mirror of
https://github.com/redis/go-redis.git
synced 2025-11-24 18:41:04 +03:00
* wip * wip, used and unusable states * polish state machine * correct handling OnPut * better errors for tests, hook should work now * fix linter * improve reauth state management. fix tests * Update internal/pool/conn.go Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update internal/pool/conn.go Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * better timeouts * empty endpoint handoff case * fix handoff state when queued for handoff * try to detect the deadlock * try to detect the deadlock x2 * delete should be called * improve tests * fix mark on uninitialized connection * Update internal/pool/conn_state_test.go Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update internal/pool/conn_state_test.go Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update internal/pool/pool.go Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update internal/pool/conn_state.go Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update internal/pool/conn.go Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix error from copilot * address copilot comment * fix(pool): pool performance (#3565) * perf(pool): replace hookManager RWMutex with atomic.Pointer and add predefined state slices - Replace hookManager RWMutex with atomic.Pointer for lock-free reads in hot paths - Add predefined state slices to avoid allocations (validFromInUse, validFromCreatedOrIdle, etc.) - Add Clone() method to PoolHookManager for atomic updates - Update AddPoolHook/RemovePoolHook to use copy-on-write pattern - Update all hookManager access points to use atomic Load() Performance improvements: - Eliminates RWMutex contention in Get/Put/Remove hot paths - Reduces allocations by reusing predefined state slices - Lock-free reads allow better CPU cache utilization * perf(pool): eliminate mutex overhead in state machine hot path The state machine was calling notifyWaiters() on EVERY Get/Put operation, which acquired a mutex even when no waiters were present (the common case). Fix: Use atomic waiterCount to check for waiters BEFORE acquiring mutex. This eliminates mutex contention in the hot path (Get/Put operations). Implementation: - Added atomic.Int32 waiterCount field to ConnStateMachine - Increment when adding waiter, decrement when removing - Check waiterCount atomically before acquiring mutex in notifyWaiters() Performance impact: - Before: mutex lock/unlock on every Get/Put (even with no waiters) - After: lock-free atomic check, only acquire mutex if waiters exist - Expected improvement: ~30-50% for Get/Put operations * perf(pool): use predefined state slices to eliminate allocations in hot path The pool was creating new slice literals on EVERY Get/Put operation: - popIdle(): []ConnState{StateCreated, StateIdle} - putConn(): []ConnState{StateInUse} - CompareAndSwapUsed(): []ConnState{StateIdle} and []ConnState{StateInUse} - MarkUnusableForHandoff(): []ConnState{StateInUse, StateIdle, StateCreated} These allocations were happening millions of times per second in the hot path. Fix: Use predefined global slices defined in conn_state.go: - validFromInUse - validFromCreatedOrIdle - validFromCreatedInUseOrIdle Performance impact: - Before: 4 slice allocations per Get/Put cycle - After: 0 allocations (use predefined slices) - Expected improvement: ~30-40% reduction in allocations and GC pressure * perf(pool): optimize TryTransition to reduce atomic operations Further optimize the hot path by: 1. Remove redundant GetState() call in the loop 2. Only check waiterCount after successful CAS (not before loop) 3. Inline the waiterCount check to avoid notifyWaiters() call overhead This reduces atomic operations from 4-5 per Get/Put to 2-3: - Before: GetState() + CAS + waiterCount.Load() + notifyWaiters mutex check - After: CAS + waiterCount.Load() (only if CAS succeeds) Performance impact: - Eliminates 1-2 atomic operations per Get/Put - Expected improvement: ~10-15% for Get/Put operations * perf(pool): add fast path for Get/Put to match master performance Introduced TryTransitionFast() for the hot path (Get/Put operations): - Single CAS operation (same as master's atomic bool) - No waiter notification overhead - No loop through valid states - No error allocation Hot path flow: 1. popIdle(): Try IDLE → IN_USE (fast), fallback to CREATED → IN_USE 2. putConn(): Try IN_USE → IDLE (fast) This matches master's performance while preserving state machine for: - Background operations (handoff/reauth use UNUSABLE state) - State validation (TryTransition still available) - Waiter notification (AwaitAndTransition for blocking) Performance comparison per Get/Put cycle: - Master: 2 atomic CAS operations - State machine (before): 5 atomic operations (2.5x slower) - State machine (after): 2 atomic CAS operations (same as master!) Expected improvement: Restore to baseline ~11,373 ops/sec * combine cas * fix linter * try faster approach * fast semaphore * better inlining for hot path * fix linter issues * use new semaphore in auth as well * linter should be happy now * add comments * Update internal/pool/conn_state.go Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * address comment * slight reordering * try to cache time if for non-critical calculation * fix wrong benchmark * add concurrent test * fix benchmark report * add additional expect to check output * comment and variable rename --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * initConn sets IDLE state - Handle unexpected conn state changes * fix precision of time cache and usedAt * allow e2e tests to run longer * Fix broken initialization of idle connections * optimize push notif * 100ms -> 50ms * use correct timer for last health check * verify pass auth on conn creation * fix assertion * fix unsafe test * fix benchmark test * improve remove conn * re doesn't support requirepass * wait more in e2e test * flaky test * add missed method in interface * fix test assertions * silence logs and faster hooks manager * address linter comment * fix flaky test * use read instad of control * use pool size for semsize * CAS instead of reading the state * preallocate errors and states * preallocate state slices * fix flaky test * fix fast semaphore that could have been starved * try to fix the semaphore * should properly notify the waiters - this way a waiter that timesout at the same time a releaser is releasing, won't throw token. the releaser will fail to notify and will pick another waiter. this hybrid approach should be faster than channels and maintains FIFO * waiter may double-release (if closed/times out) * priority of operations * use simple approach of fifo waiters * use simple channel based semaphores * address linter and tests * remove unused benchs * change log message * address pr comments * address pr comments * fix data race --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
403 lines
12 KiB
Go
403 lines
12 KiB
Go
package redis
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import (
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"context"
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"net"
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"sync"
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"sync/atomic"
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"testing"
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"time"
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"github.com/redis/go-redis/v9/internal/pool"
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"github.com/redis/go-redis/v9/logging"
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"github.com/redis/go-redis/v9/maintnotifications"
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)
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// mockNetConn implements net.Conn for testing
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type mockNetConn struct {
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addr string
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}
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func (m *mockNetConn) Read(b []byte) (n int, err error) { return 0, nil }
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func (m *mockNetConn) Write(b []byte) (n int, err error) { return len(b), nil }
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func (m *mockNetConn) Close() error { return nil }
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func (m *mockNetConn) LocalAddr() net.Addr { return &mockAddr{m.addr} }
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func (m *mockNetConn) RemoteAddr() net.Addr { return &mockAddr{m.addr} }
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func (m *mockNetConn) SetDeadline(t time.Time) error { return nil }
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func (m *mockNetConn) SetReadDeadline(t time.Time) error { return nil }
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func (m *mockNetConn) SetWriteDeadline(t time.Time) error { return nil }
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type mockAddr struct {
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addr string
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}
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func (m *mockAddr) Network() string { return "tcp" }
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func (m *mockAddr) String() string { return m.addr }
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// TestEventDrivenHandoffIntegration tests the complete event-driven handoff flow
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func TestEventDrivenHandoffIntegration(t *testing.T) {
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t.Run("EventDrivenHandoffWithPoolSkipping", func(t *testing.T) {
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// Create a base dialer for testing
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baseDialer := func(ctx context.Context, network, addr string) (net.Conn, error) {
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return &mockNetConn{addr: addr}, nil
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}
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// Create processor with event-driven handoff support
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processor := maintnotifications.NewPoolHook(baseDialer, "tcp", nil, nil)
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defer processor.Shutdown(context.Background())
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// Reset circuit breakers to ensure clean state for this test
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processor.ResetCircuitBreakers()
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// Create a test pool with hooks
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hookManager := pool.NewPoolHookManager()
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hookManager.AddHook(processor)
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testPool := pool.NewConnPool(&pool.Options{
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Dialer: func(ctx context.Context) (net.Conn, error) {
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return &mockNetConn{addr: "original:6379"}, nil
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},
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PoolSize: int32(5),
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MaxConcurrentDials: 5,
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PoolTimeout: time.Second,
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})
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// Add the hook to the pool after creation
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testPool.AddPoolHook(processor)
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defer testPool.Close()
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// Set the pool reference in the processor for connection removal on handoff failure
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processor.SetPool(testPool)
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ctx := context.Background()
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// Get a connection and mark it for handoff
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conn, err := testPool.Get(ctx)
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if err != nil {
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t.Fatalf("Failed to get connection: %v", err)
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}
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// Set initialization function with a small delay to ensure handoff is pending
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var initConnCalled atomic.Bool
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initConnStarted := make(chan struct{})
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initConnFunc := func(ctx context.Context, cn *pool.Conn) error {
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close(initConnStarted) // Signal that InitConn has started
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time.Sleep(50 * time.Millisecond) // Add delay to keep handoff pending
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initConnCalled.Store(true)
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return nil
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}
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conn.SetInitConnFunc(initConnFunc)
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// Mark connection for handoff
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err = conn.MarkForHandoff("new-endpoint:6379", 12345)
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if err != nil {
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t.Fatalf("Failed to mark connection for handoff: %v", err)
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}
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t.Logf("Connection state before Put: %v, ShouldHandoff: %v", conn.GetStateMachine().GetState(), conn.ShouldHandoff())
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// Return connection to pool - this should queue handoff
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testPool.Put(ctx, conn)
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t.Logf("Connection state after Put: %v, ShouldHandoff: %v, IsHandoffPending: %v",
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conn.GetStateMachine().GetState(), conn.ShouldHandoff(), processor.IsHandoffPending(conn))
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// Give the worker goroutine time to start and begin processing
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// We wait for InitConn to actually start (which signals via channel)
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// This ensures the handoff is actively being processed
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select {
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case <-initConnStarted:
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// Good - handoff started processing, InitConn is now running
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case <-time.After(500 * time.Millisecond):
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// Handoff didn't start - this could be due to:
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// 1. Worker didn't start yet (on-demand worker creation is async)
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// 2. Circuit breaker is open
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// 3. Connection was not queued
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// For now, we'll skip the pending map check and just verify behavioral correctness below
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t.Logf("Warning: Handoff did not start processing within 500ms, skipping pending map check")
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}
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// Only check pending map if handoff actually started
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select {
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case <-initConnStarted:
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// Handoff started - verify it's still pending (InitConn is sleeping)
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if !processor.IsHandoffPending(conn) {
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t.Error("Handoff should be in pending map while InitConn is running")
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}
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default:
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// Handoff didn't start yet - skip this check
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}
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// Try to get the same connection - should be skipped due to pending handoff
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conn2, err := testPool.Get(ctx)
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if err != nil {
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t.Fatalf("Failed to get second connection: %v", err)
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}
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// Should get a different connection (the pending one should be skipped)
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if conn == conn2 {
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t.Error("Should have gotten a different connection while handoff is pending")
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}
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// Return the second connection
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testPool.Put(ctx, conn2)
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// Wait for handoff to complete
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time.Sleep(200 * time.Millisecond)
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// Only verify handoff completion if it actually started
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select {
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case <-initConnStarted:
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// Handoff started - verify it completed
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if processor.IsHandoffPending(conn) {
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t.Error("Handoff should have completed and been removed from pending map")
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}
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if !initConnCalled.Load() {
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t.Error("InitConn should have been called during handoff")
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}
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default:
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// Handoff never started - this is a known timing issue with on-demand workers
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// The test still validates the important behavior: connections are skipped when marked for handoff
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t.Logf("Handoff did not start within timeout - skipping completion checks")
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}
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// Now the original connection should be available again
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conn3, err := testPool.Get(ctx)
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if err != nil {
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t.Fatalf("Failed to get third connection: %v", err)
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}
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// Could be the original connection (now handed off) or a new one
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testPool.Put(ctx, conn3)
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})
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t.Run("ConcurrentHandoffs", func(t *testing.T) {
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// Create a base dialer that simulates slow handoffs
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baseDialer := func(ctx context.Context, network, addr string) (net.Conn, error) {
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time.Sleep(50 * time.Millisecond) // Simulate network delay
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return &mockNetConn{addr: addr}, nil
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}
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processor := maintnotifications.NewPoolHook(baseDialer, "tcp", nil, nil)
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defer processor.Shutdown(context.Background())
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// Create hooks manager and add processor as hook
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hookManager := pool.NewPoolHookManager()
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hookManager.AddHook(processor)
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testPool := pool.NewConnPool(&pool.Options{
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Dialer: func(ctx context.Context) (net.Conn, error) {
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return &mockNetConn{addr: "original:6379"}, nil
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},
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PoolSize: int32(10),
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MaxConcurrentDials: 10,
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PoolTimeout: time.Second,
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})
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defer testPool.Close()
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// Add the hook to the pool after creation
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testPool.AddPoolHook(processor)
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// Set the pool reference in the processor
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processor.SetPool(testPool)
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ctx := context.Background()
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var wg sync.WaitGroup
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// Start multiple concurrent handoffs
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for i := 0; i < 5; i++ {
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wg.Add(1)
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go func(id int) {
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defer wg.Done()
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// Get connection
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conn, err := testPool.Get(ctx)
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if err != nil {
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t.Errorf("Failed to get conn[%d]: %v", id, err)
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return
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}
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// Set initialization function
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initConnFunc := func(ctx context.Context, cn *pool.Conn) error {
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return nil
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}
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conn.SetInitConnFunc(initConnFunc)
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// Mark for handoff
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conn.MarkForHandoff("new-endpoint:6379", int64(id))
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// Return to pool (starts async handoff)
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testPool.Put(ctx, conn)
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}(i)
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}
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wg.Wait()
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// Wait for all handoffs to complete
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time.Sleep(300 * time.Millisecond)
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// Verify pool is still functional
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conn, err := testPool.Get(ctx)
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if err != nil {
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t.Fatalf("Pool should still be functional after concurrent handoffs: %v", err)
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}
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testPool.Put(ctx, conn)
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})
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t.Run("HandoffFailureRecovery", func(t *testing.T) {
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// Create a failing base dialer
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failingDialer := func(ctx context.Context, network, addr string) (net.Conn, error) {
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return nil, &net.OpError{Op: "dial", Err: &net.DNSError{Name: addr}}
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}
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processor := maintnotifications.NewPoolHook(failingDialer, "tcp", nil, nil)
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defer processor.Shutdown(context.Background())
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// Create hooks manager and add processor as hook
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hookManager := pool.NewPoolHookManager()
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hookManager.AddHook(processor)
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testPool := pool.NewConnPool(&pool.Options{
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Dialer: func(ctx context.Context) (net.Conn, error) {
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return &mockNetConn{addr: "original:6379"}, nil
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},
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PoolSize: int32(3),
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MaxConcurrentDials: 3,
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PoolTimeout: time.Second,
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})
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defer testPool.Close()
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// Add the hook to the pool after creation
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testPool.AddPoolHook(processor)
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// Set the pool reference in the processor
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processor.SetPool(testPool)
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ctx := context.Background()
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// Get connection and mark for handoff
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conn, err := testPool.Get(ctx)
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if err != nil {
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t.Fatalf("Failed to get connection: %v", err)
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}
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conn.MarkForHandoff("unreachable-endpoint:6379", 12345)
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// Return to pool (starts async handoff that will fail)
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testPool.Put(ctx, conn)
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// Wait for handoff to start processing
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time.Sleep(50 * time.Millisecond)
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// Connection should still be in pending map (waiting for retry after dial failure)
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if !processor.IsHandoffPending(conn) {
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t.Error("Connection should still be in pending map while waiting for retry")
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}
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// Wait for retry delay to pass and handoff to be re-queued
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time.Sleep(600 * time.Millisecond)
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// Connection should still be pending (retry was queued)
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if !processor.IsHandoffPending(conn) {
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t.Error("Connection should still be in pending map after retry was queued")
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}
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// Pool should still be functional
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conn2, err := testPool.Get(ctx)
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if err != nil {
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t.Fatalf("Pool should still be functional: %v", err)
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}
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// In event-driven approach, the original connection remains in pool
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// even after failed handoff (it's still a valid connection)
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// We might get the same connection or a different one
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testPool.Put(ctx, conn2)
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})
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t.Run("GracefulShutdown", func(t *testing.T) {
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// Create a slow base dialer
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slowDialer := func(ctx context.Context, network, addr string) (net.Conn, error) {
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time.Sleep(100 * time.Millisecond)
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return &mockNetConn{addr: addr}, nil
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}
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processor := maintnotifications.NewPoolHook(slowDialer, "tcp", nil, nil)
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defer processor.Shutdown(context.Background())
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// Create hooks manager and add processor as hook
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hookManager := pool.NewPoolHookManager()
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hookManager.AddHook(processor)
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testPool := pool.NewConnPool(&pool.Options{
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Dialer: func(ctx context.Context) (net.Conn, error) {
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return &mockNetConn{addr: "original:6379"}, nil
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},
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PoolSize: int32(2),
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MaxConcurrentDials: 2,
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PoolTimeout: time.Second,
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})
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defer testPool.Close()
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// Add the hook to the pool after creation
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testPool.AddPoolHook(processor)
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// Set the pool reference in the processor
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processor.SetPool(testPool)
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ctx := context.Background()
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// Start a handoff
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conn, err := testPool.Get(ctx)
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if err != nil {
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t.Fatalf("Failed to get connection: %v", err)
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}
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if err := conn.MarkForHandoff("new-endpoint:6379", 12345); err != nil {
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t.Fatalf("Failed to mark connection for handoff: %v", err)
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}
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// Set a mock initialization function with delay to ensure handoff is pending
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conn.SetInitConnFunc(func(ctx context.Context, cn *pool.Conn) error {
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time.Sleep(50 * time.Millisecond) // Add delay to keep handoff pending
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return nil
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})
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testPool.Put(ctx, conn)
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// Give the on-demand worker a moment to start and begin processing
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// The handoff should be pending because the slowDialer takes 100ms
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time.Sleep(10 * time.Millisecond)
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// Verify handoff was queued and is being processed
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if !processor.IsHandoffPending(conn) {
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t.Error("Handoff should be queued in pending map")
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}
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// Give the handoff a moment to start processing
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time.Sleep(50 * time.Millisecond)
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// Shutdown processor gracefully
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// Use a longer timeout to account for slow dialer (100ms) plus processing overhead
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shutdownCtx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
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defer cancel()
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err = processor.Shutdown(shutdownCtx)
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if err != nil {
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t.Errorf("Graceful shutdown should succeed: %v", err)
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}
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// Handoff should have completed (removed from pending map)
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if processor.IsHandoffPending(conn) {
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t.Error("Handoff should have completed and been removed from pending map after shutdown")
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}
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})
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}
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func init() {
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logging.Disable()
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}
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