6 +828,9 @@ func (v *View) IsTainted() bool {
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// draw re-draws the view's contents.
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func (v *View) draw() error {
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v.writeMutex.Lock()
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defer v.writeMutex.Unlock()
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v.clearRunes()
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if !v.Visible {
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|
Reference in New Issue
Block a user