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Refactor repository layout and convert build system to Mage.
This commit implements a massive refactor of the repository, and moves the build system over to use Mage (magefile.org) which should allow seamless building across multiple platforms.
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51
tools/vendor/github.com/tmthrgd/go-bindata/common.go
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51
tools/vendor/github.com/tmthrgd/go-bindata/common.go
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// Copyright 2017 Tom Thorogood. All rights reserved.
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// Use of this source code is governed by a Modified
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// BSD License that can be found in the LICENSE file.
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package bindata
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import "text/template"
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func init() {
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template.Must(baseTemplate.New("common").Parse(`// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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data, _, err := AssetAndInfo(name)
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return data, err
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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{{- if $.Restore}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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return restore.Asset(dir, name, AssetAndInfo)
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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return restore.Assets(dir, name, AssetDir, AssetAndInfo)
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}
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{{- end}}`))
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}
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