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Remove secondary call avatar
and change 'paused' to 'on hold'
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@@ -480,20 +480,6 @@ export default class CallView extends React.Component<IProps, IState> {
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mx_CallView_voice: true,
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mx_CallView_voice_hold: isOnHold,
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});
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let secondaryCallAvatar: ReactNode;
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if (this.props.secondaryCall) {
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const secAvatarSize = this.props.pipMode ? 40 : 100;
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secondaryCallAvatar = <div className="mx_CallView_voice_secondaryAvatarContainer"
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style={{width: secAvatarSize, height: secAvatarSize}}
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>
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<RoomAvatar
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room={secCallRoom}
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height={secAvatarSize}
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width={secAvatarSize}
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/>
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</div>;
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}
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contentView = <div className={classes} onMouseMove={this.onMouseMove}>
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<div className="mx_CallView_voice_avatarsContainer">
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@@ -504,7 +490,6 @@ export default class CallView extends React.Component<IProps, IState> {
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width={avatarSize}
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/>
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</div>
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{secondaryCallAvatar}
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</div>
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<div className="mx_CallView_voice_holdText">{onHoldText}</div>
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{callControls}
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@@ -548,7 +533,7 @@ export default class CallView extends React.Component<IProps, IState> {
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<AccessibleButton element='span' onClick={this.onSecondaryRoomAvatarClick}>
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<RoomAvatar room={secCallRoom} height={16} width={16} />
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<span className="mx_CallView_secondaryCall_roomName">
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{_t("%(name)s paused", { name: secCallRoom.name })}
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{_t("%(name)s on hold", { name: secCallRoom.name })}
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</span>
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</AccessibleButton>
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</span>;
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