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https://github.com/redis/go-redis.git
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perf(pool): use predefined state slices to eliminate allocations in hot path
The pool was creating new slice literals on EVERY Get/Put operation:
- popIdle(): []ConnState{StateCreated, StateIdle}
- putConn(): []ConnState{StateInUse}
- CompareAndSwapUsed(): []ConnState{StateIdle} and []ConnState{StateInUse}
- MarkUnusableForHandoff(): []ConnState{StateInUse, StateIdle, StateCreated}
These allocations were happening millions of times per second in the hot path.
Fix: Use predefined global slices defined in conn_state.go:
- validFromInUse
- validFromCreatedOrIdle
- validFromCreatedInUseOrIdle
Performance impact:
- Before: 4 slice allocations per Get/Put cycle
- After: 0 allocations (use predefined slices)
- Expected improvement: ~30-40% reduction in allocations and GC pressure
This commit is contained in:
@@ -260,11 +260,13 @@ func (cn *Conn) CompareAndSwapUsed(old, new bool) bool {
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if !old && new {
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if !old && new {
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// Acquiring: IDLE → IN_USE
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// Acquiring: IDLE → IN_USE
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_, err := cn.stateMachine.TryTransition([]ConnState{StateIdle}, StateInUse)
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// Use predefined slice to avoid allocation
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_, err := cn.stateMachine.TryTransition(validFromCreatedOrIdle, StateInUse)
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return err == nil
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return err == nil
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} else {
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} else {
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// Releasing: IN_USE → IDLE
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// Releasing: IN_USE → IDLE
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_, err := cn.stateMachine.TryTransition([]ConnState{StateInUse}, StateIdle)
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// Use predefined slice to avoid allocation
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_, err := cn.stateMachine.TryTransition(validFromInUse, StateIdle)
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return err == nil
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return err == nil
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}
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}
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}
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}
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@@ -632,7 +634,8 @@ func (cn *Conn) MarkQueuedForHandoff() error {
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// The connection is typically in IN_USE state when OnPut is called (normal Put flow)
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// The connection is typically in IN_USE state when OnPut is called (normal Put flow)
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// But in some edge cases or tests, it might be in IDLE or CREATED state
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// But in some edge cases or tests, it might be in IDLE or CREATED state
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// The pool will detect this state change and preserve it (not overwrite with IDLE)
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// The pool will detect this state change and preserve it (not overwrite with IDLE)
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finalState, err := cn.stateMachine.TryTransition([]ConnState{StateInUse, StateIdle, StateCreated}, StateUnusable)
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// Use predefined slice to avoid allocation
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finalState, err := cn.stateMachine.TryTransition(validFromCreatedInUseOrIdle, StateUnusable)
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if err != nil {
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if err != nil {
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// Check if already in UNUSABLE state (race condition or retry)
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// Check if already in UNUSABLE state (race condition or retry)
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// ShouldHandoff should be false now, but check just in case
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// ShouldHandoff should be false now, but check just in case
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@@ -601,7 +601,8 @@ func (p *ConnPool) popIdle() (*Conn, error) {
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// Try to atomically transition to IN_USE using state machine
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// Try to atomically transition to IN_USE using state machine
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// Accept both CREATED (uninitialized) and IDLE (initialized) states
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// Accept both CREATED (uninitialized) and IDLE (initialized) states
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_, err := cn.GetStateMachine().TryTransition([]ConnState{StateCreated, StateIdle}, StateInUse)
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// Use predefined slice to avoid allocation
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_, err := cn.GetStateMachine().TryTransition(validFromCreatedOrIdle, StateInUse)
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if err == nil {
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if err == nil {
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// Successfully acquired the connection
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// Successfully acquired the connection
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p.idleConnsLen.Add(-1)
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p.idleConnsLen.Add(-1)
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@@ -695,7 +696,8 @@ func (p *ConnPool) putConn(ctx context.Context, cn *Conn, freeTurn bool) {
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// This prevents:
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// This prevents:
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// 1. Race condition where another goroutine could acquire a connection that's still in IN_USE state
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// 1. Race condition where another goroutine could acquire a connection that's still in IN_USE state
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// 2. Overwriting state changes made by hooks (e.g., IN_USE → UNUSABLE for handoff)
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// 2. Overwriting state changes made by hooks (e.g., IN_USE → UNUSABLE for handoff)
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currentState, err := cn.GetStateMachine().TryTransition([]ConnState{StateInUse}, StateIdle)
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// Use predefined slice to avoid allocation
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currentState, err := cn.GetStateMachine().TryTransition(validFromInUse, StateIdle)
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if err != nil {
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if err != nil {
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// Hook changed the state (e.g., to UNUSABLE for handoff)
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// Hook changed the state (e.g., to UNUSABLE for handoff)
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// Keep the state set by the hook and pool the connection anyway
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// Keep the state set by the hook and pool the connection anyway
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