// Copyright 2017 Tom Thorogood. All rights reserved. // Use of this source code is governed by a Modified // BSD License that can be found in the LICENSE file. package bindata import "text/template" func init() { template.Must(baseTemplate.New("common").Parse(`// Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { data, _, err := AssetAndInfo(name) return data, err } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } {{- if $.Restore}} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { return restore.Asset(dir, name, AssetAndInfo) } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { return restore.Assets(dir, name, AssetDir, AssetAndInfo) } {{- end}}`)) }