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Use document.onkeydown instead of onkeypress
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@@ -32,7 +32,7 @@ class UserActivity {
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start() {
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start() {
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document.onmousedown = this._onUserActivity.bind(this);
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document.onmousedown = this._onUserActivity.bind(this);
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document.onmousemove = this._onUserActivity.bind(this);
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document.onmousemove = this._onUserActivity.bind(this);
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document.onkeypress = this._onUserActivity.bind(this);
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document.onkeydown = this._onUserActivity.bind(this);
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// can't use document.scroll here because that's only the document
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// can't use document.scroll here because that's only the document
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// itself being scrolled. Need to use addEventListener's useCapture.
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// itself being scrolled. Need to use addEventListener's useCapture.
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// also this needs to be the wheel event, not scroll, as scroll is
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// also this needs to be the wheel event, not scroll, as scroll is
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@@ -50,7 +50,7 @@ class UserActivity {
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stop() {
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stop() {
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document.onmousedown = undefined;
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document.onmousedown = undefined;
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document.onmousemove = undefined;
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document.onmousemove = undefined;
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document.onkeypress = undefined;
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document.onkeydown = undefined;
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window.removeEventListener('wheel', this._onUserActivity.bind(this),
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window.removeEventListener('wheel', this._onUserActivity.bind(this),
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{ passive: true, capture: true });
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{ passive: true, capture: true });
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}
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}
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