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start moving commit panel handlers into controller
more and more move rebase commit refreshing into existing abstraction and more and more WIP and more handling clicks properly fix merge conflicts update cheatsheet lots more preparation to start moving things into controllers WIP better typing expand on remotes controller moving more code into controllers
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@@ -5,44 +5,13 @@ import (
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"fmt"
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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)
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type ContextKind int
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const (
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SIDE_CONTEXT ContextKind = iota
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MAIN_CONTEXT
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TEMPORARY_POPUP
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PERSISTENT_POPUP
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EXTRAS_CONTEXT
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)
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type OnFocusOpts struct {
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ClickedViewName string
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ClickedViewLineIdx int
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}
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type Context interface {
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HandleFocus(opts ...OnFocusOpts) error
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HandleFocusLost() error
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HandleRender() error
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HandleRenderToMain() error
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GetKind() ContextKind
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GetViewName() string
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GetWindowName() string
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SetWindowName(string)
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GetKey() ContextKey
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SetParentContext(Context)
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// we return a bool here to tell us whether or not the returned value just wraps a nil
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GetParentContext() (Context, bool)
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GetOptionsMap() map[string]string
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}
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func (gui *Gui) popupViewNames() []string {
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result := []string{}
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for _, context := range gui.allContexts() {
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if context.GetKind() == PERSISTENT_POPUP || context.GetKind() == TEMPORARY_POPUP {
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if context.GetKind() == types.PERSISTENT_POPUP || context.GetKind() == types.TEMPORARY_POPUP {
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result = append(result, context.GetViewName())
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}
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}
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@@ -50,7 +19,7 @@ func (gui *Gui) popupViewNames() []string {
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return result
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}
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func (gui *Gui) currentContextKeyIgnoringPopups() ContextKey {
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func (gui *Gui) currentContextKeyIgnoringPopups() types.ContextKey {
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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@@ -60,7 +29,7 @@ func (gui *Gui) currentContextKeyIgnoringPopups() ContextKey {
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reversedIndex := len(stack) - 1 - i
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context := stack[reversedIndex]
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kind := stack[reversedIndex].GetKind()
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if kind != TEMPORARY_POPUP && kind != PERSISTENT_POPUP {
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if kind != types.TEMPORARY_POPUP && kind != types.PERSISTENT_POPUP {
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return context.GetKey()
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}
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}
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@@ -70,12 +39,12 @@ func (gui *Gui) currentContextKeyIgnoringPopups() ContextKey {
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// use replaceContext when you don't want to return to the original context upon
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// hitting escape: you want to go that context's parent instead.
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func (gui *Gui) replaceContext(c Context) error {
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func (gui *Gui) replaceContext(c types.Context) error {
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gui.State.ContextManager.Lock()
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defer gui.State.ContextManager.Unlock()
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if len(gui.State.ContextManager.ContextStack) == 0 {
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gui.State.ContextManager.ContextStack = []Context{c}
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gui.State.ContextManager.ContextStack = []types.Context{c}
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} else {
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// replace the last item with the given item
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gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack[0:len(gui.State.ContextManager.ContextStack)-1], c)
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@@ -84,7 +53,7 @@ func (gui *Gui) replaceContext(c Context) error {
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return gui.activateContext(c)
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}
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func (gui *Gui) pushContext(c Context, opts ...OnFocusOpts) error {
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func (gui *Gui) pushContext(c types.Context, opts ...types.OnFocusOpts) error {
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// using triple dot but you should only ever pass one of these opt structs
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if len(opts) > 1 {
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return errors.New("cannot pass multiple opts to pushContext")
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@@ -94,7 +63,7 @@ func (gui *Gui) pushContext(c Context, opts ...OnFocusOpts) error {
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// push onto stack
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// if we are switching to a side context, remove all other contexts in the stack
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if c.GetKind() == SIDE_CONTEXT {
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if c.GetKind() == types.SIDE_CONTEXT {
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for _, stackContext := range gui.State.ContextManager.ContextStack {
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if stackContext.GetKey() != c.GetKey() {
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if err := gui.deactivateContext(stackContext); err != nil {
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@@ -103,7 +72,7 @@ func (gui *Gui) pushContext(c Context, opts ...OnFocusOpts) error {
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}
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}
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}
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gui.State.ContextManager.ContextStack = []Context{c}
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gui.State.ContextManager.ContextStack = []types.Context{c}
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} else if len(gui.State.ContextManager.ContextStack) == 0 || gui.currentContextWithoutLock().GetKey() != c.GetKey() {
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// Do not append if the one at the end is the same context (e.g. opening a menu from a menu)
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// In that case we'll just close the menu entirely when the user hits escape.
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@@ -123,7 +92,7 @@ func (gui *Gui) pushContext(c Context, opts ...OnFocusOpts) error {
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// want to switch to: you only know the view that you want to switch to. It will
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// look up the context currently active for that view and switch to that context
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func (gui *Gui) pushContextWithView(viewName string) error {
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return gui.pushContext(gui.State.ViewContextMap[viewName])
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return gui.c.PushContext(gui.State.ViewContextMap[viewName])
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}
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func (gui *Gui) returnFromContext() error {
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@@ -151,7 +120,7 @@ func (gui *Gui) returnFromContext() error {
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return gui.activateContext(newContext)
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}
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func (gui *Gui) deactivateContext(c Context) error {
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func (gui *Gui) deactivateContext(c types.Context) error {
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view, _ := gui.g.View(c.GetViewName())
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if view != nil && view.IsSearching() {
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@@ -161,7 +130,7 @@ func (gui *Gui) deactivateContext(c Context) error {
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}
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// if we are the kind of context that is sent to back upon deactivation, we should do that
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if view != nil && (c.GetKind() == TEMPORARY_POPUP || c.GetKind() == PERSISTENT_POPUP || c.GetKey() == COMMIT_FILES_CONTEXT_KEY) {
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if view != nil && (c.GetKind() == types.TEMPORARY_POPUP || c.GetKind() == types.PERSISTENT_POPUP || c.GetKey() == COMMIT_FILES_CONTEXT_KEY) {
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view.Visible = false
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}
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@@ -175,13 +144,13 @@ func (gui *Gui) deactivateContext(c Context) error {
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// postRefreshUpdate is to be called on a context after the state that it depends on has been refreshed
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// if the context's view is set to another context we do nothing.
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// if the context's view is the current view we trigger a focus; re-selecting the current item.
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func (gui *Gui) postRefreshUpdate(c Context) error {
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func (gui *Gui) postRefreshUpdate(c types.Context) error {
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v, err := gui.g.View(c.GetViewName())
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if err != nil {
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return nil
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}
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if ContextKey(v.Context) != c.GetKey() {
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if types.ContextKey(v.Context) != c.GetKey() {
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return nil
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}
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@@ -198,13 +167,13 @@ func (gui *Gui) postRefreshUpdate(c Context) error {
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return nil
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}
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func (gui *Gui) activateContext(c Context, opts ...OnFocusOpts) error {
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func (gui *Gui) activateContext(c types.Context, opts ...types.OnFocusOpts) error {
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viewName := c.GetViewName()
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v, err := gui.g.View(viewName)
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if err != nil {
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return err
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}
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originalViewContextKey := ContextKey(v.Context)
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originalViewContextKey := types.ContextKey(v.Context)
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// ensure that any other window for which this view was active is now set to the default for that window.
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gui.setViewAsActiveForWindow(v)
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@@ -260,14 +229,14 @@ func (gui *Gui) activateContext(c Context, opts ...OnFocusOpts) error {
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// return result
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// }
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func (gui *Gui) currentContext() Context {
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func (gui *Gui) currentContext() types.Context {
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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return gui.currentContextWithoutLock()
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}
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func (gui *Gui) currentContextWithoutLock() Context {
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func (gui *Gui) currentContextWithoutLock() types.Context {
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if len(gui.State.ContextManager.ContextStack) == 0 {
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return gui.defaultSideContext()
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}
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@@ -277,16 +246,16 @@ func (gui *Gui) currentContextWithoutLock() Context {
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// the status panel is not yet a list context (and may never be), so this method is not
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// quite the same as currentSideContext()
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func (gui *Gui) currentSideListContext() IListContext {
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func (gui *Gui) currentSideListContext() types.IListContext {
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context := gui.currentSideContext()
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listContext, ok := context.(IListContext)
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listContext, ok := context.(types.IListContext)
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if !ok {
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return nil
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}
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return listContext
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}
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func (gui *Gui) currentSideContext() Context {
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func (gui *Gui) currentSideContext() types.Context {
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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@@ -297,11 +266,11 @@ func (gui *Gui) currentSideContext() Context {
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return gui.defaultSideContext()
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}
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// find the first context in the stack with the type of SIDE_CONTEXT
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// find the first context in the stack with the type of types.SIDE_CONTEXT
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for i := range stack {
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context := stack[len(stack)-1-i]
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if context.GetKind() == SIDE_CONTEXT {
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if context.GetKind() == types.SIDE_CONTEXT {
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return context
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}
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}
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@@ -310,7 +279,7 @@ func (gui *Gui) currentSideContext() Context {
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}
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// static as opposed to popup
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func (gui *Gui) currentStaticContext() Context {
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func (gui *Gui) currentStaticContext() types.Context {
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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@@ -324,7 +293,7 @@ func (gui *Gui) currentStaticContext() Context {
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for i := range stack {
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context := stack[len(stack)-1-i]
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if context.GetKind() != TEMPORARY_POPUP && context.GetKind() != PERSISTENT_POPUP {
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if context.GetKind() != types.TEMPORARY_POPUP && context.GetKind() != types.PERSISTENT_POPUP {
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return context
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}
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}
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@@ -332,7 +301,7 @@ func (gui *Gui) currentStaticContext() Context {
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return gui.defaultSideContext()
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}
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func (gui *Gui) defaultSideContext() Context {
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func (gui *Gui) defaultSideContext() types.Context {
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if gui.State.Modes.Filtering.Active() {
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return gui.State.Contexts.BranchCommits
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} else {
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@@ -407,7 +376,7 @@ func (gui *Gui) onViewFocusLost(oldView *gocui.View, newView *gocui.View) error
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// which currently just means a context that affects both the main and secondary views
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// other views can have their context changed directly but this function helps
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// keep the main and secondary views in sync
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func (gui *Gui) changeMainViewsContext(contextKey ContextKey) {
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func (gui *Gui) changeMainViewsContext(contextKey types.ContextKey) {
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if gui.State.MainContext == contextKey {
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return
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}
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@@ -432,13 +401,13 @@ func (gui *Gui) viewTabNames(viewName string) []string {
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result := make([]string, len(tabContexts))
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for i, tabContext := range tabContexts {
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result[i] = tabContext.tab
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result[i] = tabContext.Tab
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}
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return result
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}
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func (gui *Gui) setViewTabForContext(c Context) {
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func (gui *Gui) setViewTabForContext(c types.Context) {
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// search for the context in our map and if we find it, set the tab for the corresponding view
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tabContexts, ok := gui.State.ViewTabContextMap[c.GetViewName()]
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if !ok {
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@@ -446,12 +415,12 @@ func (gui *Gui) setViewTabForContext(c Context) {
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}
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for tabIndex, tabContext := range tabContexts {
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for _, context := range tabContext.contexts {
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for _, context := range tabContext.Contexts {
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if context.GetKey() == c.GetKey() {
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// get the view, set the tab
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v, err := gui.g.View(c.GetViewName())
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if err != nil {
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gui.Log.Error(err)
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gui.c.Log.Error(err)
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return
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}
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v.TabIndex = tabIndex
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@@ -461,12 +430,7 @@ func (gui *Gui) setViewTabForContext(c Context) {
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}
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}
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type tabContext struct {
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tab string
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contexts []Context
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}
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func (gui *Gui) mustContextForContextKey(contextKey ContextKey) Context {
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func (gui *Gui) mustContextForContextKey(contextKey types.ContextKey) types.Context {
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context, ok := gui.contextForContextKey(contextKey)
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if !ok {
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@@ -476,7 +440,7 @@ func (gui *Gui) mustContextForContextKey(contextKey ContextKey) Context {
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return context
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}
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func (gui *Gui) contextForContextKey(contextKey ContextKey) (Context, bool) {
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func (gui *Gui) contextForContextKey(contextKey types.ContextKey) (types.Context, bool) {
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for _, context := range gui.allContexts() {
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if context.GetKey() == contextKey {
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return context, true
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@@ -487,7 +451,7 @@ func (gui *Gui) contextForContextKey(contextKey ContextKey) (Context, bool) {
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}
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func (gui *Gui) rerenderView(view *gocui.View) error {
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contextKey := ContextKey(view.Context)
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contextKey := types.ContextKey(view.Context)
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context := gui.mustContextForContextKey(contextKey)
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return context.HandleRender()
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