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This also improves the performance for multi / batch commands a lot. The reason is that now there are only callbacks internally even if a promise is going to be returned in the end.
296 lines
10 KiB
JavaScript
296 lines
10 KiB
JavaScript
'use strict'
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const Queue = require('denque')
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const EventEmitter = require('events')
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const net = require('net')
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const { Command } = require('./command')
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const connect = require('./connect')
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const debug = require('./debug')
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const flushAndError = require('./flushAndError')
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const Multi = require('./multi')
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const offlineCommand = require('./offlineCommand')
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const utils = require('./utils')
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const normalizeAndWriteCommand = require('./writeCommand')
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const noop = function () {}
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let connectionId = 0
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// Attention: The second parameter might be removed at will and is not officially supported.
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// Do not rely on this
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class RedisClient extends EventEmitter {
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/**
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* Creates an instance of RedisClient.
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* @param {object} options
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*
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* @memberof RedisClient
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*/
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constructor(options) {
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var i
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super()
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// Copy the options so they are not mutated
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options = utils.clone(options)
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// TODO: Add a more restrictive options validation
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const cnxOptions = {}
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if (options.tls) {
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const tlsKeys = Object.keys(options.tls)
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for (i = 0; i < tlsKeys.length; i++) {
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const tlsOption = tlsKeys[i]
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cnxOptions[tlsOption] = options.tls[tlsOption]
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// Copy the tls options into the general options to make sure the address is set right
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if (tlsOption === 'port' || tlsOption === 'host' || tlsOption === 'path' || tlsOption === 'family') {
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options[tlsOption] = options.tls[tlsOption]
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}
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}
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}
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if (options.stream) {
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// The stream from the outside is used so no connection from this side is
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// triggered but from the server this client should talk to Reconnect etc
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// won't work with this. This requires monkey patching to work, so it is
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// not officially supported
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this.address = '"Private stream"'
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} else if (options.path) {
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cnxOptions.path = options.path
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this.address = options.path
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} else {
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cnxOptions.port = +options.port || 6379
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cnxOptions.host = options.host || '127.0.0.1'
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cnxOptions.family = (!options.family && net.isIP(cnxOptions.host)) || (options.host && options.family === 'IPv6' ? 6 : 4)
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this.address = `${cnxOptions.host}:${cnxOptions.port}`
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}
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// TODO: Properly fix typo
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if (options.socketKeepalive === undefined) {
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options.socketKeepalive = true
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}
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if (options.renameCommands) {
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const renameKeys = Object.keys(options.renameCommands)
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for (i = 0; i < renameKeys.length; i++) {
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const command = renameKeys[i]
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options.renameCommands[command.toLowerCase()] = options.renameCommands[command]
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}
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}
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if (typeof options.enableOfflineQueue !== 'boolean') {
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if (options.enableOfflineQueue !== undefined) {
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throw new TypeError('enableOfflineQueue must be a boolean')
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}
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options.enableOfflineQueue = true
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}
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// Override the detectBuffers setting if returnBuffers is active and print a warning
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if (options.returnBuffers && options.detectBuffers) {
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process.nextTick(
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utils.warn,
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this,
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'WARNING: You activated returnBuffers and detectBuffers at the same time. The return value is always going to be a buffer.'
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)
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options.detectBuffers = false
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}
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if (options.authPass) {
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if (options.password) {
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throw new TypeError('The "password" and "authPass" option may not both be set at the same time.')
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}
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options.password = options.authPass
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}
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options.returnBuffers = !!options.returnBuffers
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options.detectBuffers = !!options.detectBuffers
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// Public Variables
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this.connected = false
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this.shouldBuffer = false
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this.commandQueue = new Queue() // Holds sent commands
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this.offlineQueue = new Queue() // Holds commands issued but not able to be sent yet
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this.serverInfo = {}
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this.connectionId = connectionId++
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this.selectedDb = options.db // Save the selected db here, used when reconnecting
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// Private Variables
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// Pipelining
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this._pipeline = false
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this._strCache = ''
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this._pipelineQueue = new Queue()
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// Pub sub mode
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this._subCommandsLeft = 0
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this._pubSubMode = 0
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this._subscriptionSet = {}
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this._subscribeChannels = []
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this._messageBuffers = false
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// Others
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this._multi = false
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this._monitoring = false
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this._parserReturningBuffers = options.returnBuffers || options.detectBuffers
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this._options = options
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this._reply = 'ON'
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this._retryStrategyProvided = !!options.retryStrategy
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this._closing = false
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this._timesConnected = 0
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this._connectionOptions = cnxOptions
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// Only used as timeout until redis has to be connected to redis until
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// throwing an connection error
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this._connectTimeout = +options.connectTimeout || 60 * 1000 // ms
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this._retryStrategy = options.retryStrategy || function (options) {
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// TODO: Find better defaults
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if (options.attempt > 100) {
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return
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}
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// reconnect after
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return Math.min(options.attempt * 100, 3000)
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}
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utils.setReconnectDefaults(this)
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// Init parser and connect
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connect(this)
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this.on('newListener', function (event) {
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if ((event === 'messageBuffer' || event === 'pmessageBuffer') && this._messageBuffers === false) {
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this._messageBuffers = true
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if (this._parserReturningBuffers === false) {
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this._parserReturningBuffers = true
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this._replyParser.setReturnBuffers(true)
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}
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}
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})
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}
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// Do not call internalSendCommand directly, if you are not absolutely certain
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// it handles everything properly e.g. monitor / info does not work with
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// internalSendCommand only
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//
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// TODO: Move this function out of the client as a private function
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//
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// TODO: Check how others can intercept (monkey patch) essential parts (e.g.
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// opbeat) after making this private.
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internalSendCommand(commandObj) {
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if (this.ready === false || this._stream.writable === false) {
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// Handle offline commands right away
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offlineCommand(this, commandObj)
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return commandObj.promise
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}
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normalizeAndWriteCommand(this, commandObj)
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if (commandObj.callOnWrite) {
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commandObj.callOnWrite()
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}
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// Handle `CLIENT REPLY ON|OFF|SKIP`
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// This has to be checked after callOnWrite
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if (this._reply === 'ON') {
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this.commandQueue.push(commandObj)
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} else {
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// Do not expect a reply
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// Does this work in combination with the pub sub mode?
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utils.replyInOrder(this, commandObj.callback, null, undefined, this.commandQueue)
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if (this._reply === 'SKIP') {
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this._reply = 'SKIP_ONE_MORE'
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} else if (this._reply === 'SKIP_ONE_MORE') {
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this._reply = 'ON'
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}
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}
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return commandObj.promise
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}
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// Redirect calls to the appropriate function and use to send arbitrary / not supported commands
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sendCommand(command, args) {
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// Throw to fail early instead of relying in order in this case
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if (typeof command !== 'string') {
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throw new TypeError(`Wrong input type "${command !== null && command !== undefined ? command.constructor.name : command}" for command name`)
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}
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if (!Array.isArray(args)) {
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if (args === undefined || args === null) {
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args = []
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} else {
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throw new TypeError(`Wrong input type "${args.constructor.name}" for args`)
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}
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}
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// Using the raw multi command is only possible with this function If the
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// command is not yet added to the client, the internal function should be
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// called right away Otherwise we need to redirect the calls to make sure
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// the internal functions don't get skipped The internal functions could
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// actually be used for any non hooked function but this might change from
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// time to time and at the moment there's no good way to distinguish them
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// from each other, so let's just do it do it this way for the time being
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if (command === 'multi' || typeof this[command] !== 'function') {
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return this.internalSendCommand(new Command(command, args))
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}
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return this[command].apply(this, args)
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}
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end(flush) {
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if (typeof flush !== 'boolean') {
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throw new TypeError('You must call "end" with the flush argument.')
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}
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// Flush queue if wanted
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if (flush) {
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flushAndError(this, 'Connection forcefully ended and command aborted.', 'NR_CLOSED')
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}
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// Clear retryTimer
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if (this.retryTimer) {
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clearTimeout(this.retryTimer)
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this.retryTimer = null
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}
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this._stream.removeAllListeners()
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this._stream.on('error', noop)
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this.connected = false
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this.ready = false
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this._closing = true
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return this._stream.destroySoon()
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}
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unref() {
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if (this.connected) {
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debug('Unref\'ing the socket connection')
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this._stream.unref()
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} else {
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debug('Not connected yet, will unref later')
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this.once('connect', () => this.unref())
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}
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}
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// TODO: promisify this
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// This can not be done without removing support to return the client sync.
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// This would be another BC and it should be fine to return the client sync.
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// Therefore a option could be to accept a resolved promise instead of a callback
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// to return a promise.
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duplicate(options, callback) {
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if (typeof options === 'function') {
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callback = options
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options = null
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}
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const existingOptions = utils.clone(this._options)
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options = utils.clone(options)
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const keys = Object.keys(options)
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for (var i = 0; i < keys.length; i++) {
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existingOptions[keys[i]] = options[keys[i]]
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}
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const client = new RedisClient(existingOptions)
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// Return to the same state as the other client
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// by also selecting the db / returning to pub sub
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// mode or into monitor mode.
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client.selectedDb = this.selectedDb
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client._subscriptionSet = this._subscriptionSet
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client._monitoring = this._monitoring
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if (typeof callback === 'function') {
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const errorListener = (err) => {
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callback(err)
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client.end(true)
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}
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const readyListener = () => {
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callback(null, client)
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client.removeAllListeners(errorListener)
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}
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client.once('ready', readyListener)
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client.once('error', errorListener)
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return client
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}
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return client
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}
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// Note: this overrides a native function!
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multi(args) {
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return new Multi(this, 'multi', args)
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}
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batch(args) {
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return new Multi(this, 'batch', args)
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}
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}
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module.exports = RedisClient
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