// Copyright 2017 Tom Thorogood. All rights reserved. // Use of this source code is governed by a Modified // BSD License that can be found in the LICENSE file. package bindata import "text/template" func init() { template.Must(template.Must(template.Must(baseTemplate.New("debug").Funcs(template.FuncMap{ "format": formatTemplate, }).Parse(`import ( "io/ioutil" "os" "path/filepath" {{- if $.AssetDir}} "strings" {{- end}} {{- if $.Restore}} "github.com/tmthrgd/go-bindata/restore" {{- end}} ) // AssetAndInfo loads and returns the asset and asset info for the // given name. It returns an error if the asset could not be found // or could not be loaded. func AssetAndInfo(name string) ([]byte, os.FileInfo, error) { path, ok := _bindata[filepath.ToSlash(name)] if !ok { return nil, nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } {{- if $.Dev}} path = filepath.Join(rootDir, path) {{- end}} data, err := ioutil.ReadFile(path) if err != nil { return nil, nil, err } fi, err := os.Stat(path) if err != nil { return nil, nil, err } return data, fi, nil } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { path, ok := _bindata[filepath.ToSlash(name)] if !ok { return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } {{- if $.Dev}} path = filepath.Join(rootDir, path) {{- end}} return os.Stat(path) } // _bindata is a table, mapping each file to its path. {{if $.Dev -}} {{format "bindata-dev" $}} {{- else -}} {{format "bindata-debug" $}} {{- end}}`)).New("bindata-debug").Parse(` var _bindata = map[string]string{ {{range .Assets -}} {{printf "%q" .Name}}: {{printf "%q" .AbsolutePath}}, {{end -}} }`)).New("bindata-dev").Parse(` var _bindata = map[string]string{ {{range .Assets -}} {{printf "%q" .Name}}: {{printf "%q" .Name}}, {{end -}} }`)) }