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144 lines
5.9 KiB
TypeScript
144 lines
5.9 KiB
TypeScript
/*
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Copyright 2023 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { type Logger } from "../logger.ts";
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import { type MatrixClient, ClientEvent } from "../client.ts";
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import { TypedEventEmitter } from "../models/typed-event-emitter.ts";
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import { type Room } from "../models/room.ts";
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import { type RoomState, RoomStateEvent } from "../models/room-state.ts";
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import { type MatrixEvent } from "../models/event.ts";
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import { MatrixRTCSession } from "./MatrixRTCSession.ts";
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import { EventType } from "../@types/event.ts";
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export enum MatrixRTCSessionManagerEvents {
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// A member has joined the MatrixRTC session, creating an active session in a room where there wasn't previously
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SessionStarted = "session_started",
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// All participants have left a given MatrixRTC session.
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SessionEnded = "session_ended",
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}
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type EventHandlerMap = {
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[MatrixRTCSessionManagerEvents.SessionStarted]: (roomId: string, session: MatrixRTCSession) => void;
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[MatrixRTCSessionManagerEvents.SessionEnded]: (roomId: string, session: MatrixRTCSession) => void;
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};
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/**
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* Holds all active MatrixRTC session objects and creates new ones as events arrive.
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* This interface is UNSTABLE and may change without warning.
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*/
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export class MatrixRTCSessionManager extends TypedEventEmitter<MatrixRTCSessionManagerEvents, EventHandlerMap> {
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// All the room-scoped sessions we know about. This will include any where the app
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// has queried for the MatrixRTC sessions in a room, whether it's ever had any members
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// or not). We keep a (lazily created) session object for every room to ensure that there
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// is only ever one single room session object for any given room for the lifetime of the
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// client: that way there can never be any code holding onto a stale object that is no
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// longer the correct session object for the room.
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private roomSessions = new Map<string, MatrixRTCSession>();
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private readonly logger: Logger;
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public constructor(
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rootLogger: Logger,
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private client: MatrixClient,
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) {
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super();
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this.logger = rootLogger.getChild("[MatrixRTCSessionManager]");
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}
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public start(): void {
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// We shouldn't need to null-check here, but matrix-client.spec.ts mocks getRooms
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// returning nothing, and breaks tests if you change it to return an empty array :'(
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for (const room of this.client.getRooms() ?? []) {
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const session = MatrixRTCSession.roomSessionForRoom(this.client, room);
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if (session.memberships.length > 0) {
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this.roomSessions.set(room.roomId, session);
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}
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}
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this.client.on(ClientEvent.Room, this.onRoom);
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this.client.on(RoomStateEvent.Events, this.onRoomState);
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}
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public stop(): void {
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for (const sess of this.roomSessions.values()) {
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void sess.stop();
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}
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this.roomSessions.clear();
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this.client.off(ClientEvent.Room, this.onRoom);
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this.client.off(RoomStateEvent.Events, this.onRoomState);
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}
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/**
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* Gets the main MatrixRTC session for a room, or undefined if there is
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* no current session
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*/
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public getActiveRoomSession(room: Room): MatrixRTCSession | undefined {
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return this.roomSessions.get(room.roomId)!;
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}
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/**
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* Gets the main MatrixRTC session for a room, returning an empty session
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* if no members are currently participating
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*/
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public getRoomSession(room: Room): MatrixRTCSession {
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if (!this.roomSessions.has(room.roomId)) {
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this.roomSessions.set(room.roomId, MatrixRTCSession.roomSessionForRoom(this.client, room));
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}
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return this.roomSessions.get(room.roomId)!;
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}
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private onRoom = (room: Room): void => {
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this.refreshRoom(room);
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};
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private onRoomState = (event: MatrixEvent, _state: RoomState): void => {
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const room = this.client.getRoom(event.getRoomId());
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if (!room) {
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this.logger.error(`Got room state event for unknown room ${event.getRoomId()}!`);
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return;
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}
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if (event.getType() == EventType.GroupCallMemberPrefix) {
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this.refreshRoom(room);
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}
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};
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private refreshRoom(room: Room): void {
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const isNewSession = !this.roomSessions.has(room.roomId);
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const session = this.getRoomSession(room);
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const wasActiveAndKnown = session.memberships.length > 0 && !isNewSession;
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// This needs to be here and the event listener cannot be setup in the MatrixRTCSession,
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// because we need the update to happen between:
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// wasActiveAndKnown = session.memberships.length > 0 and
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// nowActive = session.memberships.length
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// Alternatively we would need to setup some event emission when the RTC session ended.
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session.onRTCSessionMemberUpdate();
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const nowActive = session.memberships.length > 0;
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if (wasActiveAndKnown && !nowActive) {
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this.logger.trace(`Session ended for ${room.roomId} (${session.memberships.length} members)`);
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this.emit(MatrixRTCSessionManagerEvents.SessionEnded, room.roomId, this.roomSessions.get(room.roomId)!);
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} else if (!wasActiveAndKnown && nowActive) {
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this.logger.trace(`Session started for ${room.roomId} (${session.memberships.length} members)`);
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this.emit(MatrixRTCSessionManagerEvents.SessionStarted, room.roomId, this.roomSessions.get(room.roomId)!);
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}
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}
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}
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