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mirror of https://github.com/redis/go-redis.git synced 2025-12-02 06:22:31 +03:00

perf(pool): use predefined state slices to eliminate allocations in hot path

The pool was creating new slice literals on EVERY Get/Put operation:
- popIdle(): []ConnState{StateCreated, StateIdle}
- putConn(): []ConnState{StateInUse}
- CompareAndSwapUsed(): []ConnState{StateIdle} and []ConnState{StateInUse}
- MarkUnusableForHandoff(): []ConnState{StateInUse, StateIdle, StateCreated}

These allocations were happening millions of times per second in the hot path.

Fix: Use predefined global slices defined in conn_state.go:
- validFromInUse
- validFromCreatedOrIdle
- validFromCreatedInUseOrIdle

Performance impact:
- Before: 4 slice allocations per Get/Put cycle
- After: 0 allocations (use predefined slices)
- Expected improvement: ~30-40% reduction in allocations and GC pressure
This commit is contained in:
Nedyalko Dyakov
2025-10-25 19:37:40 +03:00
parent 78bcfbb7aa
commit 374acc3f6e
2 changed files with 10 additions and 5 deletions

View File

@@ -260,11 +260,13 @@ func (cn *Conn) CompareAndSwapUsed(old, new bool) bool {
if !old && new { if !old && new {
// Acquiring: IDLE → IN_USE // Acquiring: IDLE → IN_USE
_, err := cn.stateMachine.TryTransition([]ConnState{StateIdle}, StateInUse) // Use predefined slice to avoid allocation
_, err := cn.stateMachine.TryTransition(validFromCreatedOrIdle, StateInUse)
return err == nil return err == nil
} else { } else {
// Releasing: IN_USE → IDLE // Releasing: IN_USE → IDLE
_, err := cn.stateMachine.TryTransition([]ConnState{StateInUse}, StateIdle) // Use predefined slice to avoid allocation
_, err := cn.stateMachine.TryTransition(validFromInUse, StateIdle)
return err == nil return err == nil
} }
} }
@@ -632,7 +634,8 @@ func (cn *Conn) MarkQueuedForHandoff() error {
// The connection is typically in IN_USE state when OnPut is called (normal Put flow) // The connection is typically in IN_USE state when OnPut is called (normal Put flow)
// But in some edge cases or tests, it might be in IDLE or CREATED state // But in some edge cases or tests, it might be in IDLE or CREATED state
// The pool will detect this state change and preserve it (not overwrite with IDLE) // The pool will detect this state change and preserve it (not overwrite with IDLE)
finalState, err := cn.stateMachine.TryTransition([]ConnState{StateInUse, StateIdle, StateCreated}, StateUnusable) // Use predefined slice to avoid allocation
finalState, err := cn.stateMachine.TryTransition(validFromCreatedInUseOrIdle, StateUnusable)
if err != nil { if err != nil {
// Check if already in UNUSABLE state (race condition or retry) // Check if already in UNUSABLE state (race condition or retry)
// ShouldHandoff should be false now, but check just in case // ShouldHandoff should be false now, but check just in case

View File

@@ -601,7 +601,8 @@ func (p *ConnPool) popIdle() (*Conn, error) {
// Try to atomically transition to IN_USE using state machine // Try to atomically transition to IN_USE using state machine
// Accept both CREATED (uninitialized) and IDLE (initialized) states // Accept both CREATED (uninitialized) and IDLE (initialized) states
_, err := cn.GetStateMachine().TryTransition([]ConnState{StateCreated, StateIdle}, StateInUse) // Use predefined slice to avoid allocation
_, err := cn.GetStateMachine().TryTransition(validFromCreatedOrIdle, StateInUse)
if err == nil { if err == nil {
// Successfully acquired the connection // Successfully acquired the connection
p.idleConnsLen.Add(-1) p.idleConnsLen.Add(-1)
@@ -695,7 +696,8 @@ func (p *ConnPool) putConn(ctx context.Context, cn *Conn, freeTurn bool) {
// This prevents: // This prevents:
// 1. Race condition where another goroutine could acquire a connection that's still in IN_USE state // 1. Race condition where another goroutine could acquire a connection that's still in IN_USE state
// 2. Overwriting state changes made by hooks (e.g., IN_USE → UNUSABLE for handoff) // 2. Overwriting state changes made by hooks (e.g., IN_USE → UNUSABLE for handoff)
currentState, err := cn.GetStateMachine().TryTransition([]ConnState{StateInUse}, StateIdle) // Use predefined slice to avoid allocation
currentState, err := cn.GetStateMachine().TryTransition(validFromInUse, StateIdle)
if err != nil { if err != nil {
// Hook changed the state (e.g., to UNUSABLE for handoff) // Hook changed the state (e.g., to UNUSABLE for handoff)
// Keep the state set by the hook and pool the connection anyway // Keep the state set by the hook and pool the connection anyway