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Lower effect time by 1 second
It feels like it runs a bit too long
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@@ -74,7 +74,7 @@ export default class Fireworks implements ICanvasEffect {
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private particles: Array<FireworksParticle> = [];
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public isRunning: boolean;
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public start = async (canvas: HTMLCanvasElement, timeout = 4000) => {
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public start = async (canvas: HTMLCanvasElement, timeout = 3000) => {
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if (!canvas) {
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return;
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}
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