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Replace jshint with eslint and add lots of rules
Fix eslint errors accordingly
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@@ -2,7 +2,7 @@
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// This Command constructor is ever so slightly faster than using an object literal, but more importantly, using
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// a named constructor helps it show up meaningfully in the V8 CPU profiler and in heap snapshots.
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function Command(command, args, callback) {
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function Command (command, args, callback) {
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this.command = command;
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this.args = args; // We only need the args for the offline commands => move them into another class. We need the number of args though for pub sub
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this.buffer_args = false;
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@@ -10,7 +10,7 @@ function Command(command, args, callback) {
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this.sub_commands_left = args.length;
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}
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function OfflineCommand(command, args, callback) {
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function OfflineCommand (command, args, callback) {
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this.command = command;
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this.args = args;
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this.callback = callback;
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@@ -3,7 +3,7 @@
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var Queue = require('double-ended-queue');
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var utils = require('./utils');
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function Multi(client, args) {
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function Multi (client, args) {
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this._client = client;
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this.queue = new Queue();
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var command, tmp_args;
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@@ -147,7 +147,7 @@ Multi.prototype.exec_transaction = function exec_transaction (callback) {
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pipeline_transaction_command(self, command, args[1], index, cb);
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}
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self._client.send_command('exec', [], function(err, replies) {
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self._client.send_command('exec', [], function (err, replies) {
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multi_callback(self, err, replies);
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});
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self._client.uncork();
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@@ -173,7 +173,6 @@ Multi.prototype.exec = Multi.prototype.EXEC = Multi.prototype.exec_batch = funct
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var len = self.queue.length;
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var index = 0;
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var args;
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var args_len = 1;
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var callback_without_own_cb = function (err, res) {
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if (err) {
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self.results.push(err);
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@@ -203,7 +202,6 @@ Multi.prototype.exec = Multi.prototype.EXEC = Multi.prototype.exec_batch = funct
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while (args = self.queue.shift()) {
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var command = args[0];
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var cb;
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args_len = args[1].length - 1;
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if (typeof args[2] === 'function') {
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cb = batch_callback(self, args[2], index);
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} else {
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@@ -2,7 +2,7 @@
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// hgetall converts its replies to an Object. If the reply is empty, null is returned.
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// These function are only called with internal data and have therefor always the same instanceof X
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function replyToObject(reply) {
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function replyToObject (reply) {
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// The reply might be a string or a buffer if this is called in a transaction (multi)
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if (reply.length === 0 || !(reply instanceof Array)) {
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return null;
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@@ -14,7 +14,7 @@ function replyToObject(reply) {
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return obj;
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}
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function replyToStrings(reply) {
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function replyToStrings (reply) {
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if (reply instanceof Buffer) {
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return reply.toString();
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}
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