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Refactor repository layout and convert build system to Mage.
This commit implements a massive refactor of the repository, and moves the build system over to use Mage (magefile.org) which should allow seamless building across multiple platforms.
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57
vendor/github.com/tmthrgd/go-bindata/restore/restore.go
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57
vendor/github.com/tmthrgd/go-bindata/restore/restore.go
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// Copyright 2017 Tom Thorogood. All rights reserved.
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// Use of this source code is governed by a Modified
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// BSD License that can be found in the LICENSE file.
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// Package restore provides the restore API that was
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// previously embedded into the generated output.
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package restore
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import (
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"io/ioutil"
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"os"
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"path/filepath"
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)
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// AssetAndInfo represents the generated AssetAndInfo method.
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type AssetAndInfo func(name string) (data []byte, info os.FileInfo, err error)
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// AssetDir represents the generated AssetDir method.
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type AssetDir func(name string) (children []string, err error)
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// Asset restores an asset under the given directory
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func Asset(dir, name string, assetAndInfo AssetAndInfo) error {
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path := filepath.Join(dir, filepath.FromSlash(name))
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data, info, err := assetAndInfo(name)
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if err != nil {
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return err
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}
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if err = os.MkdirAll(filepath.Dir(path), 0755); err != nil {
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return err
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}
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if err = ioutil.WriteFile(path, data, info.Mode()); err != nil {
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return err
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}
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return os.Chtimes(path, info.ModTime(), info.ModTime())
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}
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// Assets restores an asset under the given directory recursively
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func Assets(dir, name string, assetDir AssetDir, assetAndInfo AssetAndInfo) error {
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children, err := assetDir(name)
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// File
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if err != nil {
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return Asset(dir, name, assetAndInfo)
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}
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// Dir
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for _, child := range children {
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if err = Assets(dir, filepath.Join(name, child), assetDir, assetAndInfo); err != nil {
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return err
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}
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}
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return nil
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}
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