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Don't play the hangup sound when the call is answered from elsewhere
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@@ -375,7 +375,7 @@ export default class CallHandler {
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title: _t("Answered Elsewhere"),
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description: _t("The call was answered on another device."),
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});
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} else if (oldState !== CallState.Fledgling) {
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} else if (oldState !== CallState.Fledgling && oldState !== CallState.Ringing) {
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// don't play the end-call sound for calls that never got off the ground
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this.play(AudioID.CallEnd);
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}
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