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Set socket_keepalive to default to true
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@@ -192,7 +192,7 @@ every command on a client.
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* `socket_nodelay`: defaults to `true`. Whether to call setNoDelay() on the TCP stream, which disables the
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* `socket_nodelay`: defaults to `true`. Whether to call setNoDelay() on the TCP stream, which disables the
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Nagle algorithm on the underlying socket. Setting this option to `false` can result in additional throughput at the
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Nagle algorithm on the underlying socket. Setting this option to `false` can result in additional throughput at the
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cost of more latency. Most applications will want this set to `true`.
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cost of more latency. Most applications will want this set to `true`.
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* `socket_keepalive` defaults to `false`. Whether the keep-alive functionality is enabled on the underlying socket.
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* `socket_keepalive` defaults to `true`. Whether the keep-alive functionality is enabled on the underlying socket.
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* `no_ready_check`: defaults to `false`. When a connection is established to the Redis server, the server might still
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* `no_ready_check`: defaults to `false`. When a connection is established to the Redis server, the server might still
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be loading the database from disk. While loading, the server not respond to any commands. To work around this,
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be loading the database from disk. While loading, the server not respond to any commands. To work around this,
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`node_redis` has a "ready check" which sends the `INFO` command to the server. The response from the `INFO` command
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`node_redis` has a "ready check" which sends the `INFO` command to the server. The response from the `INFO` command
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2
index.js
2
index.js
@@ -44,7 +44,7 @@ function RedisClient(stream, options) {
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this.options.socket_nodelay = true;
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this.options.socket_nodelay = true;
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}
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}
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if (this.options.socket_keepalive === undefined) {
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if (this.options.socket_keepalive === undefined) {
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this.options.socket_keepalive = false;
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this.options.socket_keepalive = true;
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}
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}
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this.should_buffer = false;
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this.should_buffer = false;
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this.command_queue_high_water = this.options.command_queue_high_water || 1000;
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this.command_queue_high_water = this.options.command_queue_high_water || 1000;
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