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mirror of https://github.com/redis/node-redis.git synced 2025-08-09 00:22:08 +03:00
Files
node-redis/index.js
2017-05-19 06:14:29 +02:00

924 lines
31 KiB
JavaScript

'use strict'
// TODO: Replace all for in loops!
const Buffer = require('safe-buffer').Buffer
const net = require('net')
const tls = require('tls')
const util = require('util')
const utils = require('./lib/utils')
const Command = require('./lib/command')
const Queue = require('double-ended-queue')
const errorClasses = require('./lib/customErrors')
const EventEmitter = require('events')
const Parser = require('redis-parser')
const commands = require('redis-commands')
const debug = require('./lib/debug')
const unifyOptions = require('./lib/createClient')
const SUBSCRIBE_COMMANDS = {
subscribe: true,
unsubscribe: true,
psubscribe: true,
punsubscribe: true
}
function noop () {}
function handleDetectBuffersReply (reply, command, bufferArgs) {
if (bufferArgs === false || this.messageBuffers) {
// If detectBuffers option was specified, then the reply from the parser will be a buffer.
// If this command did not use Buffer arguments, then convert the reply to Strings here.
reply = utils.replyToStrings(reply)
}
if (command === 'hgetall') {
reply = utils.replyToObject(reply)
}
return reply
}
exports.debugMode = /\bredis\b/i.test(process.env.NODE_DEBUG)
// Attention: The second parameter might be removed at will and is not officially supported.
// Do not rely on this
function RedisClient (options, stream) {
// Copy the options so they are not mutated
options = utils.clone(options)
EventEmitter.call(this)
const cnxOptions = {}
const self = this
/* istanbul ignore next: travis does not work with stunnel atm. Therefore the tls tests are skipped on travis */
for (const tlsOption in options.tls) {
cnxOptions[tlsOption] = options.tls[tlsOption]
// Copy the tls options into the general options to make sure the address is set right
if (tlsOption === 'port' || tlsOption === 'host' || tlsOption === 'path' || tlsOption === 'family') {
options[tlsOption] = options.tls[tlsOption]
}
}
if (stream) {
// The stream from the outside is used so no connection from this side is triggered but from the server this client should talk to
// Reconnect etc won't work with this. This requires monkey patching to work, so it is not officially supported
options.stream = stream
this.address = '"Private stream"'
} else if (options.path) {
cnxOptions.path = options.path
this.address = options.path
} else {
cnxOptions.port = +options.port || 6379
cnxOptions.host = options.host || '127.0.0.1'
cnxOptions.family = (!options.family && net.isIP(cnxOptions.host)) || (options.family === 'IPv6' ? 6 : 4)
this.address = `${cnxOptions.host}:${cnxOptions.port}`
}
this.connectionOptions = cnxOptions
this.connectionId = RedisClient.connectionId++
this.connected = false
this.ready = false
if (options.socketKeepalive === undefined) {
options.socketKeepalive = true
}
for (const command in options.renameCommands) {
options.renameCommands[command.toLowerCase()] = options.renameCommands[command]
}
options.returnBuffers = !!options.returnBuffers
options.detectBuffers = !!options.detectBuffers
// Override the detectBuffers setting if returnBuffers is active and print a warning
if (options.returnBuffers && options.detectBuffers) {
self.warn('WARNING: You activated returnBuffers and detectBuffers at the same time. The return value is always going to be a buffer.')
options.detectBuffers = false
}
if (options.detectBuffers) {
// We only need to look at the arguments if we do not know what we have to return
this.handleReply = handleDetectBuffersReply
}
this.shouldBuffer = false
this.commandQueue = new Queue() // Holds sent commands to de-pipeline them
this.offlineQueue = new Queue() // Holds commands issued but not able to be sent
this.pipelineQueue = new Queue() // Holds all pipelined commands
// Only used as timeout until redis has to be connected to redis until throwing an connection error
this.connectTimeout = +options.connectTimeout || 60000 // 60 * 1000 ms
this.enableOfflineQueue = options.enableOfflineQueue !== false
this.initializeRetryVars()
this.pubSubMode = 0
this.subscriptionSet = {}
this.monitoring = false
this.messageBuffers = false
this.closing = false
this.serverInfo = {}
this.authPass = options.authPass || options.password
this.selectedDb = options.db // Save the selected db here, used when reconnecting
this.oldState = null
this.fireStrings = true // Determine if strings or buffers should be written to the stream
this.pipeline = false
this.subCommandsLeft = 0
this.timesConnected = 0
this.buffers = options.returnBuffers || options.detectBuffers
this.options = options
this.reply = 'ON' // Returning replies is the default
this.retryStrategy = options.retryStrategy || function (options) {
if (options.attempt > 100) {
return
}
// reconnect after
return Math.min(options.attempt * 100, 3000)
}
this.retryStrategyProvided = !!options.retryStrategy
this.subscribeChannels = []
// Init parser
this.replyParser = createParser(this)
this.createStream()
this.on('newListener', function (event) {
if ((event === 'messageBuffer' || event === 'pmessageBuffer') && !this.buffers && !this.messageBuffers) {
this.messageBuffers = true
this.handleReply = handleDetectBuffersReply
this.replyParser.setReturnBuffers(true)
}
})
}
util.inherits(RedisClient, EventEmitter)
RedisClient.connectionId = 0
function createParser (self) {
return new Parser({
returnReply (data) {
self.returnReply(data)
},
returnError (err) {
// Return a ReplyError to indicate Redis returned an error
self.returnError(err)
},
returnFatalError (err) {
// Error out all fired commands. Otherwise they might rely on faulty data. We have to reconnect to get in a working state again
// Note: the execution order is important. First flush and emit, then create the stream
err.message += '. Please report this.'
self.ready = false
self.flushAndError({
message: 'Fatal error encountered. Command aborted.',
code: 'NR_FATAL'
}, {
error: err,
queues: ['commandQueue']
})
self.createStream()
setImmediate(() => self.emit('error', err))
},
returnBuffers: self.buffers || self.messageBuffers,
stringNumbers: self.options.stringNumbers || false
})
}
/******************************************************************************
All functions in here are internal besides the RedisClient constructor
and the exported functions. Don't rely on them as they will be private
functions in nodeRedis v.3
******************************************************************************/
// Attention: the function name "createStream" should not be changed, as other libraries need this to mock the stream (e.g. fakeredis)
RedisClient.prototype.createStream = function () {
const self = this
// Init parser
this.replyParser = createParser(this)
if (this.options.stream) {
// Only add the listeners once in case of a reconnect try (that won't work)
if (this.stream) {
return
}
this.stream = this.options.stream
} else {
// On a reconnect destroy the former stream and retry
if (this.stream) {
this.stream.removeAllListeners()
this.stream.destroy()
}
/* istanbul ignore if: travis does not work with stunnel atm. Therefore the tls tests are skipped on travis */
if (this.options.tls) {
this.stream = tls.connect(this.connectionOptions)
} else {
this.stream = net.createConnection(this.connectionOptions)
}
}
if (this.options.connectTimeout) {
// TODO: Investigate why this is not properly triggered
this.stream.setTimeout(this.connectTimeout, () => {
// Note: This is only tested if a internet connection is established
self.connectionGone('timeout')
})
}
/* istanbul ignore next: travis does not work with stunnel atm. Therefore the tls tests are skipped on travis */
const connectEvent = this.options.tls ? 'secureConnect' : 'connect'
this.stream.once(connectEvent, () => {
this.stream.removeAllListeners('timeout')
self.timesConnected++
self.onConnect()
})
this.stream.on('data', (bufferFromSocket) => {
// The bufferFromSocket.toString() has a significant impact on big chunks and therefore this should only be used if necessary
debug(`Net read ${self.address} id ${self.connectionId}`) // + ': ' + bufferFromSocket.toString());
self.replyParser.execute(bufferFromSocket)
})
this.stream.on('error', (err) => {
self.onError(err)
})
/* istanbul ignore next: difficult to test and not important as long as we keep this listener */
this.stream.on('clientError', (err) => {
debug('clientError occurred')
self.onError(err)
})
this.stream.once('close', (hadError) => {
self.connectionGone('close')
})
this.stream.once('end', () => {
self.connectionGone('end')
})
this.stream.setNoDelay()
// Fire the command before redis is connected to be sure it's the first fired command
if (this.authPass !== undefined) {
this.ready = true
this.auth(this.authPass).catch((err) => {
this.closing = true
process.nextTick(() => {
this.emit('error', err)
this.end(true)
})
})
this.ready = false
}
}
RedisClient.prototype.handleReply = function (reply, command) {
if (command === 'hgetall') {
reply = utils.replyToObject(reply)
}
return reply
}
RedisClient.prototype.cork = noop
RedisClient.prototype.uncork = noop
RedisClient.prototype.initializeRetryVars = function () {
this.retryTimer = null
this.retryTotaltime = 0
this.retryDelay = 100
this.attempts = 1
}
RedisClient.prototype.warn = function (msg) {
const self = this
// Warn on the next tick. Otherwise no event listener can be added
// for warnings that are emitted in the redis client constructor
process.nextTick(() => {
if (self.listeners('warning').length !== 0) {
self.emit('warning', msg)
} else {
console.warn('nodeRedis:', msg)
}
})
}
// Flush provided queues, erroring any items with a callback first
RedisClient.prototype.flushAndError = function (errorAttributes, options) {
options = options || {}
const queueNames = options.queues || ['commandQueue', 'offlineQueue'] // Flush the commandQueue first to keep the order intact
for (let i = 0; i < queueNames.length; i++) {
// If the command was fired it might have been processed so far
if (queueNames[i] === 'commandQueue') {
errorAttributes.message += ' It might have been processed.'
} else { // As the commandQueue is flushed first, remove this for the offline queue
errorAttributes.message = errorAttributes.message.replace(' It might have been processed.', '')
}
// Don't flush everything from the queue
for (let commandObj = this[queueNames[i]].shift(); commandObj; commandObj = this[queueNames[i]].shift()) {
const err = new errorClasses.AbortError(errorAttributes)
if (commandObj.error) {
err.stack = err.stack + commandObj.error.stack.replace(/^Error.*?\n/, '\n')
}
err.command = commandObj.command.toUpperCase()
if (commandObj.args && commandObj.args.length) {
err.args = commandObj.args
}
if (options.error) {
err.origin = options.error
}
commandObj.callback(err)
}
}
}
RedisClient.prototype.onError = function (err) {
if (this.closing) {
return
}
err.message = `Redis connection to ${this.address} failed - ${err.message}`
debug(err.message)
this.connected = false
this.ready = false
// Only emit the error if the retryStrategy option is not set
if (this.retryStrategyProvided === false) {
this.emit('error', err)
}
// 'error' events get turned into exceptions if they aren't listened for. If the user handled this error
// then we should try to reconnect.
this.connectionGone('error', err)
}
RedisClient.prototype.onConnect = function () {
debug(`Stream connected ${this.address} id ${this.connectionId}`)
this.connected = true
this.ready = false
this.emittedEnd = false
this.stream.setKeepAlive(this.options.socketKeepalive)
this.stream.setTimeout(0)
this.emit('connect')
this.initializeRetryVars()
if (this.options.noReadyCheck) {
this.onReady()
} else {
this.readyCheck()
}
}
RedisClient.prototype.onReady = function () {
const self = this
debug(`onReady called ${this.address} id ${this.connectionId}`)
this.ready = true
this.cork = function () {
self.pipeline = true
self.stream.cork()
}
this.uncork = function () {
if (self.fireStrings) {
self.writeStrings()
} else {
self.writeBuffers()
}
self.pipeline = false
self.fireStrings = true
// TODO: Consider using next tick here. See https://github.com/NodeRedis/nodeRedis/issues/1033
self.stream.uncork()
}
// Restore modal commands from previous connection. The order of the commands is important
if (this.selectedDb !== undefined) {
this.internalSendCommand(new Command('select', [this.selectedDb])).catch((err) => {
if (!this.closing) {
// TODO: These internal things should be wrapped in a
// special error that describes what is happening
process.nextTick(() => this.emit('error', err))
}
})
}
if (this.monitoring) { // Monitor has to be fired before pub sub commands
this.internalSendCommand(new Command('monitor', [])).catch((err) => {
if (!this.closing) {
process.nextTick(() => this.emit('error', err))
}
})
}
const callbackCount = Object.keys(this.subscriptionSet).length
// TODO: Replace the disableResubscribing by a individual function that may be called
// Add HOOKS!!!
// Replace the disableResubscribing by:
// resubmit: {
// select: true,
// monitor: true,
// subscriptions: true,
// // individual: function noop () {}
// }
if (!this.options.disableResubscribing && callbackCount) {
debug('Sending pub/sub onReady commands')
for (const key in this.subscriptionSet) {
const command = key.slice(0, key.indexOf('_'))
const args = this.subscriptionSet[key]
this[command]([args]).catch((err) => {
if (!this.closing) {
process.nextTick(() => this.emit('error', err))
}
})
}
}
this.sendOfflineQueue()
this.emit('ready')
}
RedisClient.prototype.onInfoFail = function (err) {
if (this.closing) {
return
}
if (err.message === "ERR unknown command 'info'") {
this.onReady()
return
}
err.message = `Ready check failed: ${err.message}`
this.emit('error', err)
return
}
RedisClient.prototype.onInfoCmd = function (res) {
/* istanbul ignore if: some servers might not respond with any info data. This is just a safety check that is difficult to test */
if (!res) {
debug('The info command returned without any data.')
this.onReady()
return
}
if (!this.serverInfo.loading || this.serverInfo.loading === '0') {
// If the master_link_status exists but the link is not up, try again after 50 ms
if (this.serverInfo.master_link_status && this.serverInfo.master_link_status !== 'up') {
this.serverInfo.loading_eta_seconds = 0.05
} else {
// Eta loading should change
debug('Redis server ready.')
this.onReady()
return
}
}
let retryTime = +this.serverInfo.loading_eta_seconds * 1000
if (retryTime > 1000) {
retryTime = 1000
}
debug(`Redis server still loading, trying again in ${retryTime}`)
return new Promise((resolve) => {
setTimeout((self) => resolve(self.readyCheck()), retryTime, this)
})
}
RedisClient.prototype.readyCheck = function () {
debug('Checking server ready state...')
// Always fire this info command as first command even if other commands are already queued up
this.ready = true
this.info()
.then((res) => this.onInfoCmd(res))
.catch((err) => this.onInfoFail(err))
this.ready = false
}
RedisClient.prototype.sendOfflineQueue = function () {
for (let commandObj = this.offlineQueue.shift(); commandObj; commandObj = this.offlineQueue.shift()) {
debug(`Sending offline command: ${commandObj.command}`)
this.internalSendCommand(commandObj)
}
}
const retryConnection = function (self, error) {
debug('Retrying connection...')
const reconnectParams = {
delay: self.retryDelay,
attempt: self.attempts,
error,
totalRetryTime: self.retryTotaltime,
timesConnected: self.timesConnected
}
self.emit('reconnecting', reconnectParams)
self.retryTotaltime += self.retryDelay
self.attempts += 1
self.createStream()
self.retryTimer = null
}
RedisClient.prototype.connectionGone = function (why, error) {
// If a retry is already in progress, just let that happen
if (this.retryTimer) {
return
}
error = error || null
debug(`Redis connection is gone from ${why} event.`)
this.connected = false
this.ready = false
// Deactivate cork to work with the offline queue
this.cork = noop
this.uncork = noop
this.pipeline = false
this.pubSubMode = 0
// since we are collapsing end and close, users don't expect to be called twice
if (!this.emittedEnd) {
this.emit('end')
this.emittedEnd = true
}
if (why === 'timeout') {
var message = 'Redis connection in broken state: connection timeout exceeded.'
const err = new Error(message)
// TODO: Find better error codes...
err.code = 'CONNECTION_BROKEN'
this.flushAndError({
message: message,
code: 'CONNECTION_BROKEN'
})
this.emit('error', err)
this.end(false)
return
}
// If this is a requested shutdown, then don't retry
if (this.closing) {
debug('Connection ended by quit / end command, not retrying.')
this.flushAndError({
message: 'Stream connection ended and command aborted.',
code: 'NR_CLOSED'
}, {
error
})
return
}
this.retryDelay = this.retryStrategy({
attempt: this.attempts,
error,
totalRetryTime: this.retryTotaltime,
timesConnected: this.timesConnected
})
if (typeof this.retryDelay !== 'number') {
// Pass individual error through
if (this.retryDelay instanceof Error) {
error = this.retryDelay
}
this.flushAndError({
message: 'Stream connection ended and command aborted.',
code: 'NR_CLOSED'
}, {
error
})
// TODO: Check if this is so smart
if (error) {
this.emit('error', error)
}
this.end(false)
return
}
// Retry commands after a reconnect instead of throwing an error. Use this with caution
if (this.options.retryUnfulfilledCommands) {
this.offlineQueue.unshift.apply(this.offlineQueue, this.commandQueue.toArray())
this.commandQueue.clear()
} else if (this.commandQueue.length !== 0) {
this.flushAndError({
message: 'Redis connection lost and command aborted.',
code: 'UNCERTAIN_STATE'
}, {
error,
queues: ['commandQueue']
})
}
debug(`Retry connection in ${this.retryDelay} ms`)
this.retryTimer = setTimeout(retryConnection, this.retryDelay, this, error)
}
RedisClient.prototype.returnError = function (err) {
const commandObj = this.commandQueue.shift()
if (commandObj.error) {
err.stack = commandObj.error.stack.replace(/^Error.*?\n/, `ReplyError: ${err.message}\n`)
}
err.command = commandObj.command.toUpperCase()
if (commandObj.args && commandObj.args.length) {
err.args = commandObj.args
}
// Count down pub sub mode if in entering modus
if (this.pubSubMode > 1) {
this.pubSubMode--
}
const match = err.message.match(utils.errCode)
// LUA script could return user errors that don't behave like all other errors!
if (match) {
err.code = match[1]
}
commandObj.callback(err)
}
function normalReply (self, reply) {
const commandObj = self.commandQueue.shift()
if (commandObj.command !== 'exec') {
reply = self.handleReply(reply, commandObj.command, commandObj.bufferArgs)
}
commandObj.callback(null, reply)
}
function subscribeUnsubscribe (self, reply, type) {
// Subscribe commands take an optional callback and also emit an event, but only the Last_ response is included in the callback
// The pub sub commands return each argument in a separate return value and have to be handled that way
const commandObj = self.commandQueue.get(0)
const buffer = self.options.returnBuffers || self.options.detectBuffers && commandObj.bufferArgs
const channel = (buffer || reply[1] === null) ? reply[1] : reply[1].toString()
const count = +reply[2] // Return the channel counter as number no matter if `stringNumbers` is activated or not
debug(type, channel)
// Emit first, then return the callback
if (channel !== null) { // Do not emit or "unsubscribe" something if there was no channel to unsubscribe from
if (type === 'subscribe' || type === 'psubscribe') {
self.subscriptionSet[`${type}_${channel}`] = channel
} else {
const innerType = type === 'unsubscribe' ? 'subscribe' : 'psubscribe' // Make types consistent
delete self.subscriptionSet[`${innerType}_${channel}`]
}
self.emit(type, channel, count)
self.subscribeChannels.push(channel)
}
if (commandObj.args.length === 1 || self.subCommandsLeft === 1 || commandObj.args.length === 0 && (count === 0 || channel === null)) {
if (count === 0) { // unsubscribed from all channels
let runningCommand
let i = 1
self.pubSubMode = 0 // Deactivating pub sub mode
// This should be a rare case and therefore handling it this way should be good performance wise for the general case
for (runningCommand = self.commandQueue.get(i); runningCommand !== undefined; runningCommand = self.commandQueue.get(i)) {
if (SUBSCRIBE_COMMANDS[runningCommand.command]) {
self.pubSubMode = i // Entering pub sub mode again
break
}
i++
}
}
self.commandQueue.shift()
commandObj.callback(null, [count, self.subscribeChannels])
self.subscribeChannels = []
self.subCommandsLeft = 0
} else {
if (self.subCommandsLeft !== 0) {
self.subCommandsLeft--
} else {
self.subCommandsLeft = commandObj.args.length ? commandObj.args.length - 1 : count
}
}
}
function returnPubSub (self, reply) {
const type = reply[0].toString()
if (type === 'message') { // channel, message
if (!self.options.returnBuffers || self.messageBuffers) { // backwards compatible. Refactor this in v.3 to always return a string on the normal emitter
self.emit('message', reply[1].toString(), reply[2].toString())
self.emit('messageBuffer', reply[1], reply[2])
} else {
self.emit('message', reply[1], reply[2])
}
} else if (type === 'pmessage') { // pattern, channel, message
if (!self.options.returnBuffers || self.messageBuffers) { // backwards compatible. Refactor this in v.3 to always return a string on the normal emitter
self.emit('pmessage', reply[1].toString(), reply[2].toString(), reply[3].toString())
self.emit('pmessageBuffer', reply[1], reply[2], reply[3])
} else {
self.emit('pmessage', reply[1], reply[2], reply[3])
}
} else {
subscribeUnsubscribe(self, reply, type)
}
}
RedisClient.prototype.returnReply = function (reply) {
// If in monitor mode, all normal commands are still working and we only want to emit the streamlined commands
// As this is not the average use case and monitor is expensive anyway, let's change the code here, to improve
// the average performance of all other commands in case of no monitor mode
if (this.monitoring) {
let replyStr
if (this.buffers && Buffer.isBuffer(reply)) {
replyStr = reply.toString()
} else {
replyStr = reply
}
// While reconnecting the redis server does not recognize the client as in monitor mode anymore
// Therefore the monitor command has to finish before it catches further commands
if (typeof replyStr === 'string' && utils.monitorRegex.test(replyStr)) {
const timestamp = replyStr.slice(0, replyStr.indexOf(' '))
const args = replyStr.slice(replyStr.indexOf('"') + 1, -1).split('" "').map((elem) => {
return elem.replace(/\\"/g, '"')
})
this.emit('monitor', timestamp, args, replyStr)
return
}
}
if (this.pubSubMode === 0) {
normalReply(this, reply)
} else if (this.pubSubMode !== 1) {
this.pubSubMode--
normalReply(this, reply)
} else if (!(reply instanceof Array) || reply.length <= 2) {
// Only PING and QUIT are allowed in this context besides the pub sub commands
// Ping replies with ['pong', null|value] and quit with 'OK'
normalReply(this, reply)
} else {
returnPubSub(this, reply)
}
}
function handleOfflineCommand (self, commandObj) {
let command = commandObj.command
let err, msg
if (self.closing || !self.enableOfflineQueue) {
command = command.toUpperCase()
if (!self.closing) {
if (self.stream.writable) {
msg = 'The connection is not yet established and the offline queue is deactivated.'
} else {
msg = 'Stream not writeable.'
}
} else {
msg = 'The connection is already closed.'
}
err = new errorClasses.AbortError({
message: `${command} can't be processed. ${msg}`,
code: 'NR_CLOSED',
command
})
if (commandObj.args.length) {
err.args = commandObj.args
}
utils.replyInOrder(self, commandObj.callback, err)
} else {
debug(`Queueing ${command} for next server connection.`)
self.offlineQueue.push(commandObj)
}
self.shouldBuffer = true
}
// Do not call internalSendCommand directly, if you are not absolutely certain it handles everything properly
// e.g. monitor / info does not work with internalSendCommand only
RedisClient.prototype.internalSendCommand = function (commandObj) {
let arg, prefixKeys
let i = 0
let commandStr = ''
const args = commandObj.args
let command = commandObj.command
const len = args.length
let bigData = false
const argsCopy = new Array(len)
if (this.ready === false || this.stream.writable === false) {
// Handle offline commands right away
handleOfflineCommand(this, commandObj)
return commandObj.promise
}
// TODO: Refactor this to also accept SET, MAP and ArrayBuffer
// TODO: Add a utility function to create errors with all necessary params
for (i = 0; i < len; i += 1) {
if (typeof args[i] === 'string') {
// 30000 seemed to be a good value to switch to buffers after testing and checking the pros and cons
if (args[i].length > 30000) {
bigData = true
argsCopy[i] = Buffer.from(args[i])
} else {
argsCopy[i] = args[i]
}
} else if (typeof args[i] === 'object') { // Checking for object instead of Buffer.isBuffer helps us finding data types that we can't handle properly
if (args[i] instanceof Date) { // Accept dates as valid input
argsCopy[i] = args[i].toString()
} else if (args[i] === null) {
const err = new TypeError('The command contains a "null" argument but NodeRedis can only handle strings, numbers and buffers.')
err.command = command.toUpperCase()
err.args = args
utils.replyInOrder(this, commandObj.callback, err, undefined, this.commandQueue)
return commandObj.promise
} else if (Buffer.isBuffer(args[i])) {
argsCopy[i] = args[i]
commandObj.bufferArgs = true
bigData = true
} else {
const err = new TypeError('The command contains a argument of type "' + args[i].constructor.name + '" but NodeRedis can only handle strings, numbers, and buffers.')
err.command = command.toUpperCase()
err.args = args
utils.replyInOrder(this, commandObj.callback, err, undefined, this.commandQueue)
return commandObj.promise
}
} else if (typeof args[i] === 'undefined') {
const err = new TypeError('The command contains a "undefined" argument but NodeRedis can only handle strings, numbers and buffers.')
err.command = command.toUpperCase()
err.args = args
utils.replyInOrder(this, commandObj.callback, err, undefined, this.commandQueue)
return commandObj.promise
} else {
// Seems like numbers are converted fast using string concatenation
argsCopy[i] = `${args[i]}`
}
}
if (this.options.prefix) {
prefixKeys = commands.getKeyIndexes(command, argsCopy)
for (i = prefixKeys.pop(); i !== undefined; i = prefixKeys.pop()) {
argsCopy[i] = this.options.prefix + argsCopy[i]
}
}
if (this.options.renameCommands !== undefined && this.options.renameCommands[command]) {
command = this.options.renameCommands[command]
}
// Always use 'Multi bulk commands', but if passed any Buffer args, then do multiple writes, one for each arg.
// This means that using Buffers in commands is going to be slower, so use Strings if you don't already have a Buffer.
commandStr = `*${len + 1}\r\n$${command.length}\r\n${command}\r\n`
if (bigData === false) { // Build up a string and send entire command in one write
for (i = 0; i < len; i += 1) {
arg = argsCopy[i]
commandStr += `$${Buffer.byteLength(arg)}\r\n${arg}\r\n`
}
debug(`Send ${this.address} id ${this.connectionId}: ${commandStr}`)
this.write(commandStr)
} else {
debug(`Send command (${commandStr}) has Buffer arguments`)
this.fireStrings = false
this.write(commandStr)
for (i = 0; i < len; i += 1) {
arg = argsCopy[i]
if (typeof arg === 'string') {
this.write(`$${Buffer.byteLength(arg)}\r\n${arg}\r\n`)
} else { // buffer
this.write(`$${arg.length}\r\n`)
this.write(arg)
this.write('\r\n')
}
debug(`sendCommand: buffer send ${arg.length} bytes`)
}
}
if (commandObj.callOnWrite) {
commandObj.callOnWrite()
}
// Handle `CLIENT REPLY ON|OFF|SKIP`
// This has to be checked after callOnWrite
/* istanbul ignore else: TODO: Remove this as soon as we test Redis 3.2 on travis */
if (this.reply === 'ON') {
this.commandQueue.push(commandObj)
} else {
// Do not expect a reply
// Does this work in combination with the pub sub mode?
utils.replyInOrder(this, commandObj.callback, null, undefined, this.commandQueue)
if (this.reply === 'SKIP') {
this.reply = 'SKIP_ONE_MORE'
} else if (this.reply === 'SKIP_ONE_MORE') {
this.reply = 'ON'
}
}
return commandObj.promise
}
RedisClient.prototype.writeStrings = function () {
let str = ''
for (let command = this.pipelineQueue.shift(); command; command = this.pipelineQueue.shift()) {
// Write to stream if the string is bigger than 4mb. The biggest string may be Math.pow(2, 28) - 15 chars long
if (str.length + command.length > 4 * 1024 * 1024) {
this.shouldBuffer = !this.stream.write(str)
str = ''
}
str += command
}
if (str !== '') {
this.shouldBuffer = !this.stream.write(str)
}
}
RedisClient.prototype.writeBuffers = function () {
for (let command = this.pipelineQueue.shift(); command; command = this.pipelineQueue.shift()) {
this.shouldBuffer = !this.stream.write(command)
}
}
RedisClient.prototype.write = function (data) {
if (this.pipeline === false) {
this.shouldBuffer = !this.stream.write(data)
return
}
this.pipelineQueue.push(data)
}
exports.createClient = function () {
return new RedisClient(unifyOptions.apply(null, arguments))
}
exports.RedisClient = RedisClient
exports.Multi = require('./lib/multi')
exports.AbortError = errorClasses.AbortError
exports.RedisError = Parser.RedisError
exports.ParserError = Parser.ParserError
exports.ReplyError = Parser.ReplyError
// Add all redis commands / nodeRedis api to the client
require('./lib/individualCommands')
require('./lib/extendedApi')
require('./lib/commands')