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mirror of https://github.com/redis/go-redis.git synced 2025-11-26 06:23:09 +03:00

fix(conn): conn to have state machine (#3559)

* wip

* wip, used and unusable states

* polish state machine

* correct handling OnPut

* better errors for tests, hook should work now

* fix linter

* improve reauth state management. fix tests

* Update internal/pool/conn.go

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update internal/pool/conn.go

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* better timeouts

* empty endpoint handoff case

* fix handoff state when queued for handoff

* try to detect the deadlock

* try to detect the deadlock x2

* delete should be called

* improve tests

* fix mark on uninitialized connection

* Update internal/pool/conn_state_test.go

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update internal/pool/conn_state_test.go

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update internal/pool/pool.go

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update internal/pool/conn_state.go

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update internal/pool/conn.go

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* fix error from copilot

* address copilot comment

* fix(pool): pool performance  (#3565)

* perf(pool): replace hookManager RWMutex with atomic.Pointer and add predefined state slices

- Replace hookManager RWMutex with atomic.Pointer for lock-free reads in hot paths
- Add predefined state slices to avoid allocations (validFromInUse, validFromCreatedOrIdle, etc.)
- Add Clone() method to PoolHookManager for atomic updates
- Update AddPoolHook/RemovePoolHook to use copy-on-write pattern
- Update all hookManager access points to use atomic Load()

Performance improvements:
- Eliminates RWMutex contention in Get/Put/Remove hot paths
- Reduces allocations by reusing predefined state slices
- Lock-free reads allow better CPU cache utilization

* perf(pool): eliminate mutex overhead in state machine hot path

The state machine was calling notifyWaiters() on EVERY Get/Put operation,
which acquired a mutex even when no waiters were present (the common case).

Fix: Use atomic waiterCount to check for waiters BEFORE acquiring mutex.
This eliminates mutex contention in the hot path (Get/Put operations).

Implementation:
- Added atomic.Int32 waiterCount field to ConnStateMachine
- Increment when adding waiter, decrement when removing
- Check waiterCount atomically before acquiring mutex in notifyWaiters()

Performance impact:
- Before: mutex lock/unlock on every Get/Put (even with no waiters)
- After: lock-free atomic check, only acquire mutex if waiters exist
- Expected improvement: ~30-50% for Get/Put operations

* perf(pool): use predefined state slices to eliminate allocations in hot path

The pool was creating new slice literals on EVERY Get/Put operation:
- popIdle(): []ConnState{StateCreated, StateIdle}
- putConn(): []ConnState{StateInUse}
- CompareAndSwapUsed(): []ConnState{StateIdle} and []ConnState{StateInUse}
- MarkUnusableForHandoff(): []ConnState{StateInUse, StateIdle, StateCreated}

These allocations were happening millions of times per second in the hot path.

Fix: Use predefined global slices defined in conn_state.go:
- validFromInUse
- validFromCreatedOrIdle
- validFromCreatedInUseOrIdle

Performance impact:
- Before: 4 slice allocations per Get/Put cycle
- After: 0 allocations (use predefined slices)
- Expected improvement: ~30-40% reduction in allocations and GC pressure

* perf(pool): optimize TryTransition to reduce atomic operations

Further optimize the hot path by:
1. Remove redundant GetState() call in the loop
2. Only check waiterCount after successful CAS (not before loop)
3. Inline the waiterCount check to avoid notifyWaiters() call overhead

This reduces atomic operations from 4-5 per Get/Put to 2-3:
- Before: GetState() + CAS + waiterCount.Load() + notifyWaiters mutex check
- After: CAS + waiterCount.Load() (only if CAS succeeds)

Performance impact:
- Eliminates 1-2 atomic operations per Get/Put
- Expected improvement: ~10-15% for Get/Put operations

* perf(pool): add fast path for Get/Put to match master performance

Introduced TryTransitionFast() for the hot path (Get/Put operations):
- Single CAS operation (same as master's atomic bool)
- No waiter notification overhead
- No loop through valid states
- No error allocation

Hot path flow:
1. popIdle(): Try IDLE → IN_USE (fast), fallback to CREATED → IN_USE
2. putConn(): Try IN_USE → IDLE (fast)

This matches master's performance while preserving state machine for:
- Background operations (handoff/reauth use UNUSABLE state)
- State validation (TryTransition still available)
- Waiter notification (AwaitAndTransition for blocking)

Performance comparison per Get/Put cycle:
- Master: 2 atomic CAS operations
- State machine (before): 5 atomic operations (2.5x slower)
- State machine (after): 2 atomic CAS operations (same as master!)

Expected improvement: Restore to baseline ~11,373 ops/sec

* combine cas

* fix linter

* try faster approach

* fast semaphore

* better inlining for hot path

* fix linter issues

* use new semaphore in auth as well

* linter should be happy now

* add comments

* Update internal/pool/conn_state.go

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* address comment

* slight reordering

* try to cache time if for non-critical calculation

* fix wrong benchmark

* add concurrent test

* fix benchmark report

* add additional expect to check output

* comment and variable rename

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* initConn sets IDLE state

- Handle unexpected conn state changes

* fix precision of time cache and usedAt

* allow e2e tests to run longer

* Fix broken initialization of idle connections

* optimize push notif

* 100ms -> 50ms

* use correct timer for last health check

* verify pass auth on conn creation

* fix assertion

* fix unsafe test

* fix benchmark test

* improve remove conn

* re doesn't support requirepass

* wait more in e2e test

* flaky test

* add missed method in interface

* fix test assertions

* silence logs and faster hooks manager

* address linter comment

* fix flaky test

* use read instad of control

* use pool size for semsize

* CAS instead of reading the state

* preallocate errors and states

* preallocate state slices

* fix flaky test

* fix fast semaphore that could have been starved

* try to fix the semaphore

* should properly notify the waiters

- this way a waiter that timesout at the same time
a releaser is releasing, won't throw token. the releaser
will fail to notify and will pick another waiter.

this hybrid approach should be faster than channels and maintains FIFO

* waiter may double-release (if closed/times out)

* priority of operations

* use simple approach of fifo waiters

* use simple channel based semaphores

* address linter and tests

* remove unused benchs

* change log message

* address pr comments

* address pr comments

* fix data race

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Nedyalko Dyakov
2025-11-11 17:38:29 +02:00
committed by GitHub
parent 0f83314750
commit 042610b79d
38 changed files with 3221 additions and 569 deletions

View File

@@ -19,7 +19,7 @@ func TestPushNotifications(t *testing.T) {
t.Skip("Scenario tests require E2E_SCENARIO_TESTS=true")
}
ctx, cancel := context.WithTimeout(context.Background(), 15*time.Minute)
ctx, cancel := context.WithTimeout(context.Background(), defaultTestTimeout)
defer cancel()
// Setup: Create fresh database and client factory for this test
@@ -297,12 +297,6 @@ func TestPushNotifications(t *testing.T) {
// once moving is received, start a second client commands runner
p("Starting commands on second client")
go commandsRunner2.FireCommandsUntilStop(ctx)
defer func() {
// stop the second runner
commandsRunner2.Stop()
// destroy the second client
factory.Destroy("push-notification-client-2")
}()
p("Waiting for MOVING notification on second client")
matchNotif, fnd := tracker2.FindOrWaitForNotification("MOVING", 3*time.Minute)
@@ -393,10 +387,15 @@ func TestPushNotifications(t *testing.T) {
p("MOVING notification test completed successfully")
p("Executing commands and collecting logs for analysis... This will take 30 seconds...")
p("Executing commands and collecting logs for analysis... ")
go commandsRunner.FireCommandsUntilStop(ctx)
time.Sleep(30 * time.Second)
go commandsRunner2.FireCommandsUntilStop(ctx)
go commandsRunner3.FireCommandsUntilStop(ctx)
time.Sleep(2 * time.Minute)
commandsRunner.Stop()
commandsRunner2.Stop()
commandsRunner3.Stop()
time.Sleep(1 * time.Minute)
allLogsAnalysis := logCollector.GetAnalysis()
trackerAnalysis := tracker.GetAnalysis()
@@ -437,33 +436,35 @@ func TestPushNotifications(t *testing.T) {
e("No logs found for connection %d", connID)
}
}
// checks are tracker >= logs since the tracker only tracks client1
// logs include all clients (and some of them start logging even before all hooks are setup)
// for example for idle connections if they receive a notification before the hook is setup
// the action (i.e. relaxing timeouts) will be logged, but the notification will not be tracked and maybe wont be logged
// validate number of notifications in tracker matches number of notifications in logs
// allow for more moving in the logs since we started a second client
if trackerAnalysis.TotalNotifications > allLogsAnalysis.TotalNotifications {
e("Expected %d or more notifications, got %d", trackerAnalysis.TotalNotifications, allLogsAnalysis.TotalNotifications)
e("Expected at least %d or more notifications, got %d", trackerAnalysis.TotalNotifications, allLogsAnalysis.TotalNotifications)
}
// and per type
// allow for more moving in the logs since we started a second client
if trackerAnalysis.MovingCount > allLogsAnalysis.MovingCount {
e("Expected %d or more MOVING notifications, got %d", trackerAnalysis.MovingCount, allLogsAnalysis.MovingCount)
e("Expected at least %d or more MOVING notifications, got %d", trackerAnalysis.MovingCount, allLogsAnalysis.MovingCount)
}
if trackerAnalysis.MigratingCount != allLogsAnalysis.MigratingCount {
e("Expected %d MIGRATING notifications, got %d", trackerAnalysis.MigratingCount, allLogsAnalysis.MigratingCount)
if trackerAnalysis.MigratingCount > allLogsAnalysis.MigratingCount {
e("Expected at least %d MIGRATING notifications, got %d", trackerAnalysis.MigratingCount, allLogsAnalysis.MigratingCount)
}
if trackerAnalysis.MigratedCount != allLogsAnalysis.MigratedCount {
e("Expected %d MIGRATED notifications, got %d", trackerAnalysis.MigratedCount, allLogsAnalysis.MigratedCount)
if trackerAnalysis.MigratedCount > allLogsAnalysis.MigratedCount {
e("Expected at least %d MIGRATED notifications, got %d", trackerAnalysis.MigratedCount, allLogsAnalysis.MigratedCount)
}
if trackerAnalysis.FailingOverCount != allLogsAnalysis.FailingOverCount {
e("Expected %d FAILING_OVER notifications, got %d", trackerAnalysis.FailingOverCount, allLogsAnalysis.FailingOverCount)
if trackerAnalysis.FailingOverCount > allLogsAnalysis.FailingOverCount {
e("Expected at least %d FAILING_OVER notifications, got %d", trackerAnalysis.FailingOverCount, allLogsAnalysis.FailingOverCount)
}
if trackerAnalysis.FailedOverCount != allLogsAnalysis.FailedOverCount {
e("Expected %d FAILED_OVER notifications, got %d", trackerAnalysis.FailedOverCount, allLogsAnalysis.FailedOverCount)
if trackerAnalysis.FailedOverCount > allLogsAnalysis.FailedOverCount {
e("Expected at least %d FAILED_OVER notifications, got %d", trackerAnalysis.FailedOverCount, allLogsAnalysis.FailedOverCount)
}
if trackerAnalysis.UnexpectedNotificationCount != allLogsAnalysis.UnexpectedCount {
@@ -471,11 +472,11 @@ func TestPushNotifications(t *testing.T) {
}
// unrelaxed (and relaxed) after moving wont be tracked by the hook, so we have to exclude it
if trackerAnalysis.UnrelaxedTimeoutCount != allLogsAnalysis.UnrelaxedTimeoutCount-allLogsAnalysis.UnrelaxedAfterMoving {
e("Expected %d unrelaxed timeouts, got %d", trackerAnalysis.UnrelaxedTimeoutCount, allLogsAnalysis.UnrelaxedTimeoutCount)
if trackerAnalysis.UnrelaxedTimeoutCount > allLogsAnalysis.UnrelaxedTimeoutCount-allLogsAnalysis.UnrelaxedAfterMoving {
e("Expected at least %d unrelaxed timeouts, got %d", trackerAnalysis.UnrelaxedTimeoutCount, allLogsAnalysis.UnrelaxedTimeoutCount-allLogsAnalysis.UnrelaxedAfterMoving)
}
if trackerAnalysis.RelaxedTimeoutCount != allLogsAnalysis.RelaxedTimeoutCount-allLogsAnalysis.RelaxedPostHandoffCount {
e("Expected %d relaxed timeouts, got %d", trackerAnalysis.RelaxedTimeoutCount, allLogsAnalysis.RelaxedTimeoutCount)
if trackerAnalysis.RelaxedTimeoutCount > allLogsAnalysis.RelaxedTimeoutCount-allLogsAnalysis.RelaxedPostHandoffCount {
e("Expected at least %d relaxed timeouts, got %d", trackerAnalysis.RelaxedTimeoutCount, allLogsAnalysis.RelaxedTimeoutCount-allLogsAnalysis.RelaxedPostHandoffCount)
}
// validate all handoffs succeeded