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Make trace stats more compact (#4999)
Make `mc admin trace -stats` more compact, and hopefully more readable. * Truncates durations more reasonably * Use `-` for 0 TTFB. * Use `↑151B ↓12K` instead of `↑ 151 B ↓ 12 KiB/m` * Reduce FPS from 7 to 3 for less flickering.
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@ -28,7 +28,7 @@ import (
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"github.com/charmbracelet/bubbles/spinner"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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humanize "github.com/dustin/go-humanize"
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"github.com/dustin/go-humanize"
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"github.com/fatih/color"
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"github.com/minio/madmin-go/v3"
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"github.com/minio/pkg/v3/console"
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@ -154,7 +154,7 @@ func (m *traceStatsUI) View() string {
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}
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t = append(t,
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console.Colorize("metrics-top-title", "Avg Size"),
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console.Colorize("metrics-top-title", "Rate"),
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console.Colorize("metrics-top-title", "Rate /min"),
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console.Colorize("metrics-top-title", "Errors"),
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)
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@ -193,24 +193,24 @@ func (m *traceStatsUI) View() string {
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sz := "-"
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rate := "-"
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if v.Size > 0 && v.Count > 0 {
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sz = humanize.IBytes(uint64(v.Size) / uint64(v.Count))
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rate = fmt.Sprintf("%s/m", humanize.IBytes(uint64(float64(v.Size)/dur.Minutes())))
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sz = ibytesShort(uint64(v.Size) / uint64(v.Count))
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rate = ibytesShort(uint64(float64(v.Size) / dur.Minutes()))
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}
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if v.CallStatsCount > 0 {
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var s, r []string
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if v.CallStats.Rx > 0 {
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s = append(s, fmt.Sprintf("↑ %s", humanize.IBytes(uint64(v.CallStats.Rx/v.CallStatsCount))))
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r = append(r, fmt.Sprintf("↑ %s", humanize.IBytes(uint64(float64(v.CallStats.Rx)/dur.Minutes()))))
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s = append(s, fmt.Sprintf("↑%s", ibytesShort(uint64(v.CallStats.Rx/v.CallStatsCount))))
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r = append(r, fmt.Sprintf("↑%s", ibytesShort(uint64(float64(v.CallStats.Rx)/dur.Minutes()))))
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}
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if v.CallStats.Tx > 0 {
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s = append(s, fmt.Sprintf("↓ %s", humanize.IBytes(uint64(v.CallStats.Tx/v.CallStatsCount))))
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r = append(r, fmt.Sprintf("↓ %s", humanize.IBytes(uint64(float64(v.CallStats.Tx)/dur.Minutes()))))
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s = append(s, fmt.Sprintf("↓%s", ibytesShort(uint64(v.CallStats.Tx/v.CallStatsCount))))
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r = append(r, fmt.Sprintf("↓%s", ibytesShort(uint64(float64(v.CallStats.Tx)/dur.Minutes()))))
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}
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if len(s) > 0 {
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if len(s)+len(r) > 0 {
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sz = strings.Join(s, " ")
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}
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if len(r) > 0 {
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rate = strings.Join(r, " ") + "/m"
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rate = strings.Join(r, " ")
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}
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}
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if sz != "-" {
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@ -223,14 +223,18 @@ func (m *traceStatsUI) View() string {
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console.Colorize("metrics-number", fmt.Sprintf("%d ", v.Count)) +
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console.Colorize("metrics-number-secondary", fmt.Sprintf("(%0.1f%%)", float64(v.Count)/float64(totalCnt)*100)),
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console.Colorize("metrics-number", fmt.Sprintf("%0.1f", float64(v.Count)/dur.Minutes())),
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console.Colorize(avgColor, fmt.Sprintf("%v", avg.Round(time.Microsecond))),
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console.Colorize(minColor, v.MinDur),
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console.Colorize(maxColor, v.MaxDur),
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console.Colorize(avgColor, fmt.Sprintf("%v", roundDur(avg))),
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console.Colorize(minColor, roundDur(v.MinDur)),
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console.Colorize(maxColor, roundDur(v.MaxDur)),
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}
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if hasTTFB {
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t = append(t,
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console.Colorize(avgColor, fmt.Sprintf("%v", avgTTFB.Round(time.Microsecond))),
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console.Colorize(maxColor, v.MaxTTFB))
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if v.TTFB > 0 {
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t = append(t,
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console.Colorize(avgColor, fmt.Sprintf("%v", roundDur(avgTTFB))),
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console.Colorize(maxColor, roundDur(v.MaxTTFB)))
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} else {
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t = append(t, "-", "-")
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}
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}
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t = append(t, sz, rate, errs)
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table.Append(t)
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@ -250,10 +254,31 @@ func (m *traceStatsUI) View() string {
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return strings.Join(split, "\n")
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}
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// ibytesShort returns a short un-padded version of the value from humanize.IBytes.
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func ibytesShort(v uint64) string {
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return strings.ReplaceAll(strings.TrimSuffix(humanize.IBytes(v), "iB"), " ", "")
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}
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// roundDur will round the duration to a nice, printable number, with "reasonable" precision.
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func roundDur(d time.Duration) time.Duration {
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if d > time.Minute {
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return d.Round(time.Second)
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}
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if d > time.Second {
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return d.Round(time.Millisecond)
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}
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if d > time.Millisecond {
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return d.Round(time.Millisecond / 10)
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}
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return d.Round(time.Microsecond)
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}
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func initTraceStatsUI(maxEntries int, traces <-chan madmin.ServiceTraceInfo) *traceStatsUI {
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meter := spinner.New()
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meter.Spinner = spinner.Meter
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meter.Style = lipgloss.NewStyle().Foreground(lipgloss.Color("205"))
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// Use half the default fps to reduce flickering
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meter.Spinner.FPS = time.Second / 3
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console.SetColor("metrics-duration", color.New(color.FgWhite))
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console.SetColor("metrics-size", color.New(color.FgGreen))
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console.SetColor("metrics-dur", color.New(color.FgGreen))
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